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0 Reference Manual

0 Reference Manual

http://dev.mysql.com/doc/refman/5.0/fr/index.html

Components Beside being a full-stack framework, Symfony is also a set of decoupled and standalone components. What is a Component? Symfony Components implement common features needed to develop websites. They are the foundation of the Symfony full-stack framework, but they can also be used standalone even if you don't use the framework as they don't have any mandatory dependencies.

Les commandes fondamentales de Linux - Linux France Contributions et remerciements Nat Makarevitch pour ses nombreuses critiques et corrections, Thomas Ortega pour ses bienveillantes remarques et la remise en forme HTML du document, Kim Ashue pour sa relecture, Philibert de Mercey pour son aide à la mise en page, Fanthomas pour sa relecture. L'objectif de ce document est d'enseigner les commandes fondamentales de Linux (et donc d'Unix). Objectifs Nous explorerons ce qu'offre le shell le plus utilisé sous Linux, donc une partie de ce que peut faire un utilisateur capable de diriger la machine en créant des lignes de commandes plutôt qu'en se contentant d'un cliquodrôme. massive multiplayer game server for Flash, Unity 3D, iPhone/iPad and Android games, MMO, virtual worlds and communities Introduction SmartFoxServer 2X (aka SFS2X) takes the core SmartFoxServer philosophy established by the Basic and Pro editions and expands it in new directions, introducing hundreds of improvements and focusing on a few precise goals: simplicity of use, versatility and performance. Simplicity of use: all unnecessary complexities of previous versions of SmartFoxServer have been cleaned up, making the client/server API more intuitive, streamlined and richer.

utilisateurs:mcpeter:postfix_dovecot_mysql_postfixadmin Cette page propose un pas-à-pas pour mettre en place rapidement un serveur de messagerie en faisant appel à l'ensemble: MySql pour enregistrer les comptes mails virtuels Pré-requis Une solution LAMP fonctionnelle. Un certificat SSL (auto-signé ou autre) valide. massive multiplayer game server for Flash, Unity 3D, iPhone/iPad and Android games, MMO, virtual worlds and communities Introduction SmartFoxServer Pro has been the most advanced multiplayer games engine available on the market for six years, used by hundreds of customers. It still powers some of the most creative and successful web based multiplayer games/MMOs from all over the world. Our client list includes Disney's Club Penguin, MTV, DreamWorks, Nickelodeon, Warner Bros., Viacom, Cartoon Network... just to name a few. Even if now the scepter goes to SmartFoxServer 2X, the Pro edition still provides powerful tools to create sophisticated realtime multiuser applications and games at an affordable price.

JomBadger JomBadger est un composant qui permet de gérer des Open Badges. C'est un logiciel libre, vous pouvez le télécharger, le modifier, le distribuer, ... Si vous souhaitez participer à son développement, voir les pages sur GitHub. Unity Script Reference – Scripting Overview Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides. To use this information, you should be familiar with the basic theory and practice of scripting in Unity which is explained in the Scripting section of our manual. The scripting reference is organised according to the classes available to scripts which are described along with their methods, properties and any other information relevant to their use.

Jon Skeet's C# and .NET articles and links The code in all articles is C#-based, as that's the background I come from. Many of the concepts in the C# articles will be applicable to other .NET languages, but there may be some wrinkles which are C#-specific. The framework articles should be more language-agnostic, even though they are couched in C# terms. I have a book called C# in Depth, published by Manning. Hopefully if you find these articles useful, you'll find the book handy too. The first edition covers C# 2 and 3; the second edition (out now) covers C# 4 as well.

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