background preloader

The History of Film by HistoryShots

The History of Film by HistoryShots

A Handsome Atlas: Wildly Awesome Data Visualizations from the Nineteenth Century "Visualizing Vertov" - new article by Lev Manovich with 33 visualizations available for download All shots with close-ups of faces from The Eleventh Year (Dziga Vertov, 1928). The shots are arranged in the order of their apperance in the film, left to right, top to bottom. The article presents visualization analysis of the films The Eleventh Year (1928) and Man with a Movie Camera (1929) by the famous Russian filmmaker Dziga Vertov. In some cases, we use digital image processing software to measure visual properties of every film frame, and then plot these measurements along with the selected frames. In other cases, we don’t measure or count anything. This use of visualization without measurements, counting, or adding annotations is the crucial aspect of my lab’s approach for working with media collections. The article is an experiment. The digital copies of Vertov's films were provided by The Austrian Film Museum (Vienna) which has one of the best colllectoons of film prints and other Vertov materials.

Apple Tree When it comes to industrial design, few consumer electronics or computer makers have the legacy or influence of Apple, Inc. In the last 35 years, Apple has introduced a myriad of products and devices, some very successful, some, not so much. Artist Mike Vasilev created this infographic for Mashable, highlighting the major Apple product releases and design changes from 1976 through 2011. With rumors of the iPhone 5, iPhone 6 and a smaller, lower-cost iPhone all spreading through the technosphere, we feel certain that at least one more item will be added to the "redesign" list before 2011 closes out. What is your favorite Apple design of all time? Let us know in the comments. Graphic created by Mike Vasilev Peter Kubelka's Arnulf Rainer: the film as a visualization Peter Kubelka with a wall Iinstallation of Arnulf Rainer (1960). Arnulf Rainer is a famous 1960 film by Austrian experimental filmmaker Peter Kubelka. The film consists only from black and white frames, organized in a strict system. Normally when we visualize a film or a video, we have to go through a process of reduction: scaling frames to a small size (for instance, the visualizations by William Huber shows 22,500 frames sampled from a 62.5 hr videoof Kingdom Hearts gameplay) or using geometric forms such as bars to represent some visual properties of the shots (for instance, see my visualization sketches showing patterns in shot length in two films by Dziga Vertov). A visualization of shot lengths in The Eleventh Year (Dziga Vertov, 1928). However, since Arnulf Rainer only contains black or white frames, it becomes its own visualization as soon as we unfold these frames in a sequence, as can be seen in the photo of Kuleblka's installation.

Social Media Distracts You How often does the social media monster swallow you whole? More than you may think, according to Red e App, which lets consumers get notifications from businesses without having to provide their personal information. The company developed an infographic, below, that details how interruptions impact employee productivity. "Is it possible to be too connected in this digital age?" Among the findings, the infographic shows that workers are interrupted approximately once every 10.5 minutes, and that it takes an average of 23 minutes to return to an assigned task.

Synesthesia and Cross-Modality in Contemporary Audiovisuals Though written about a year ago, this essay has just been published in Senses and Society. It's related to the Synchresis project posted earlier but makes a more rigorous investigation of synaesthesia, as it is (so often) applied to fused or algorithmic audiovisuals. After a quick tour through the history of synaesthesia in the arts, it uses some nifty perceptual neuroscience to argue for an alternative model, of contemporary audiovisuals as cross-modal objects that reveal the space of relation between modalities - the map. It takes work by Andrew Gadow (below) and Robin Fox as case studies, but also touches on Oskar Fischinger, Robert Hodgin, Norman McLaren and others. The version here has plenty of pics and vids; for a more paper-based experience grab the pdf (and please use the print version for any citations). In the age of ubiquitous digital media, synesthesia is everywhere. Synesthesia is widely used as an analogy around this work. Synesthesia Fused AV and Synesthesia

Google Tips and Tricks With technology advancing as quick as it does, we sometimes forget the simple things that brought us here. To educate the students of tomorrow, we’ve got to continually remember the basic, but crucial tips of one of the biggest tech giant in our day has to offer – so get more out of Google. Brought to you by hackcollege.com . Brought to you by hackcollege.com selfiecity 10 rules to improve your presentattions 135 Flares Twitter 52 Facebook 65 Google+ 18 Pin It Share 0 3K+ 135 Flares × 10 rules to improve your presentattions

Data Visualization: Photo-Sharing Explosions This is a series of videos that visualizes a single piece of content being shared between hundreds of thousands of individuals on Facebook. We've tried to capture the frenetic energy surrounding three of the most shared images, all of which were photos published on George Takei's Page. Each visualization is made up of a series of branches starting from a single person. As the branch grows, re-shares split off on their own arcs, sometimes spawning a new generation of re-shares, sometimes exploding in a short-lived burst of activity. Here are the three images from George Takei featured in the videos: Marvin the Martian Ab Fab London Famous Failures The data used for these visualizations spans a three-month period from July to September and is composed of shares originating from news feed. Stamen is a design and technology studio in San Francisco specializing in maps and data visualizations.

Related: