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Welcome - FGL

Welcome - FGL

ActionScript® 3 (AS3) API Reference The ActionScript® 3.0 Reference for the Adobe® Flash® Platform contains the ActionScript language elements, core libraries, and component packages and classes for the tools, runtimes, services and servers in the Flash Platform. Filter by product using the preset filters This reference combines the information about the ActionScript language elements and libraries for the following Adobe products and runtimes. Click on a product name below to filter this reference to show only the content for the latest version of that product and related runtimes: Filter by product using the filter controls Use the controls at the top of the page to customize your view of the reference: Use the filters to include or exclude content for specific products and runtimes.

Geeklist - A place for geeks to share what they've done, who they did it with and connect with great companies 40 Top Flash Game Tutorial Roundup Flash is a very versatile and mature technology used in a number of ways including game development. This however creating a game using can be a challenge for beginners. This is partly because flash can be quite hard to learn and master. On the other hand typically people knowledgeable with flash, finds it to be a very effective and rewarding tool, not only in making beautiful and entertaining games but also for web design and development. What is amazing about flash is its ability to present superior visual effects that integrates graphic motion, videos and sound. To give you an idea how flash games are created, we are giving you this roundup consisting of a large flash game tutorial collection. We hope that you will find this article useful in improving your knowledge in developing flash games. Advertisement 1. This flash game tutorial will teach you how to create a flash racing game in easy step by step procedure. 2. 3. Learn how to make a variant of the very popular Minesweeper. 4. 5.

All Proposals - Area 51 - Stack Exchange How to build an Object-Oriented ActionScript 3 Preloader in Flash CS4: 2 Methods | Anselm Bradford The magic of creating a preloader in ActionScript 3 lies in the LoaderInfo class. Every instantiated DisplayObject instance (all objects that appear on the stage, plus the stage itself) have a loaderInfo property that returns a LoaderInfo instance that contains information about the loading progress of that particular display object. Creating a preloader for the whole application is a matter of monitoring these LoaderInfo instances. Method 1: Monitor Stage LoaderInfo instance Under this method the loading progress is monitored via the LoaderInfo instance associated with the stage. Since all assets that will appear in the application need to be attached to the stage, the stage’s LoaderInfo instance will reflect the loading of all these assets. Graphics Save the file. Code Go to File → New… and select ActionScript File.Paste the following code and save the file as Preloader.as in the same directory as the .fla file saved earlier. Method 2: Monitor content SWF LoaderInfo instance

Tasselfoot | Walkthrough, reviews, and previews of new flash games ActionScript 3.0 :: Convert Frames To Symbol Script? Sponsored Links: Related Forum Messages For Flash category: Convert Something To A Symbol Without Turning Into Rectangle? I'm making a flash game (pac-man) and i have designed a level (the walls). Now when i convert it to a symbol flash makes it a rectangle (he counts the gaps between te wall as part of the symbol). This is a huge problem because when i want to test collision between pac-man and the walls in actionscript he always "hits the wall" because he is inside the object. Posted: Dec 5, 2010 6:28 AM Multiple Instances Of A Symbol Stopping On Different Frames I have a symbol that contains all the weapons. Posted: 07-30-2010, 04:52 PM ActionScript 3.0 :: Changing Frames Within Symbol By Using Button? Posted: Dec 6, 2010 8:21 PM ActionScript 2.0 :: Looping A Symbol Which Contains 5000 Frames? Posted: April 26th, 2011 Convert Several Images To A Symbol (movie Clip)? Posted: Jan 31, 2010 12:06 PM Posted: Apr 7, 2010 1:45 AM Posted: March 9th, 2005 Posted: November 8th, 2009 Code: [code]....

Casual Connect Asia ActionScript 3.0 Abstract Factory Design Pattern: Multiple Products and Factories This is one of the few design patterns that I worked up directly from the class diagram and from concepts in GoF. Normally, I like to look at some examples, done in Java or C#, but not this time. As you will see in Figure 1, the pattern appears to be fairly daunting, but I found it to be eminently practical, and it seemed to be a direct response to questions that I had about the Factory Method design pattern (See Chapter 2 for an in-depth explanation of the Factory Method.) You can download the entire example here before continuing if you wish. Let me start with the gist of the example from GoF and provide something more concrete that’s likely to be a typical kind of issue Flash and Flex developers deal with. You want to keep your design loose, and so you decide that a factory will be helpful. Figure 1 shows the class diagram. A simple project to use as an example is a program that loads a buttons-background pair. Figure 3: File Diagram of Abstract Factory The Client The Helpers

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