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A Model of Learning Objectives

A Model of Learning Objectives

The Best Resources For Helping Teachers Use Bloom’s Taxonomy In The Classroom | Larry Ferlazzo's Websites of the Day... Bloom’s & SOLO ‘are not Just Colorful Posters we Hang on the Wall’ is my two-part series at Education Week Teacher. Bloom’s Taxonomy is talked about a lot in educational circles. However, if you believe a recent survey of visits to 23,000 U.S. classrooms, the higher-order thinking skills it’s ideally designed to promote doesn’t get much use. And I can understand why. It’s easy to get caught-up in the day-to-day work involved in teaching a class or multiple classes, and it’s easy to fall into the trap of doing the “usual stuff” and not “think out of the box.” I thought it might be useful to share in a “The Best…” list the resources that help me try to use Bloom’s Taxonomy in my classroom. There may very well be resources out there that do a far better job of explaining the Taxonomy and how to use it. I personally try to use Bloom’s Taxonomy in two ways. In addition, I try to use Bloom’s to help me formulate my own lessons. Bloom’s Revised Taxonomy Memory Understanding Applying and Analyzing

Creating a Game-Based Online Class One of the things that I like the most about the field of instructional design is the opportunity to think about that hard to quantify meta-level where you are teaching someone how to teach someone else. The most effective way to do this is to have your learner live the experience that you are trying to teach them to create. Unfortunately, the medium of a blog post does not permit me to teach you how to create a game-based curriculum by experiencing it. Step 1: Define your Objectives This is exactly the same process you should undertake at the beginning of planning for any class. Content knowledge objectivesDiscipline-specific knowledgeDiscipline-specific technical skillsOther technical skills (technology skills)Other academic skills Be as specific and detailed as possible in your objectives. Step 2: Brainstorm Game-based Ideas This may best be accomplished with a colleague, student, or other thoughtful confidant. Image: dream designs / FreeDigitalPhotos.net

Bloomin' Apps This page gathers all of the Bloomin' Apps projects in one place.Each image has clickable hotspots and includes suggestions for iPad, Android, Google and online tools and applications to support each of the levels of Bloom's Revised Taxonomy.I have created a page to allow you to share your favorite online tool, iOS, or Android app with others. Cogs of the Cognitive Processes I began to think about the triangular shape of Bloom's Taxonomy and realized I thought of it a bit differently.Since the cognitive processes are meant to be used when necessary, and any learner goes in and out of the each level as they acquire new content and turn it into knowledge, I created a different type of image that showcased my thoughts about Bloom's more meaningfully.Here is my visual which showcases the interlocking nature of the cognitive processes or, simply, the "Cogs of the Cognitive Processes". IPAD APPS TO SUPPORT BLOOM'S REVISED TAXONOMYassembled by Kathy Schrock​ Bloom's and SAMR: My thoughts

Learning Styles & How To Learn Anything Fast from HowToLearn.com Free Visual Dictionary & Thesaurus | Online Dictionary | Associated Words | Synonyms Dictionary at SnappyWords.com It’s an online interactive English dictionary and thesaurus that helps you find the meanings of words and draw connections to associated words. You can easily see the meaning of each by simply placing the mouse cursor over it. Why use Snappy Words visual dictionary? Easy to use dictionary and thesaurus. How do I use it? Type words in the search box and click Go or simply hit Enter. Place the mouse cursor over a word to view the meaning. What dictionary does Snappy Words use? The Snappy Words interface queries the WordNet lexical database developed by Princeton University and made available for students and language researchers. Useful Sites Another fun, free and interactive education application is the Madison Falls High School course which covers core high school subjects.

Major Categories in the Taxonomy of Educational Objectives Knowledge remembering of previously learned material; of terminology; specific facts; ways and means of dealing with specifics (conventions, trends and sequences, classifications and categories, criteria, methodology); universals and abstractions in a field (principles and generalizations, theories and structures): Knowledge is (here) defined as the remembering (recalling) of appropriate, previously learned information. defines; describes; enumerates; identifies; labels; lists; matches; names; reads; records; reproduces; selects; states; views; writes;. Comprehension: Grasping (understanding) the meaning of informational materials. classifies; cites; converts; describes; discusses; estimates; explains; generalizes; gives examples; illustrates; makes sense out of; paraphrases; restates (in own words); summarizes; traces; understands. Application: The use of previously learned information in new and concrete situations to solve problems that have single or best answers.

