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Nuketown Zombies Gameplay

Black Ops II Wiki — Official tag line The link to the Call of Duty: Black Ops II website was also granted access to the public to coincide with the world reveal during the NBA basketball playoffs. Story The story takes place across two separate arcs, one recounting events in the 1980s, and the other following characters in the year 2025.[4] Plot According to Woods, by 1986 Alex Mason had effectively retired from active duty to pursue an obscure existence in Alaska with his son, the seven-year-old David. In light of this information, Mason and Hudson begin tracking Menendez, who has established himself as a primary arms dealer for bush conflicts in Southern Africa and Latin America. Faking his demise with the assistance of Panamanian dictator Manuel Noriega, Menendez lives to retaliate against those he holds personally responsible for his sister's death. Three decades later, Menendez re-emerges as the leader of Cordis Die, a massive populist movement with over a billion followers. Endings Gameplay Factions Ranks

The Legend of Zelda: Skyward Sword If the Wii had launched with The Legend of Zelda: Skyward Sword, everything would have been different. Instead, the console launched with The Legend of Zelda: Twilight Princess, a game that sent all the wrong messages to third parties on how to create a successful Wii game. Twilight Princess sometimes utilized the Wii Remote in cool ways (like pointer aiming) but also tacked on motion control in unnecessary ways (like sword swinging), giving the illusion of added functionality while adding little to the gameplay. The game looked great by GameCube-era standards but did nothing to exploit the increased power of the Wii and/or work around the console's technical limitations by going with a less realism-focused art style. Despite all this, the game was a huge hit, signaling to third parties that the cheapest, most effective way to make a successful Wii game was to make and/or port a standard PS2/Xbox/GameCube-era title and tack on some motion controls.

Metroid Database :: Metroid Prime Music Metroid Prime marked a new style of music for the Metroid series, dominated by electronic scores and X-Files-esque whistling, a style requested by the Retro Studios staff. A departure from the orchestral score of Super Metroid, Metroid Prime redefined the series musically as a mysterious confluence of technology, civilization, and nature. The soundtrack was composed by Kenji Yamamoto with assistance by Kyoichi Kyuma. 2002 also saw Kenji Yamamoto work on Metroid Fusion, making it a busy year for the man who defined the music of Metroid for over a decade. Both soundtracks were released in a single album. Unfortunately, Metroid Prime's soundtrack contains many noticeable audio bugs (clicks, reverb), a result of poor mastering. The Metroid Prime & Fusion Soundtrack contains most of the game's music, though tracks don't loop and some songs are missing in order for the whole thing to fit on a single CD.

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