OpenMPT.org - Home of Open ModPlug Tracker | OpenMPT - Discover the music inside... REAPER | Audio Production Without Limits Audiotool AlsaModularSynth MATRIXSYNTH Iannix Optimising your PC for audio on Windows 7 .: Focusrite Answerbase All of the tuning tips below should be implemented if you want to achieve high speed, low latency audio recording and playback without glitches with your audio interface. Please note: If you are using the Liquid Mix you must downgrade your FireWire driver to the legacy driver. For more information on how to do this, see the article here. The video here guides you through the following steps. General optimisation: 1. 2. 3. 4. 5. Advanced optimisation: If you wish to optimise your system further, or you are using a system that is particularly lacking in resources you can follow the tips below for advanced optimisation. Disable Visual effects The visual features in Windows 7 can use resources that could otherwise help to improve audio performance. If you wish to optimise your Windows 7 graphics for the best performance use the "Adjust for best performance".
FFmpeg Programming Electronic Music in Pd Abstract Pd was initiated by American software engineer Miller Puckette, who previous co-developed the well known and similarly structured software Max/Msp. Pd is not commercial software; i.e., it was not developed by a corporation and is not for sale. Instead, it is “open source”: its source code is not the (patented) property of a corporation, but is rather freely available to all. This tutorial is designed for self-study, principally for composers. The patches described are available for download. Dehumaniser Dehumaniser is a prototype application that transforms voice into monster sounds in real time. It has already been used from acknowledged sound professionals in feature films and video games. The new version is now ready! you can visit www.dehumaniser.com for more information. Dehumaniser short demonstration Dehumaniser long demonstration Dehumaniser app demonstration There are several presets, which create different creature sound effects that are applied to the voice. By pressing record the program records the output and the input at the same time with the name of the chosen preset inside the program, the user can record the dry signal of the voice and use it again as an input. Additionally, Dehumaniser has the option to use a microphone as an input or a prerecorded sound file. Comment from Angelo Palazzo: “Hey everyone, I am a sound designer working and living in Los Angeles and have worked in post for almost 20 years on many features and tv shows:
Entering the Third Dimension: One Evocative Take on Real-Time Music Creation with a 3D Interface AudioGL, a project teased in videos first in April and then again last week, is a new concept in designing a user interface for real-time music creation. Visuals and sound alike are generative, with the rotating, 3D-wireframe graphics and symbolic icons representing a kind of score for live synthesized music. The tracks in the video may sound like they’ve been pre-synthesized, polished, and sampled from elsewhere, but according to the creator, they’re all produced in the graphical interface you see – what you see is what you hear. The newest video, released this week, reveals in detail the project’s notions of how to make a 3D, live music interface work. There’s a reason interfaces like this have been few. Those challenges, though, don’t make this less interesting – they make it juicier and more delicious as design problem and stunning, futuristic musical model. What could knock you out of your chair, though, is the sheer depth of the software teased in the video.