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Independent Computer Graphics community 2D and 3D : portfolio, gallery, e-learning, tutorials and forums 3D

Independent Computer Graphics community 2D and 3D : portfolio, gallery, e-learning, tutorials and forums 3D

KOPILOT - Tutoriels HD en francais - Video formation - Blender 3D - Accueil French School of CG ITS ART Avatar – Fan matte painting | Blender Warning: strip_tags() expects parameter 1 to be string, array given in /home/vhosts/cgfoss.freevar.com/wp-includes/formatting.php on line 631 Forum: Digital Matte Painting Posted By: pkorion8 Post Time: 01-14-2010 at 10:17 AM Text: Hello there, Being one of the biggest avatar fan,i finished this matte painting during last week in a very tight schedule.Character is done by Nobel Sjaaf in Z-brush and we then worked together in art direction for the piece. Empty seascape and some other photograph i took at the beach. wanted to create alot about Pandora but surely next time with different shot. Softwares Photoshop Z-brush Naa’vii. Related posts: Warning: file_exists(): open_basedir restriction in effect. Warning: file_exists(): open_basedir restriction in effect. Warning: file_exists(): open_basedir restriction in effect. Warning: file_exists(): open_basedir restriction in effect. Warning: file_exists(): open_basedir restriction in effect.

Graphismologie Studio Daily News - The Blender Clan Stitch Meshes - Cem Yuksel A knitted sweater dress for a sheep with Ridged Feather pattern, prepared using our knitted garment modeling system. The sheep character and the input mesh of the garment is modeled by Rune Spaans. Abstract Recent yarn-based simulation techniques permit realistic and efficient dynamic simulation of knitted clothing, but producing the required yarn-level models remains a challenge. See also the Project Page at Cornell University. Images Stages of our knitted garment modeling system: (a) We begin our interactive modeling process with a polygonal mesh that specifies the global shape of the cloth model; (b) using this polygonal mesh we produce a high-resolution \emph{stitch mesh} that serves as a canvas-like abstraction of the yarn model; (c) then, we specify the desired knitting pattern over the stitch mesh's surface. Knitted dresses with two different stitch mesh layouts and knitting patterns. Knitted glove with a Ribbing pattern formed by alternating knit and purl stitches. Videos

3D Artist Hello and welcome to another exciting edition of 3D Artist magazine! You’ll be pleased to know that we’ve got another packed issue for you this month. First up is our tutorial written by the artist behind our beautiful cover image; in it Patric talks through some of the techniques he used to light and render this building. Continuing with the arch-vis theme, Poz Watson offers an in-depth look at the industry itself. The feature includes insight from experts working in the field, plus career advice for artists seeking employment. In terms of tutorials, we’ve got a guide to product visualisation, (including tips for modelling, rendering and postproduction), as well as a fluid typography tutorial from artist Hussain Almossawi. For those of you out there who want to add a bit of character to your creatures, Teodoru Badiu offers his advice for creating fur in modo and Photoshop.

tuto - blender Dans ce premier tuto nous allons voir les premier maillage de base tel que le plan, le cube,ext. tout d'abort appuyer sur la barre espace>add>mesh>soit plane,cube,uv sphere,ext. voici si dessous les differentes categories plan Un simple plan composée de 4 point plan subdivisé note: si on va dans edit mode on peut diviser ses point par deux grace a subdivice dans mesh tools cube Un cube, composé de 8 points. circle Un cercle avecde nombreux paramètres : Vertices : Le nombre de points qui composent le cercle Radius : Le rayon de ce cercle Fill : Si l'option est cochée, le cercle sera plein et non vide uv sphere Pareil que pour le cercle, plusieurs paramètres sont disponibles Segments : Le nombre de branches de la sphère. generalement si on veut une simple sphere on laisse les paramètres initiale. ico sphere cylinder cone monckey Suzanne, la mascotte de Blender. Un anneau créé par un script pyton. En premier nous avons espace pour creer, modifier toute sorte de choses. Il y a: en suite il y a: Loop cut

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