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Worldbuilding: Fantasy Religion Design Guide

Worldbuilding: Fantasy Religion Design Guide
by Joe Wetzel (joewetzel at gmail dot com) [If you like this article, check out the other Worldbuilding articles on this website using the sidebar navigation.] Depending on your campaign setting idea, in the early stages you may only need a bare minimum of details about your religion. In cases like these make sure you flesh out any particular deities you need (for example if a character is a Cleric or Paladin describe that god in at least bullet points and note any needed game statistics or mechanics such as the god’s domains) and build up the religion later when it is needed or when you have an intriguing idea. This also gives you an opportunity to see how the players react to your religion’s skeleton and build on what they like and what is important to your evolving setting and story. But if religion, gods, or a pantheon is a key aspect of your campaign setting idea, you’ll want to work it up in detail early during your fantasy world’s development. Multiple Religions? Nature of the Gods

religion in fantasy novels | helluo librorum Since no one burned my house down after the Tolkien post, I’m going out on a limb here and talk to you about using religion in your fantasy novels. Generally speaking, when building worlds in fantasy novels, the religions of your world will be a reflection of the religions here on good old planet earth. So I’m going to offer a few suggestions – take them or leave them: Know thy religion. Understand the core beliefs. Avoid stereotypes. Religions don’t kill. Treat all religions with respect. Don’t be malicious. World building is a difficult process; as a fantasy writer you are creating a whole social order, and you want it to be believable. A few articles to see: If you’re looking for a checklist of questions to ask when world building, go to the SFWA blog where Fantasy Worldbuilding Questions by Patricia C. Joe Wetzel at Inkwell Ideas has a great article with Worldbuilding: Fantasy Religion Design Guide, and a subsequent post, Worldbuilding: Fantasy Religion Design Example. Like this:

Worldbuilding: Fantasy Religion Design Example Working through the Fantasy Religion Design Guide, our first step is to decide on the scope of religions on the world we are creating. For the purposes of this exercise, we’ll have two different religions for two different cultures, although their areas of influence may overlap as in the real world. The world could easily have more religions, but following rule #1 of Dungeoncraft (never force yourself to create more than you need) and because a clash of religions isn’t part of the early campaign, two religions is actually more than enough for now. For the first religion, we’ll follow up on one of the examples (using an object–a chess board–to show the relationships between the gods of a pantheon) mentioned in the Fantasy Religion Design Guide. If the two religions’ areas of influence overlap there would be “contact” between them. Chess Example Religion This example religion uses a chess board to provide its structure and relationships. Below is a short description for each god:

Sacred Text Archive Patricia C. Wrede's Worldbuilder Questions: Index Index About This Page This page is not Patricia Wrede's web site. This page is not for young fans of Patricia C. This page is about creating fantasy worlds. This page (actually the many pages in this section) are derived of a number of postings Ms. Originally the questions did not have the sort-of-alphabetic arrangement I have given them here. I put the questions on the web many years ago and obtained Ms. The implications of all of that are: these pages have no connection with any software product, any building-block toys, game creation system, or any other product which uses the word "Worldbuilder" as a trademark. Index of Patricia C.

Hebrew Goddess; Asherah, the Shekinah, consort of Yahweh The Hebrew Goddess Painting by Jonathon Earl Bowser Asherah, known as the "Lady of the Sea" Asherah, the Shekinah, consort and beloved of Yahweh. God-the-Mother. n hill-tops, such as Zion, Mount of Olives, Har Megiddo and countless others. Here is an excerpt from one of our Mystery School lessons: Exercise 5: (Extra Credit) If you're really brave, not worried about being called a "heretic Jezebel," try making some Asherah cakes. *A word about snakes: The Serpent, though a frightening symbol because of its ability to bring death, stood also for ancient wisdom and immortality. ideas. Asherah from the Religion of the Canaanites She was the wife of El in Ugaritic mythology, and is the goddess who is also called Athirau-Yammi: "She Who Walks on (or in) the Sea." Asherah, like Anat, is a well-documented goddess of the northwest Semitic pantheon. If you are researching Her, searching for Her in the Bible, in the Torah, in Kabbala, there is one book you gotta read...

Maps Workshop — Developing the Fictional World through Mapping Most of the books I’ve written have started with a map. Not with an idea, or a character, or a theme. With a hand-drawn map, doodled out first while I was sitting and keeping someone else company, or while I was on break, or when I couldn’t think of what to write and had no ideas to speak of and knew that if I drew a map something would come to me. Some of the maps were fairly artistic from the start. Some began on napkins or the backs of throw-away paper, and only became things of any artistic merit after they’d served their initial purpose of handing me an idea for a novel. Now I know this is a weird little quirk of mine, and I can’t guarantee you that if you’ll just draw a map, it will give you a novel that will sell. I have favorite tools for mapping. This first map is going to be your continent. Before we get started, I want to be VERY clear about one issue that I know some of you are already sweating over. Okay. Get out your graph paper. It’s time to make use of your mistakes. Now…

Daily Hávamál | Huginn's Heathen Hof | Page 16 Original-Ósnjallr maðrhyggsk munu ey lifaef hann við víg varasken elli gefrhonum engi friðþótt honum geirar gefi Translation-The cowardly manthinks he will live foreverif he just avoids conflictbut old age gives him no peacethough spears have spared him-Hávamál: Stanza 16 Much like the preceding stanza (15), this verse gives us a glimpse into ancient Germanic philosophy. In fifteen, Odin told us that we should be both cheerful and generous until death finds us. Original-Kópir afglapier til kynnis kømrþylsk hann umbeða þrumiralt er sennef hann sylg um getruppi er þá geð guma Translation-The foolish man stareshovering about the edges of the feastHe mumbles to himself,or just sits silently.But once he has a few drinks,everybody will know what a fool he is. Today’s stanza needs little explanation. Original-Þagalt ok hugaltskyli þjóðans barnok vígdjarft veraglaðr ok reifrskyli gumna hverrunz sínn bíðr bana This stanza shifts us from “advice about life”, to “advice about how to live”.

Ground Zero II | Carloslabs Have you ever wondered what would happen if a nuclear bomb goes off in your city? With Google's Maps framework and a bit of Javascript, you can see the outcome. And it doesn't look good. Now with Nuclear Fallout, Wind and Pressure Just what you need to be safe in these turbulent times: enter the address of that boss, teacher, colleague or loved one; select a weapon and a damage map mode. By clicking repeatedly on "Fallout" you can change the wind direction at the moment of the explosion. Where's the older version? Copy and paste the following to mashup the Ground Zero II script into your own website or blog: A ZIP archive with the source code can be found here. Science Caveat The damage caused by a nuclear explosion is affected by a multitude of variables, and some of these require powerful super-computers to be simulated properly. Fallout shows the possible dispersion of radioactive isotopes after six hours of the explosion, assuming a constant gentle breeze. Project: 200903A

Asatru Folk Assembly - Home World Building Links | Enderra There are a many great resources on the web when it comes to worldbuilding, and some of the best are not even dedicated to the craft but are generic scientific resources. I’ll attempt to collect everything that is useful – and I need your help to update this list. Please send me links you think should be included, and I’ll take a look. Since there are so many links, I’ll group them into categories: About World Building – What is worlbuilding all about? Linguistics and Con-Languages Mark Rosenfelder, aka the Zompist, has a good site on conlanguages. Real World Resources If you base your world on our current Earth, you’ll sooner or later have to look up facts that you do not know. Wikipedia is always a good starting point for research.The CIA World Factbook answers all the basic questions you have about the nations of Earth. Everything else Articles that didn’t fit elsewhere. Like this: Like Loading...

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