100+ Google Tricks That Will Save You Time in School – Eternal Code [via onlinecolleges.net] With classes, homework, and projects–not to mention your social life–time is truly at a premium for you, so why not latch onto the wide world that Google has to offer? From super-effective search tricks to Google hacks specifically for education to tricks and tips for using Gmail, Google Docs, and Google Calendar, these tricks will surely save you some precious time. Search Tricks These search tricks can save you time when researching online for your next project or just to find out what time it is across the world, so start using these right away. Convert units. Google Specifically for Education From Google Scholar that returns only results from scholarly literature to learning more about computer science, these Google items will help you at school. Google Scholar. Google Docs Google Docs is a great replacement for Word, Excel, and PowerPoint, so learn how to use this product even more efficiently. Use premade templates. Gmail Use the Tasks as a to-do list.

Bloom's Taxonomy of Learning Domains Note: This site is moving to KnowledgeJump.com. Please reset your bookmark. Bloom's Taxonomy was created in 1956 under the leadership of educational psychologist Dr Benjamin Bloom in order to promote higher forms of thinking in education, such as analyzing and evaluating concepts, processes, procedures, and principles, rather than just remembering facts (rote learning). The Three Domains of Learning The committee identified three domains of educational activities or learning (Bloom, et al. 1956): Cognitive: mental skills (knowledge) Affective: growth in feelings or emotional areas (attitude or self) Psychomotor: manual or physical skills (skills) Since the work was produced by higher education, the words tend to be a little bigger than we normally use. While the committee produced an elaborate compilation for the cognitive and affective domains, they omitted the psychomotor domain. Cognitive Domain Knowledge Comprehension Application Analysis Synthesis Evaluation Bloom's Revised Taxonomy

10 Great Tools for Tech Savvy Teachers Prezi A fantastic tool to liven up presentations, Prezi does away with traditional, crowded slides by allowing you to zoom in and out, so you can create an entire presentation on one slide and guide your audience through it step-by-step. Zoom in to the details, but zoom out to show how your ideas fit together as a whole. Edmodo Edmodo turns your classroom into an online community by providing you with a secure online social learning environment. That Quiz A great, simple-to-use online tool for creating your own quizzes on the topics your students are working on. Crossword Puzzle Maker A fantastic, fun resource to engage your class; particularly useful with language, vocabulary and spelling or complex definitions for subjects like science. Doink A simple, online program for creating your own animations. Flashcard DB Free online tool for making your own flashcards, which students can then use in an online test format. Collaborize Classroom Certificate Street Simple Booklet Think Quest

Classroom Architect Definitions of Bloom's Taxonomy Activities at Various Cognitive Levels of Learning (LoL) Bloom’s taxonomy of learning objectives is used to define how well a skill or competency is learned or mastered. A fuller description of Bloom’s taxonomy is given in the following pages but a brief summary of the activities associated with each level is given below. At Knowledge Level of Learning a student can define terms At Comprehension Level of Learning a student can work assigned problems and can example what they did At Application Level of Learning a student recognizes what methods to used and then used the methods to solve problems At Analysis Level of Learning a student can explain why the solution process works At Synthesis Level of Learning a student can combine the part of a process in new and useful ways At Evaluation Level of Learning a student can create a variety of ways to solve the problem and then, based on established criteria, select the solution method best suited for the problem. What do I do at this level?

Model Learning: Graphic Organisers Learning Strategies Learning or instructional strategies determine the approach for achieving the learning objectives and are included in the pre-instructional activities, information presentation, learner activities, testing, and follow-through. The strategies are usually tied to the needs and interests of students to enhance learning and are based on many types of learning styles (Ekwensi, Moranski, &Townsend-Sweet, 2006). Thus the learning objectives point you towards the instructional strategies, while the instructional strategies will point you to the medium that will actually deliver the instruction, such as elearning, self-study, classroom, or OJT. Although some people use the terms interchangeably, objectives, strategies, and media, all have separate meanings. The Instructional Strategy Selection Chart shown below is a general guideline for selecting the learning strategy. Lower levels of performance can normally be taught using the more passive learning methods. Next Step Reference Bloom B.

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