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Avatar UV Texture "Templates" for use in Linden Lab's Second Life - Tutorial © Robin Wood 2009

Avatar UV Texture "Templates" for use in Linden Lab's Second Life - Tutorial © Robin Wood 2009
<p class="noScript">I notice you have Javascript turned off. Unless you did that to print, the page is more fun if you turn it on. Thanks! </p> Linden Lab has provided us with Templates and Models to help us make Skins and Clothing for our Avatars. However, I've found that the "templates" leave several things to be desired. The original idea to subdivide the Avatar models came from Chip Midnight's excellent templates. I took the models, subdivided them in LightWave, and used the tools there to make Vector UV Maps for all the parts. Then I added some things in Adobe Illustrator to get maps that are much easier for me to work with. These have the non-subdivided polygons in different colors for each map, so you can tell at a glance which portion of the map you are working on. Most importantly, I think, I've kept the original maps as Vector Smart Objects, which you can use if you have Adobe CS2 or better. I have provided several ways to download these files, in several different formats.

http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html

Related:  Making SL ClothesSecond LifeSL

Day 181: Creating Clothes with GIMP If you have not created things in Second Life because graphics programs are expensive, then GIMP may be the answer. GIMP is FREE, and has many of the same high-end features as programs like Adobe Photoshop. The best part is that GIMP has everything you need to create clothing for Second Life :) So you have no more excuses. How to Create Folds & Wrinkles in SL Clothing How to Create Wrinkles in Clothing In order for clothing to look natural in Second Life, you must have some folds or wrinkles in it. Without some form of lighting and shadowing from folds or wrinkles, Second Life clothing just looks too painted-on, too artificial. So if you want to make clothing, you need to learn some folding and wrinkling techniques. How Do We Get Folds and Wrinkles? Build (Tutorials, Techniques, etc) Dont I look awful in that? :P Here are all the entries on making and building stuff: Clothes, Buildings, and Places for Builders; this include all of the tutorials in the blog Please let me know if there is something you would like me to add or take out. My only criteria is that it is a...um "nice" place :)

Ocean and shore waves Download: Waves - Downloaded 794 times Please see how to import this creation . These waves need a texture rotation script for them to work. For the shore wave: How to make SL clothes in the Gimp (part 2) In part one we got ready to make Second Life clothes in the Gimp. Now we'll make a simple coloured shirt: our first item of actual SL clothing. You make Second Life skins using the same techniques: you just paint skin colours instead of clothing colours. If your Layers dialog is missing, re-create it with Dialog->Layers from your Tutorial Shirt window, or File->Dialogs->Layers from the main Gimp window.

Clothing Templates For SL This guide is a quick introduction providing an overview of the basics when starting to make clothes and starting your fashion store in Second Life. Avatar UV Template The avatar UV template is one of the most essential tools for clothes creators that you’ll be using all the time. It is basically a “map” showing where the flat texture is going to projected onto the avatar when worn, so when using the UV map, imagine the 2D clothing texture being wrapped around the 3D avatar. As Utility Provider, How will Kitely provide Opensim "Grid Management" capabilities to Sim/Region Administrators? Hi James, Thank you for the info, I've read the article you've sent me. We aim to automate as much of the grid management capabilities as we can so people won't need to have technical skills to manage the grid themselves:

How to make SL clothes in the Gimp Apparently, there are few good tutorials about making Second Life clothing & skins in the Gimp. Or so I'm told. Well, I use the Gimp, so I may as well explain. Theory Second Life clothing comes in two types. One type is prim attachments to the avatar, and that's not what we're working with in this tutorial.

Build Tools How to build objects This page presents a short "crash course" on building in the Second Life® virtual world. Getting started You can create objects only on land that permits building. Second Life Is Dead, Long Live Second Life? (EDUCAUSE Review Daniel Livingstone (daniel.livingstone@uws.ac.uk) lectures on computer game technology and researches the educational applications of virtual worlds at the University of the West of Scotland. Comments on this article can be posted to the web via the link at the bottom of this page. "An open-source alternative to Second Life would appear to be an obvious threat, but for a while this was part of the Second Life vision." Whether or not you have explored it, and whether or not you enjoyed what you found if so, you're almost certainly aware of Second Life.

Clothing design tutorials for clothing in Second Life... Life can be a pain some times, and living in a country that goes out of its way to control and manipulate its people doesn't help. Alcohol and tobacco companies make billions each year selling their deadly drugs, but the United States continues to suppress marijuana and other marijuana related products due to the government's involvement with the alcohol and tobacco companies. Each year the government imposes more and more taxes on both these drugs, and continues to line their own personal pockets with the tax money as well as the money they make persecuting people for possession of marijuana. God created marijuana for all of us, it grows in nearly any environment, and smoking marijuana involves no processing what so ever like Crack, Meth, Cocaine, Heroin, or LSD. Legalizing marijuana would create all kinds of jobs, new taxes to support the government's lazy butt, and keep the average pot head off the streets who are having to buy from shady drug dealers.

Uploading a mesh model Prerequisites Before you can upload mesh objects, you must: Have payment information on file.

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