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CGMasterAcademy CGMA

CGMasterAcademy CGMA
CGMA was created by industry professionals to help artists- from all over the world -develop and cultivate their talents with the best possible training. Our online attendees come from a host of disciplines. From 2D and 3D artist looking to supplement their college studies with ours, to industry professionals looking to stay up-to-date on emerging trends and techniques in the field, CGMA offers a wealth of creative opportunities for artist of all types, and all levels. By using actual industry trained- and experienced --instructors (artist we like to term 2D or 3D "Masters"), our online participants receive the very best, and most current, instruction. CGMA's Master artists have years of experience, and have worked for most major studios (companies such as Disney, Blizzard, DreamWorks, and Pixar- to name a few). All in all, they are very passionate about mentoring the next generation of artists.

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Dynamic Sketching 1 - CGMA 2D Academy This class is designed to develop your foundations in basic drawing skills. You will learn how to break down objects to their most simplistic forms by going through drawing exercises, and developing them on paper. Using pen and toned paper, you will learn to build confidence in your line work. Weekly individual feedback format: video critique. Classroom A taught by Peter Han is filled to capacity. Kilian Eng (1) Selected Works + Interview OK, as promised, I’m very proud to present an exclusive Sci-Fi-O-Rama feature, this time with Swedish Design and Illustration superstar Kilian Eng. Here we have a total tour de force of the imagination, gloriously twisted, washed in 80′s technicolor and blending only the very finest Sci-Fi and Fantasy references… I’m quite sure you’ll be familiar with Kilian’s work, he’s built a considerable following since first proliferating through the major design/illustration blogs. Interestingly it was in fact Dan McPharlin that first put me onto Kilian with a post over at But Does it Float, and I’d put these two in the same bracket, pretty much the finest contemporary Science Fiction Illustrators on the planet.

Highlights from Dynamic Sketching I From October to December 2013, I took the 8-week CGMA Class Dynamic Sketching I with Patrick Ballesteros. Week 1: Warmups Week 1 focuses on developing confidence with the pen by drawing and tracing straight, curved and zigzag lines, as well as ellipses. Week 2: Organic Shapes Go Media’s Rapid-Fire Illustration Technique Go Media’s Rapid-fire Illustration Technique Hey Designer and Illustrator faithful! It’s time for another wicked tutorial from your brethren here at Go Media. I had a particular project I was working on recently that I thought would make a great tutorial. The technique I would like to share with you is a little illustration short-cut.

Dynamic Sketching Week 8 is a recap and polishing of previous work. We retouch and organize the best pieces from previous weeks and present them all with a consistent layout. My final design project for the class is the completed “Atlantean Hovercraft”. Insect sketches A Conversation with Tsach Weinberg about his New Digital Comic ‘Needles and Dust’ With the ever-growing prevalence of smart devices as a primary source of all-in-one entertainment, artists are developing new ways to present and publish their work. We interview the creator of ‘Needles and Dust’, a new digital comic that takes advantage of new media platforms while also trying to stay true to the traditional format of a comic. ‘Needles and Dust’ is by cartoonist and interactive developer Tsach Weinberg and tells the story of Ziv, “enthusiastic forest watchman and nature lover” as he tries to “maintain the peace and quiet of the forest while struggling with his own sanity”. As Tsach goes on to tell us below, he wanted readers to go through the same experience as they would when reading a printed comic. Although he does incorporate some interactive elements, it is narratively designed in the same way as an illustrator would on paper.

Chalk art & Dynamic Sketching, Peter Han - THE METHOD CASE Posted on March 6, 2014 by Themethodcase Pardon My Dust, takes you into a world of art very much unexplored and discovers a unique sketch adventure that has become a very special art form. A canvas, many of us have seen, but never used, Peter Han has transformed into chalk art. Witness Peter’s incredible talent as he discusses how he achieves his calculated art of illustrating, he calls “Dynamic Sketching.” Peter Han

101 Photoshop tips, tricks and fixes to try today Photoshop is an easy tool to use and a difficult one to master, but help is at hand with our comprehensive list of tips, tricks and fixes for Adobe's showpiece software. Whether you're looking for tips on using layers, advice on mastering the pen tool, a guide to using RAW, or ways to improve your brush work, it's all here! Most of these tips were originally published in Practical Photoshop magazine – now part of Digital Camera World. If you're a photographer, we recommend making DCW a rest stop on your travels around the web! Here are the best Photoshop tips, whether you are using an older CS version or the very latest Creative Cloud software. We've grouped them by category to make it easier for you to find the stuff that's the most relevant to your work right now, but be sure to check them all!

CG Master Workshops - Full Pack CG Master Workshops - Full Pack Type: Video > Other Files: Size: 18.52 GiB (19883574986 Bytes) Brush the difficulties away by Rolando Cyril Warning: That's a tutorial for photoshop 7. What I call "Set of Brush" (brushes with different values of opacity and flow) is an easy way to caricature the best use of each brush (my use) this doesn't mean this is the unique use. Of course, you have to mix the sets ( b, c, d...) when you draw. You won't use one set by drawing! The value of opacity and flow is just for your guidance: 25% means 10 -30% // 50% means 30-60% // 100% means 60-100% Proko Full Access to Figure Drawing Videos - miss new tutorials, signup for my mailing list - Let's get into shading a drawing! We'll explore form, planes and light on form. I'll guide you through making an object feeling 3 dimensional by indicating the elements of light on form - highlight, center light, halftones, core shadow, reflected light, cast shadow and occlusion shadow. How the local value of the object effects the tones. And how does intensity of light affect tones.

Custom Brushes in Photoshop - getting started by Rickard Johansson If you use Photoshop (version 7 and CS), whether it is to paint textures for your 3D-models or for classical digital art, a really good tool is to build your own custom brushes. A custom brush can add that special texture or help speed up your workflow. You can, for example, use a combination of custom brushes to quickly add cracks, dirt and scratches to textures or images. A digital colorist might need them to paint a underlying texture (skin, cloth, leather, metal) to a section of the painting. This tutorial will take you through the design of two very basic but effective brushes, and hopefully give you a good idea of how to make your own designs.