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The Entertainment Software Association - Home Page

The Entertainment Software Association - Home Page

Who's Playing Social Games? [STATS] Casual game-maker Popcap Games (famous for Plants vs. Zombies and Bejeweled) commissioned Information Services Group to perform a survey of people who play social games online. It found that the average social gamer is a 43-year-old woman, despite long-standing social stereotypes about people who play games. Note that "social games" are web-based games like Mafia Wars and FarmVille that you play on social networks like Facebook, not Xbox 360 action games like Gears of War or Halo — young males still dominate that branch of the gaming hobby. The survey found that 55% of social gamers are female and 45% are male. There were more insights in the survey beyond gender. One hundred million people are playing these games and about $1 billion in revenue is expected this year.

Video Games Industry Market Research - npd.com Video Games Products Retail Tracking Monitor retail sales of PC games and video games hardware, software, and accessories in the US and Canada. This service covers all distribution channels, including online sales. No other market research company offers this level of detail in point-of-sale market information. Consumer Tracking Understand who is buying video games and PC games, and how, why, and where they shop. U.S. For an eagle-eye view of the market, this service covers the entire U.S. games industry at the category level. GamePulse Adopted by most of the top video game companies around the world, GamePulse delivers the most accurate and up-to-date gaming industry information and business intelligence on the market. Games Consumer Insights Reports Track awareness, usage, and experiences with established and emerging gaming trends. Video Game and PC Game Subscriptions Reports Checkout Tracking℠ Reports PC and Video Games — DLC and Microtransactions Purchasing Exploring Digital Gaming Insights

[GCompris] The Randa meeting is an annual KDE sprint that takes place in Randa, Switzerland from the 6th to the 13th of September. Participants donate their time to help improve the software you love and this is why we need money to cover hard expenses like accommodation and travel to get the volunteer contributors to Randa. The Randa Meetings will benefit everyone who uses KDE software. This year, the GCompris team will go to Randa Meetings to continue and finalize the Qt Quick port. After one and a half year of development we ported 100 activities on the 140 of the Gtk+ version. You can support the Randa Meetings by making a donation, following the official page.

International Game Developers Association (IGDA) Video Game Sales Slump Again The video game industry continued its gloomy run after reporting a year-over-year sales decline of 6.0% for the month of September, according to a recent report from market research firm The NPD Group. According to NPD, U.S. video game retail sales declined for the fifth consecutive month to $1.16 billion (including games released for personal computers). This compares unfavorably with $1.23 billion generated by the industry in the year-ago month. However, we note that video game retail sales recovered strongly from $669.9 million reported in the month of August. The improvement was largely on account of marginal growth in new software sales, which increased 3.0% down 1.0% year over year (including PC) to $630.2 million. Electronic Arts Inc.’s (ERTS) late August release Madden NFL 12, was the top selling game in the month. Our Take Nevertheless, we think that the upcoming holiday season will look brighter given the many new games scheduled for release.

Gamasutra - The Art & Business of Making Games Jeux éducatifs pour enfants. Guide des sites de jeux ludo-éducatifs Vous êtes ICI :Accueil > Loisirs - Jeux > Jeux ludo-éducatifs Panfu est un site de jeux éducatifs et communautaires pour enfants âgés de 6 à 14 ans. Sur Panfu votre enfant va pouvoir découvrir l'anglais, discuter avec ses amis et jouer à de nombreux jeux éducatifs dispersés dans le monde virtuel de Panfu. [Lire la suite][1 avis] Site ludo-éducatif des 0-10 ans créé en 1999. [Lire la suite][0 avis] Vous souvenez vous de Martine? [Lire la suite][0 avis] Site de jeux éducatifs en flash destinés aux enfants de 5 à 11 ans, avec Simply land, votre enfant s'inscrit, crée un Simplynaute personnalisable et commence à jouer tout en apprenant avec Piafou, Tuba, Walter, Carotte-pimpim, les jumeaux Octave et clara et les autres habitants de Simply-land. [Lire la suite][0 avis] « Faites de votre enfant un génie avec Génikids! [Lire la suite][0 avis] Faites découvrir à vos enfants le monde des Turbulus, de petits êtres joyeux qui les aideront à apprendre tout en s'amusant. [Lire la suite][0 avis]

Brisbane International Game Developers Association (brIGDA) Market Research | Consumer Market Research - NPD - The Video Game Industry Is Adding 2-17 Year-Old Gamers At A Rate Higher Than That Age Groups Population Growth PORT WASHINGTON, NEW YORK, October 11, 2011 –According to Kids and Gaming 2011, the latest report from leading market research company, The NPD Group, since 2009, the population growth of kids ages 2-17 increased 1.54 percent in the U.S., while the gaming population of that age group has grown 12.68 percent. This growth in kids’ gaming population is far outpacing the growth experienced by the population of 2-17 year olds in the country. Today, 91 percent of kids (approximately 64 million) ages 2-17 are gaming in the U.S., an increase of 9 points when compared to 2009. While the percentage of kids gaming has grown significantly across all age groups, the fastest growth has been among kids ages 2-5, with an increase of 17 points in gaming incidence when compared to 2009. While gaming on most devices has grown for 2-17 year olds, platforms such as mobile devices and computers have experienced the most significant increases in gaming activity.

GamesIndustry International

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