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Function - Design Blog - Resources & Inspiration

Function - Design Blog - Resources & Inspiration

MWNF BLOG | MWNF – Museum With No Frontiers In July 1996, the inauguration of the third and last Tyrolean Exhibition Trail dedicated to the artistic legacy of the Habsburg Renaissance Emperor Maximilian I, was attended by representatives of the ministries in charge of Tourism and Cultural Heritage from Algeria, Cyprus, Egypt, Israel, Italy, Morocco, Palestine, Portugal, Spain and Tunisia. The guests – with whom Javier Muñiz and I had met previously in the various countries – were offered a three days field trip programme to get familiar with the methodology, infrastructure and impact of the Tyrolean Exhibition Trails. The field trips were followed by a two days meeting at the head office of the Bank of Tyrol, one of our sponsors, to discuss the realisation of an “Islamic Art in the Mediterranean” Exhibition Trail project based on the Tyrolean experience. Each country presented the proposed specific theme and some examples of monuments and sites to be included. Continues ….

Photos de stock, images et vidéos libres de droits Design in Europe - design, webdesign, illustration, photography and webdesign from Europe 仙途永续 -新寻仙官方网站-腾讯游戏 Liquidicity » 50 Ways to Become a Better Designer Being a successful creative has a lot to do with the way you work. Sure, you can’t teach good design, but it never hurts to learn a few new tricks, or simply make the most of your talents. So without further adieu, here’s 50 ways to be more successful as a designer. Take ‘em or leave ‘em. Don’t get stuck before you’ve started: get some good ideas. 1] Metaphors. Great ideas can stem from using themes and metaphors. 2] Don’t take all day to brainstorm. It always helps to throw ideas around with a colleague or friend (as long as he knows what he’s doing). 3] Get off that computer! Sometimes it’s best to just have a break. 4] Join a forum. A lot of creatives work from home, but that doesn’t mean they can’t talk to anyone. Graphic Design Forum (one of the oldest and largest forums on graphic design)Smashing Magazine ForumsLayers MagazineDesignate OnlineDevLounge (OK, it’s not a forum, but it’s a really decent site) 5] Think brand. 6] Use a sketchbook. 7] Get your specs straight. 8] Draw a map.

Filmmaking and Storytelling Blog - Stillmotion Blog - HyperframeHyperframe Curta – Loja de porções de Temmie Chang O filme da tese de Temmie Chang. Com um resultado autoral e singelo e impressionativo, sobre uma dona de uma loja de porções em uma emergência. Assista abaixo Loja de porções (Potion Shop from Temmie Chang) , Potion Shop from Temmie Chang on Vimeo. Curtir isso: Curtir Carregando… Moleskine recria ‘As aventura de Alice no país das maravilhas’ com um coelho de verdade. Moleskine criou um brilhante vídeo para mostrar a sua linha de Alice no País das Maravilhas Edição Limitada Notebooks. Clique abaixo para assistir o vídeo. Alice’s Adventures in Paperland with Moleskine from Moleskine ® on Vimeo. Via designtaxi Guia dos Atalhos de teclado da Adobe Você usa atalhos, constantemente enquanto trabalhava em Adobe Illustrator, Photoshop, Flash e InDesign, e acha que eles poupam um tempo incrível! Frases para alimentar o processo criativo. Frases para alimentar o processo c The Fall and Rise of Verruga! The Fall and Rise of Verruga!

Blog - Greenheart Games After two years of working on our next game in secret we are finally ready to tell you what Game #2 will be. Find out more at our freshly baked website at www.tavernkeeper.com – The Greenheart Games Team You can comment on our announcement here. First things first: we are not ready to announce more details about Game #2 but in case you haven’t seen our non-revealing teaser page, you can find it here (make sure you sign up to our newsletter while you are at it!). That out of the way, I’m happy to report that since we changed the project over to Unity some 10 months ago we have made a ton of progress. The entire team is focused on this reboot and we are getting closer to an internal alpha version of the first level (we currently plan for three large progression steps, similar to how GDT has offices). On a personal note, I will remember 2015 as the year I did not sleep. Happy holidays and wishing everyone a fantastic 2016. (This post was originally shared on our forums.) Game #2 To developers

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