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Chirp for iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad on the iTunes App Store

Chirp for iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad on the iTunes App Store

Prompterous iPad App A Round-up of 12 New Educational iPad Apps for Teachers February 16, 2014 As is he habit once every month, I feature here in Educational Technology and Mobile Learning a list of some new educational iPad apps that I came across in different blogs and websites. Of course I can not include every single app I bookmarked because the list will be too long, however, the suggestions I have below are the ones that stood out to me from the rest. I invite you to check them out and probably share them with your colleagues. 1- Creative Kids Wiggling mice, giggling colour ghosts, and creepy crawlies - colour pencil drawings come to life with Creative Kids! The app gives children over six a step by step method for creating their own animations and moving images using colour pencils, paper, and a tablet computer. 2- Audio NoteBook Audio Notebook captures everything that is said, so you don't have to worry about missing a thing. 3- Let's Be Social Let's be Social! 4- The Love Book 5- Daisy The Dinosaur 6- TheDesign Museum 7- Color Uncovered 8- Touch Van Gogh

25 Of The Best iPad Apps To Promote Creativity In Students 25 Of The Best iPad Apps To Promote Creativity In Students This content was commissioned by Drawp, a professional-grade artistic app that promotes a simple creative workflow between students and teachers. Nailing down exactly what promotes creativity isn’t easy, if for no other reason than creativity looks different depending on what you’re talking about: Problem-solving? Drawing? Social interactions? But fundamentally-speaking, among the factors that promote creativity are collaboration, modeling, dynamic tools, and confidence. Tablets and smartphones feature some design elements that inherently promote creativity as well, including elegant touch-interfaces, a personal screen, and available connectivity with other apps and devices. When you combine these mobile devices with apps that promote creativity as well, and you’ve got a powerful combination that–in the right workflow–can produce some spectacular results. Workflow Matters In the creative process, workflow matters.

Shake-a-Phrase Shake your iPhone/iPad, Android or Windows 8 device to create a new silly sentence every time. Tap on the words to see the definitions. Perfect for learning in the classroom or on the go, this lightweight educational app features over 2000 words and definitions in 5 colorful and engaging themes - Animals, Fairytale, Monsters, Sports and Starter! There are 3 ways to shake up a storm of wacky, funny sentences: Shake It - creates a new random sentence every time you shake - great for learning new words.Story Starter - shake up a story beginning and let your imagination run.Quiz Me - test your skills with adjectives, verbs, nouns, prepositions and conjunctions. Tap on the right words to get points and gain levels. Save the most hilarious sentences in Faves and share them with friends. 3 ways to play5 fun, colorful themes - Animals, Fairytale, Monsters, Sports & Starter! Shaking up the Classroom For the second year running, a 3rd Grade teacher at the Patricia A.

7 Apps for Teaching Children Coding Skills It's hard to imagine a single career that doesn't have a need for someone who can code. Everything that "just works" has some type of code that makes it run. Coding (a.k.a. programming) is all around us. That's why all the cool kids are coding . . . or should be. Programming is not just the province of pale twenty-somethings in skinny jeans, hunched over three monitors, swigging Red Bull. If you're concerned that that a) elementary school students don't have the ability to code, b) there's no room in the curriculum, and c) you don't possess coding chops to teach programming skills, throw out those worries. In no particular order, we have listed all the coding apps that are appropriate for young learners. GameStar Mechanic Platform: WebCost: $2 per student GameStar Mechanic teaches kids, ages 7-14, to design their own video games. Scratch Platform: WebCost: Free! Tynker Platform: WebCost: Free! Move the Turtle Hopscotch Platform: iPadCost: Free! Daisy the Dinosaur Platform: iPadCost: Free!

Best Apps for Teaching & Learning 2013 Science 360 by the National Science Foundation Level: ALL (grades K-12)Platform: iOS Website Science 360 is a science and engineering news app designed to engage the user in visual explorations through photos, videos, and text. Tip: Have students explore Science 360 for possible science project ideas and explore current science in the news. Mad Libs for iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad on the iTunes App Store Teach with Your iPhone: Apps to Use in the Classroom You don't need a class set of netbooks or iPads to integrate technology into your daily instruction. There are some fantastic, free iPhone apps that are perfect for teachers who are looking to change up their daily routine. These apps can make everyday tasks easier, simplify what you're already doing, and maybe just inspire others to make an investment in technology at your school. Common Core MasteryConnect has designed a wonderful app to keep the Common Core State Standards at your fingertips. Pick a Student It's important that all students are held accountable during class discussions and everyone has a chance to speak his or her mind. Timer, Sand Timer and Traffic Light Whether you're preparing your students for state exams or feel that they need to practice their pacing and stamina, use the timer on your iPhone to keep them on task. BookLeveler If you're organizing a classroom library or helping a student find a "just right" book, the BookLeveler app will definitely come in handy.

11 Essential Tools For Better Project-Based Learning by Katre Laan from myhistro.com The rise of technology used in classrooms has made learning much more interactive. The emergence of iPads to browser-based tools in project-based learning, take teaching to a new level in the 21st century. Even the current trends in education include the use of new technology, from collaborative projects to blending traditional textbook teaching with innovative tools. For students, the core aim of project-based learning is to put theory into practice and gain new skills throughout the process. A major advantage of digital tools used is better engagement in the classroom. Browser-based tools and several apps used in education are especially useful for researching, storytelling and collaborative video making. Handy mobile devices allow students to be inspired when outside classroom by creating and sharing ideas and creations instantly. Here is a mini guide to some of the project based learning tools. 1) Mindmeister 2) Glogster 3) Myhistro 4) Pixton 5) Animoto

iCardSort 3 iPad Apps for Kids to Design Creative Animations February 23, 2014 Just a few weeks ago I shared here in Educational Technology and Mobile Learning a list some of the best iPad apps to promote creativity and innovative thinking in your students. Today, I brought you three awesome apps that are specifically geared towards a younger audience . These are basically iPad apps that you can use with your kids to boost their creative thinking through empowering them with the tools to create short animated videos and drawings. 1- Creative Kids The app gives children over six a step by step method for creating their own animations and moving images using colour pencils, paper, and a tablet computer. 3- ABCya Animate ABCya! See it in action below:

43 Apps, Games, and Websites Transforming This Year's Classrooms In the middle of October, we invited educators to tell us about the "apps, games, and websites that are helping to tranform their classrooms this year." We asked that you submit your responses in the form of Field Notes and we received more than 700 submissions! 43 products emerged with several votes and strong, detailed Field Notes to explain just how they are being used effectively at school. So here is our (albeit unscientific) list of apps, games, and websites transforming classrooms this Fall. We are also pleased to announce the winner of the $250 Amazon gift card. To qualify for the drawing, educators had to submit more than one qualifying Field Note during this campaign. What apps, games, and websites are transforming your classroom? Related Posts: 5 Easy Steps to Writing a Great Field Note

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