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A Slower Speed of Light

A Slower Speed of Light
Download the latest beta releases A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. Download our PowerPoint presentation about the relativistic effects in the game: PPT PPTX OpenRelativity A Slower Speed of Light was created using OpenRelativity, an open-source toolkit for the Unity game development environment. Requirements A Slower Speed of Light has been tested on computers with the configurations listed below. Intel Core 2 Duo T9900 or Core i7 (2.8GHz clock speed)Windows 7, Mac OS X 10.6.8 (Snow Leopard) or higher, and Linux (Ubuntu 13)AMD Radeon HD 6970M/AMD Mobility Radeon HD 4850/Nvidia GeForce 9600M GT8GB RAM Posters Related:  `test 1028

Money Troubles: What Happens When Kickstarters Fail? By John Walker on October 19th, 2012 at 2:00 pm. Since Kickstarting games became a thing, everyone has soothsayed the possibility of how it could go wrong. There are two significant ways, really. A high profile game comes out, and is a big pile of doo-doo. And now the first example we’ve spotted of a game not appearing has happened, with the documented struggles of Haunts: The Manse Macabre. Haunts perhaps received its primary attention after advertising on the My Brother, My Brother And Me podcast. And now it may not happen at all. Haunts developer Rick Dakan explains in great depth, and with great sadness, about why his project has fallen to pieces. When you pledge money to a Kickstarter, you really are only ever funding the development of a project. Is a creator legally obligated to fulfill the promises of their project? Clearly this changes if a developer can’t justify how the money has been spent. So should people be demanding their money back for Haunts?

M. Tompkins M. Tompkins est une série de livres de vulgarisation scientifique de George Gamow et Russell Stannard, expliquant les théories physiques modernes par le biais des rêves d'un employé de banque curieux et fantasque, Monsieur Tompkins. Principe[modifier | modifier le code] C.G.H. Tompkins a cependant une forte tendance à la somnolence et à peine la conférence commencée (il n'a entendu que quelques bribes) le voilà qui s'endort et entre dans un monde étrange où la vitesse de la lumière est ramenée à trente kilomètres par heure, ce qui lui permet d'observer les effets de la théorie d'Einstein lors d'un trajet à bicyclette. George Gamow célèbre pour sa participation à l'élaboration de la théorie du Big Bang, vulgarise ainsi les théories les plus complexes du XXe siècle en faisant entrer Tompkins dans des mondes où les constantes de la physique sont modifiées de manière remarquable, ce qui permet de donner des illustrations claires et imagées. Les livres[modifier | modifier le code] M.

Your Age on Other Worlds Want to melt those years away? Travel to an outer planet! <div class="js-required"><hr> This Page requires a Javascript capable browser <hr></div> Fill in your birthdate below in the space indicated. (Note you must enter the year as a 4-digit number!) Click on the "Calculate" button. The Days (And Years) Of Our Lives Looking at the numbers above, you'll immediately notice that you are different ages on the different planets. The earth is in motion. The top-like rotation of the earth on its axis is how we define the day. The revolution of the earth around the sun is how we define the year. We all learn in grade school that the planets move at differing rates around the sun. Why the huge differences in periods? Johannes Kepler Tycho Brahe Kepler briefly worked with the great Danish observational astronomer, Tycho Brahe. Here you see a planet in a very elliptical orbit. Kepler's third law is the one that interests us the most. The Gravity Of The Situation Isaac Newton ©2000 Ron Hipschman

Wave World Official Website 6 Foods To Eat If You're Skipping Meat Castlevania Symphony of the Night Maps Here are maps of the two castles Alucard must explore. Everything should be pretty self explanatory. Items and Equipment are in green, relics are in yellow and bosses are in red.Red rooms are savepoints, orange rooms are teleportation rooms, and purple rooms are hidden areas.Life Max Up and HP Max Up icons indicate where those items are located. Most bosses also drop Life Max Ups when defeated. Normal Castle Inverted Castle

m tompkins de gamow Image fournie par le vendeur Description de l'article : dunod. Etat : Bon. Livre Attention ! Ancien support de bibliothèque, plastifié, étiquettes. Merci, votre achat aide à financer des programmes de lutte contre l'illettrisme. Plus d'informations sur ce vendeur | Contacter le vendeur 1. Image de l'éditeur M. Gamow, George Ancien ou d'occasion Couverture souple Quantité disponible : 1 Description de l'article : Dunod, 1993. Plus d'informations sur ce vendeur | Contacter le vendeur 2. Description de l'article : DUNOD, 1992. Plus d'informations sur ce vendeur | Contacter le vendeur 3. Description de l'article : Dunod, Paris, 1957. Plus d'informations sur ce vendeur | Contacter le vendeur 6. Description de l'article : Dunod, Paris, 1957. Plus d'informations sur ce vendeur | Contacter le vendeur 7. Description de l'article : Dunod, Paris, 1957. Plus d'informations sur ce vendeur | Contacter le vendeur 8. Description de l'article : le pommier. Description de l'article : POMMIER, 2007.

Exploratorium The Museum of Science, Art and Human Perception All Games Are About Death [Fundamentals Death from Neil Gaiman's Sandman series of graphic novels. A common whipping boy theme in the media regarding games is that they are violent. Why must they always involve killing, ask the exasperated. The reason is that death produces focus and causes change. It may be as visceral as a bloody spatter, as ordinary as a rotting crop or as abstract as a penalty shootout, but death is everywhere in games. The Focus of Death Death, according to the Buddha Gautama, is the only true certainty in life. The understanding that you might die lenses your focus and brings you into the present. Fail to shoot an enemy and you will die. So a significant part of why we get into the zone when playing a game is that life has become clearer. Death as Karma A win is the successful completion of an action, loop, game dynamic, task or whole segment of a game. So what about failure? And this leads to a very interesting sensation (picked up on by John Walker on RPS): that life is cheap. Do Not Fear Death

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