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Jane McGonigal: Gaming can make a better world

Jane McGonigal: Gaming can make a better world

http://www.ted.com/talks/lang/eng/jane_mcgonigal_gaming_can_make_a_better_world.html

100 Websites You Should Know and Use Entertainment Meet David Peterson, who developed Dothraki for Game of Thrones There are seven different words in Dothraki for striking another person with a sword. Among them: “hlizifikh,” a wild but powerful strike; “hrakkarikh,”a quick and accurate strike; and “gezrikh,” a fake-out or decoy strike. But you won’t find these words in George R. R. ?p=355 from johnbarberblog.com In a series of talks at Google, TED and SXSW, big ideas have been circulating in the emerging area of gamification. Revealing the psychological levers behind game mechanics and applying these mechanics to solving real-world problems, Sebastian Deterding, a UX designer and researcher, and Seth Priebatsch, founder and CEO of gamification platform startup SCVNGR, have emerged as two early thought leaders worth watching. Both contend that gamification, or making a non-game application more engaging by adding game-like features, is clearly more than a bolt-on marketing fad and even quite possibly the next big thing for the internet. A few core ideas shared by both of these thought leaders are deconstructed from their recent talks below so that we may more readily consider applying them in our own projects. Sebastian Deterding

The Future Of Work Is Play Humans love games. Just check the current news cycle for evidence: The Xbox 360’s sleek, new controller-free gaming device, Kinect, is the fastest-selling consumer electronic product ever. Foursquare has attracted millions of badge-seeking users and aspiring “mayors.” And new programs like Quest to Learn are bringing game dynamics into our educational system. Kodu Home Get many of Microsoft's most innovative applications, web based tools, and teacher resources in one simple, customizable download. Then access and update them from one easy to use interface. Over 20 of our most popular tools and teacher resources, all in one place. Learning Suite by Microsoft is a set of innovative applications for education that create a robust, creative and collaborative learning environment for students and educators. It includes a new, integrated interface that lets you access all these applications in one place, where they are grouped around four categories aligned to how you work.

Game guru Jane McGonigal says “gamification” should make tasks hard, not easy Gamification, or making a non-game application more engaging by making it game-like, should not make tasks easy for the people undertaking them. It should make them harder, says Jane McGonigal, game research director of the Institute for Future and author of a new book on gamification, “Reality is Broken: Why games make us better and how they can change the world”. McGonigal says Web site owners — including those of major corporations — should make tasks challenging, so that the sense of achievement upon completing them is greater. The assertion is related to McGonigal’s definition of a game, which she talked about at the Gamification Summit today in San Francisco. She said that “games are unnecessary obstacles that we volunteer to tackle.”

Digital Gaming Goes Academic Published Online: March 14, 2011 Published in Print: March 17, 2011, as Gaming Goes Academic Rice University created CSI: Web Adventures to introduce middle schoolers to forensic science through cases based on the popular TV-show franchise about crime-scene investigations. —Courtesy of Rice University social-gaming-trends from mashable.com Prita Uppal is the founder and CEO of YooMee Games, a social competition platform that brings tournaments and cash prizes to skill-based games across websites, social networks and mobile apps. More than 18,000 interactive gaming industry pros came to San Francisco for the Game Developers’ Conference this week, an annual event that draws programmers, artists, producers, game designers, audio professionals, business decision-makers and anyone else involved in the development of interactive games. At GDC in past years, hardcore gamers have been reluctant to accept social games into the fold, but this year there’s no denying it. Social games are the fastest growing segment of the gaming market with revenues projected to exceed $1 billion in 2011, and they are here to stay.

Social Gaming By The Numbers (Social Studies Blog) As the Game Developers Conference gets underway here in San Francisco, we thought we’d take a look at how the social gaming juggernaut is shaping the gaming and entertainment industries. Click for large version: 10 Lessons in Creativity From the ArtGame Weekend in Paris ArtGame weekend is a creative and collaborative challenge that brings together developers, game designers, and artists to create mobile artgames. The first ArtGame weekend took place in Paris, France last month. By combining art plus gameplay plus open collaboration, nine ideas became nine artgames - and more than 40 artists, developers, and video game professionals an intense teamwork experience. As you can imagine, we learned a lot.

What actitivies can be turned into games? Techniques for designing consumer scales Recently, my amazing wife picked up a copy of Wii Fit. No, this is not a review. Here is something you may not know about my wife. For the past year, she's been dealing with a rather serious, debilitating illness. Why Every Company Needs a Chief Gaming Officer Over the past several years I’ve been producing Innovation Games® events to help my friends in the Intellectual Property industry define the role of the Chief Intellectual Property Officer (CIPO)1. As I’ve started to prepare for another round of games on this topic, I’ve come to believe that every company needs a CGO – a Chief Gaming Officer. This post is the start of a global conversation on the role of the CGO. If you care about the power of serious games to create amazing, transformative results for companies, I invite you to join me in this conversation and in defining this role. If you search on the internet, you’ll find that several gaming companies have CGOs. Indeed, Wikipedia defines a CGO as follows:

Google tests game-mechanics strategies with Recyclebank It looks like Google has taken an interest in a start-up called Recyclebank, which offers points and rewards for "green" actions like joining curbside recycling programs and installing eco-friendly appliances--it's using it as a test bed for a new beta version of its Google Analytics tracking tool . More specifically, along with a consumer research company called ROI Research, Google Analytics will be parsing the progress and results of Recyclebank's impending "Green Your Home Challenge," and then releasing a research paper about the whole process. The contest in question is taking place over the course of April for "Earth Month." It's the first time that the Google Analytics team has done a partnership like this, product marketing manager Sophie Chesters told CNET.

Video Games Win a Beachhead in the Classroom Gillian Laub for The New York Times Class Media Nicole Dodson, Dakota Jerome Solbakken and Nadine Clements, students at Quest to Learn, a New York City public school, play a game they designed. Doyle was, at 54, a veteran teacher and had logged 32 years in schools all over Manhattan, where he primarily taught art and computer graphics. In the school, which was called Quest to Learn, he was teaching a class, Sports for the Mind, which every student attended three times a week.

userinfuser - Open Source Gamification Platform What is UserInfuser? From the makers of AppScale comes the most popular open source platform that provides customizable gamification elements designed to increase user interaction on websites. The project involves badging, points, live notifications, and leaderboards. Additionally, the platform provides analytics to track user participation.

yes i does, anyway have been a lot of theorist before her but yes she es important. gamification have been hard to order in the pearl trees. by davidserna36 Jun 24

Jane McGonigal has been called "the public face of gamification". This video is, prehaps, the best introduction to the subject matter out there. by wintersnight Jun 24

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