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Conclave Obscurum

Conclave Obscurum
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gabrielmoreno Vitsœ | Good design Back in the early 1980s, Dieter Rams was becoming increasingly concerned by the state of the world around him – “an impenetrable confusion of forms, colours and noises.” Aware that he was a significant contributor to that world, he asked himself an important question: is my design good design? As good design cannot be measured in a finite way he set about expressing the ten most important principles for what he considered was good design. (Sometimes they are referred as the ‘Ten commandments’.) Here they are. Good design is innovative The possibilities for innovation are not, by any means, exhausted. Good design makes a product useful A product is bought to be used. Good design is aesthetic The aesthetic quality of a product is integral to its usefulness because products we use every day affect our person and our well-being. Good design makes a product understandable It clarifies the product’s structure. Good design is unobtrusive Products fulfilling a purpose are like tools.

- StumbleUpon Collection of some very creative and awesome stuff. Which one of this would you like ? A word clock is a clock that tells the time using words. Dougs Word Clocks This clock is a great conversation piece. Read the rest of this entry : link Peter Strain Illustration A due colori Italian artist Alberto Seveso was born in Milan, but is now working as a freelancer in Portoscuso, Sardinia-Italy. His passion for graphic art started when he was in a young age and he was really fascinated by the graphic of skate decks and the cover of music CD of metal bands. From this passion he started to create his artwork. All images © Alberto Seveso | Via: mindsparklemag

John Conways Game of Life The Game The Game of Life is not your typical computer game. It is a 'cellular automaton', and was invented by Cambridge mathematician John Conway. This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply. The Simulation The Rules For a space that is 'populated': Each cell with one or no neighbors dies, as if by solitude. Each cell with four or more neighbors dies, as if by overpopulation. Each cell with two or three neighbors survives. For a space that is 'empty' or 'unpopulated' Each cell with three neighbors becomes populated. The Controls Choose a figure from the pull-down menu or make one yourself by clicking on the cells with a mouse. Java version This page initially contained a Java applet and a Java application you can download. Game of Life Java applet Life is a bit - Edwin Martin <edwin@bitstorm.org>

Début Art – Illustrators and Artist Agents, London Jesper Andersen Jesper Andersen is a professional concept artist currently working for Crytek Studios in Frankfurt, Germany. Jesper specializes in creating concept art for games including environments, characters, vehicles and weapons. Link: scribblehead.blogspot.com Bizarre Websites On Which You Can Kill Time With Style - Smashing Magazine - StumbleUpon Modern Web-building technologies allow designers to realize their most daring and creative ideas. Enhanced interactivity and a remarkable visual appearance can be achieved by means of such tools as Flash, JavaScript and Papervision3D, to name just a few. These strengths usually impress and entertain visitors and thus are often used for conceptual artistic presentations and promotional campaigns. In this post, you’ll find a collection of amusing websites that, by combining unconventional (and sometimes bizarre) ideas and clever JavaScript and Flash effects, will entice you to play on them for an embarrassing long time. Bizarre and Beautiful Websites Link Record Tripping1 Record Tripping is a nifty experimental game by Bell Brothers. Sound of Hamburg3 Here is one of the most creative and unconventional Flash websites we’ve seen lately. Echogenesis5 Echogenesis is another interactive brainchild of Bell Brothers. Bubole19 Bubole will definitely make you smile. Why Do You Stay Up So Late? (al)

Feline Zegers Illustration We Find Wildness All images from the series Fictions. 2007-2010 Between reality and fiction, the Belgian artist-photographer FILIP DUJARDIN recovers the art of collage to create a new language based on the modernist architectural tradition. A few years ago, FILIP DUJARDIN started reconstructing imaginary buildings. Staying near his home in Ghent, he searches out buildings to photograph that will supply the desired textures and edges. Back at the computer in his studio he cuts, pastes, and shapes segments from these building images and compiles them into the form that he envisioned. While DUJARDIN‘s work is mesmerizing on its own, it also taps into a rich history of architecture, both utopian and dystopian and gives a sly commentary on the current state of architecture.

Wind Map An invisible, ancient source of energy surrounds us—energy that powered the first explorations of the world, and that may be a key to the future. This map shows you the delicate tracery of wind flowing over the US. The wind map is a personal art project, not associated with any company. If the map is missing or seems slow, we recommend the latest Chrome browser. Surface wind data comes from the National Digital Forecast Database. If you're looking for a weather map, or just want more detail on the weather today, see these more traditional maps of temperature and wind.

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