Free Online Ubuntu Linux Books Today, I would like to share with everyone free Ubuntu Linux books which I have found on the Net some days ago. Publisher: Addison-Wesley ProfessionalLanguage: EnglishPaperback: 496 pagesData: August 17, 2006Description: Discover Ubuntu, Today’s Hottest Linux Everyone’s talking about Ubuntu—it’s not just 100% free, it’s the most useful, practical desktop Linux ever! Now, Linux expert Marcel Gagné reveals Ubuntu’s amazing power and helps you migrate from Windows faster than you ever thought possible. Moving to Ubuntu Linux will teach you how to do virtually anything with Ubuntu—write documents, create spreadsheets, surf the Web, use email, listen to music, watch movies, and play games. Read it or Download it Publisher: Prentice Hall PTRLanguage: EnglishPaperback: 448 pagesData: August 11, 2006Description: Ubuntu is a complete, free operating system that emphasizes community, support, and ease of use while refusing to compromise on speed, power, and flexibility. Read it or Download it
All Games - Micrsoft Office Game Templates by Dr. Jeff Ertzberger UNC Wilmington Big Board Facts Similar to Jeopardy. Put your who, what, when, where questions onto the board and let students try to answer them for points. Download Big Board Facts Download Big Board Facts with Answers Slide | Instructions | Office 2007 Instructions | Sample Game | Video Tutorial | Big Wheel No preparation required, just have a sheet of vocabulary or review questions in your hand. Download The Big Wheel Download The Big Wheel Elementary | Instructions | Office 2007 Instructions | Video Tutorial | March Mayhem - Basketball Just in time for the Basketball March Madness. | View Video of Game | Purchase Game Now! Bingo Card Generator That's right just input all your words or numbers into the cells and hit print. Download Bingo Card Generator 4x4 | Instructions | Office 2007 Instructions | Video Tutorial | Purchase More Now! Align the Stars (*New) Plays similar to Connect Four board game. Download Align the Stars | Instructions | Office 2007 Instructions | Video Tutorial | Home Run Day Racing Games
Getting Real Here are the 16 chapters and 91 essays that make up the book. Introduction chapter 1 What is Getting Real?A smaller, faster, better way to build software About 37signalsOur small team creates simple, focused software Caveats, disclaimers, and other preemptive strikesResponses to some complaints we hear The Starting Line chapter 2 Build LessUnderdo your competition What's Your Problem? Stay Lean chapter 3 Less MassThe leaner you are, the easier it is to change Lower Your Cost of ChangeStay flexible by reducing obstacles to change The Three MusketeersUse a team of three for version 1.0 Embrace ConstraintsLet limitations guide you to creative solutions Be YourselfDifferentiate yourself from bigger companies by being personal and friendly Priorities chapter 4 What's the big idea? Feature Selection chapter 5 Process chapter 6 The Organization chapter 7 Staffing chapter 8 Interface Design chapter 9 Code chapter 10 Words chapter 11 Pricing and Signup chapter 12 Promotion chapter 13 Support chapter 14
:: e-Learning for Kids :: Google Apps Hacks: Philipp Lenssen KS2 Literacy Different types of words can be used to make your writing more interesting and easier to read. You need to know when to use them and how to spot them. In writing, words are grouped together into phrases, sentences, clauses and paragraphs. Linking these building blocks together in the right way makes your writing easy to understand and interesting to read. Use your commenting skills to identify what's wrong with these pieces of writing. When you are writing non-fiction it's important to use a style of writing that fits the subject.Use your knowledge of non-fiction writing to group the correct titles, text and pictures together. © v2vtraining.co.uk The Look, Say, Cover, Write & Check is a support tool for learning spellings using a trusted multi-sensory approach. This activity helps prove the rules of changing nouns from singular to plural. This is an activity targeted to Year 4 to help with medium frequency words. An updated version of the traditional word guess game.
Lessons In Electric Circuits A free series of textbooks on the subjects of electricity and electronics Copyright (C) 2000-2015, Tony R. Kuphaldt These books and all related files are published under the terms and conditions of the Design Science License. A copy of the Design Science License is included at the end of each book volume. As an open and collaboratively developed text, this book is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Access individual volumes, I through VI: Edition numbers reflect major structural changes to a book volume such as the addition of new chapters, the substantial expansion of existing chapters, or a change in markup language (source code formatting). "Last revised" dates reflect non-trivial changes only. Click here for a detailed changelog of all books. Note to instructors: Interested in contributing to this project? News flashes (Reverse chronologic order) All volumes!
Connecte²d Teaching | An Interactive Earthquake Engineering Resource for Middle Grade Students Student at computer This Web site was developed to provide middle school teachers with a comprehensive, single source education tool. Connecte²d Teaching presents a unique real-life scenario in earthquake engineering design, offering students the opportunity to increase their understanding while motivating them to learn more, and to explore the fascinating world of STEM – science, technology, engineering, and mathematics. The site is divided into several interrelated sections covering a wide range of materials, with each area providing distinctive learning objectives. The Lesson Plans section contains materials that will engage students in authentic, disaster-related projects. The Shake & Quake section is an interactive simulation tool, which allows the student to assume the role of structural engineer and to design a building.
K-5 iPad Apps to Evaluate Creating: Part Six of Bloom's Revised Taxonomy In 1948, the Swiss inventor George de Mestral returned from a hike with his dog covered in burs. After examining how nature designed these clinging bristles under a microscope, it dawned on him that a similar structure could function as a clothing fastener. The synthesis of his thoughts and prior experiences gave birth to the invention of Velcro. The process George de Mestral used to arrive at a novel solution for fastening a future generation's sneakers is exactly how Bloom defines synthesis. The Revised Taxonomy differs slightly from the original writing of Benjamin Bloom. Generating: Production of a Unique Communication When Bloom first wrote about this sub-category, he discussed how an effective use of communication of ideas and feelings could create a desired response within a particular audience. Planning: Production of a Plan Following the specific requirements and task objectives, students design a plan of action to solve a problem. Thoughts on Creative Potential Creating Criteria