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Web 2.0

Web 2.0
A tag cloud (a typical Web 2.0 phenomenon in itself) presenting Web 2.0 themes Web 2.0, also called Participative (or Participatory)[1] and Social Web[2], refers to World Wide Web websites that emphasize user-generated content, usability (ease of use, even by non-experts), and interoperability (this means that a website can work well with other products, systems, and devices) for end users. The term was invented by Darcy DiNucci in 1999 and popularized several years later by Tim O'Reilly and Dale Dougherty at the O'Reilly Media Web 2.0 Conference in late 2004.[3][4][5][6] Web 2.0 does not refer to an update to any technical specification, but to changes in the way Web pages are designed and used. The transition was progressive and we can not precisely say when the change occurred.[2] History[edit] Web 1.0[edit] A diagram showing the milestones in the development of the key layers of the Internet. Characteristics[edit] Some design elements of a Web 1.0 site include:[16] Web 2.0[edit] Search Tags

O'Reilly -- What Is Web 2.0 by Tim O'Reilly 09/30/2005 Oct. 2009: Tim O'Reilly and John Battelle answer the question of "What's next for Web 2.0?" in Web Squared: Web 2.0 Five Years On. The bursting of the dot-com bubble in the fall of 2001 marked a turning point for the web. The concept of "Web 2.0" began with a conference brainstorming session between O'Reilly and MediaLive International. In the year and a half since, the term "Web 2.0" has clearly taken hold, with more than 9.5 million citations in Google. This article is an attempt to clarify just what we mean by Web 2.0. In our initial brainstorming, we formulated our sense of Web 2.0 by example: The list went on and on. 1. Like many important concepts, Web 2.0 doesn't have a hard boundary, but rather, a gravitational core. Figure 1 shows a "meme map" of Web 2.0 that was developed at a brainstorming session during FOO Camp, a conference at O'Reilly Media. Netscape vs. At bottom, Google requires a competency that Netscape never needed: database management.

Creating Web 2.0 Applications: Seven Ways to Fully Embrace the Network (Dion Hinchcliffe's Web 2.0 Blog) Google’s Social Design Best Practices Tucked away as part of the new Open Social initiative launched last week, Google engineers offered an interesting best practices document of social design dos and don’ts. Social Design Best Practices The list of best practices are as follows: Engage Quickly – (my interpretation: provide value within 30 seconds)Mimic Look and Feel – (make your widget look like the page it is in)Enable Self Expression – (let people personalize their widgets)Make it Dynamic – (keep showing new stuff)Expose Friend Activity – (show what friends are doing)Browse the Graph – (let people explore their friends and friends of friends)Drive Communication – (provide commenting features)Build Communities – (expose different axes of similarity)Solve Real World Tasks – (leverage people’s social connections to solve real problems) This list is interesting for several reasons… This list is interesting for several reasons. Also, note that these best practices are concerned with this particular technology.

10 Essential Design Tools for Social Media Pros This series is supported by Wix.com, an online design tool that enables you to create your own Flash websites, social network layouts, and more, for free. Learn more about Wix here. Good design is a critical part of any web or social media presence. Whether you're a professional designer or an armchair artiste, tools abound that you can use to snazz up your web presence, and give it that polish that professionals, potential customers, and online friends have come to expect from a social media maven. 1. In days of old, the software powerful enough to create and edit high quality graphics was expensive — and it still is, if you must have the name-brand products. But if you're open to experimentation and perhaps a bit of digital quirkiness, there are free, open source alternatives to some of the staples of the digital design tool set. 2. If you're a creative person, there's no better way to improve your craft than by getting social. Like any social network, the value is in sharing. 3. 4. 5.

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