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Derek Yu

Derek Yu

http://www.derekyu.com/?page_id=218

50 Tips for Working with Unity (Best Practices) » devmag.org.za About these tips (Edit: August 2016. I have revised these tips. ASCII ART To explore and enjoy the many ASCII art pictures on this site, just pick an Art Category from the menu on the left. The 10 Most recently updated files: (The rest can be found here.) Christopher Johnson's ASCII Art Collection was revealed to the Internet in November of 1994, back when Netscape 1.0 was "soooo much better than Mosaic" and Internet Explorer didn't exist yet. Here we are 19 years later, and if my web-server traffic statistics are any indication, ASCII art is more popular now than it's ever been.

Online Learning: A Bachelor's Level Computer Science Program Curriculum (Updated) Introduction [Update: See also the follow-up post to this piece, An Intensive Bachelor's Level Computer Science Curriculum Program.] A few months back we took an in-depth look at MIT’s free online Introduction to Computer Science course, and laid out a self-study time table to complete the class within four months, along with a companion post providing learning benchmarks to chart your progress. In the present article, I'll step back and take a much more broad look at com-sci course offerings available for free on the internet, in order to answer a deceptively straightforward question: is it possible to complete the equivalent of a college bachelor’s degree in computer science through college and university courses that are freely available online? And if so, how does one do so? The former question is more difficult to answer than it may at first appear.

Chris Hildenbrand's Blog - 2D Game Art For Programmers - Part 1 [updated] {*style:<b>Introduction: </b>*} Creating your own art work is a necessity for most independent developers. Due to the budget restraints or in a lot of cases the complete lack of a budget a lot of young indie game developer can't afford to hire an artist or buy art assets. With the help of free software like gimp, inkscape, truespace, daz studio and vue pioneer (just to mention a few) combined with a basic understanding of art creation pretty much anyone can create impressive and professional looking results. Reverse Design: Final Fantasy 6 - 1 <map name="admap66332" id="admap66332"><area href=" shape="rect" coords="0,0,728,90" title="" alt="" target="_blank" /></map><table cellpadding="0" cellspacing="0" style="width:728px;border-style:none;background-color:#ffffff;"><tr><td><img src=" style="width:728px;height:90px;border-style:none;" usemap="#admap66332" alt="" /></td></tr><tr><td style="background-color:#ffffff;" colspan="1"><center><a style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href=" target="_blank">Ads by Project Wonderful! Your ad here, right now: $0</a></center></td></tr></table> You can now get an eBook version of this document that features expanded text and a new bonus essay.

Video Game Concept Art Baten KaitosArt book source: Baten Kaitos Materials Collection BayonettaArt book source: The Eyes of Bayonetta BioShockArt book source: BioShock: Breaking the Mold (PDF Book) 3D Resources - Fabbaloo - Daily News on 3D Printing 3D Printing is an incredible space that's now expanding from industrial and commercial uses to new venues including schools and homes. There's much to learn and we'd like to help by collecting lists of the best resources on the web right here. CAUTION: These lists are works in progress and are incomplete. If you'd like to suggest an addition or change to the list, feel free to contact us here. Thanks in advance for your help! Reverse Design: Chrono Trigger - 1 <map name="admap64899" id="admap64899"><area href=" shape="rect" coords="0,0,728,90" title="" alt="" target="_blank" /></map><table cellpadding="0" cellspacing="0" style="width:728px;border-style:none;background-color:#ffffff;"><tr><td><img src=" style="width:728px;height:90px;border-style:none;" usemap="#admap64899" alt="" /></td></tr><tr><td style="background-color:#ffffff;" colspan="1"><center><a style="font-size:10px;color:#0000ff;text-decoration:none;line-height:1.2;font-weight:bold;font-family:Tahoma, verdana,arial,helvetica,sans-serif;text-transform: none;letter-spacing:normal;text-shadow:none;white-space:normal;word-spacing:normal;" href=" target="_blank">Ads by Project Wonderful! Your ad here, right now: $0</a></center></td></tr></table> Hello, readers! If you're interested, you can get a high-quality ebook version of this Reverse Design, with lots of improved features.

Math for Game Developers Video Series I've launched a new Youtube series, Math for Game Developers. Each week I'll be showing how to solve a new problem in game development using math, and I'll be building up a math toolkit that you can use to solve any game dev problem. 1. Moving a character with vectors: 2. Game UI By Example: A Crash Course in the Good and the Bad How easy is it for your player to put their intention into action, or to understand what's going on in your game? In this tutorial, you'll learn how to build a better game UI by examining both good and bad examples from existing games, and end up with a checklist of questions to guide you through designing them. As gamers and game developers we know that immersion is everything. When you're immersed you lose track of time and become involved in what the game is presenting. A major factor in what makes or breaks immersion is how easy it is for your player to convert an idea into an in-game action -- that is, how fluid your game's User Experience (UX) is and how well-designed its User Interface (UI) is.

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