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Hayles, "Narratives of Artificial Life" Chapter 9 Narratives of Artificial Life In contrast to the circular processes of Maturana's autopoiesis, the figure most apt to describe the third wave is a spiral. Whereas the second wave is characterized by an attempt to include the observer in an account of the system's functioning, in the third wave the emphasis falls on getting the system to evolve in new directions. Just as von Foerster served as a transition figure between the first and second waves, so Francisco Varela bridges the transition between the second and third waves. The shift in questions and methodologies is not, of course, neutral. The Nature and Artifice of Artificial Life At the Fourth Conference on Artificial Life in the summer of 1994, evolutionary biologist Thomas S. How is it possible in the late twentieth century to believe, or at least claim to believe, that computer codes are alive? Conventionally, Artificial Life is divided into three research fronts. Species diversify and evolve through mutation.

National Media Museum Eastgate: Serious Hypertext index O'Reilly Books & Videos Learn something new today. 1-800-998-9938 / 707-827-7000 / We the Media Grassroots Journalism by the People, for the People By Dan Gillmor July 2004 Pages: 320 | Online Book | Table of Contents | Index | Sample Excerpt | Colophon Open Book Content License/CopyrightTable of ContentsIntroductionChapter 1: From Tom Paine to Blogs and BeyondChapter 2: The Read-Write WebChapter 3: The Gates Come DownChapter 4: Newsmakers Turn the TablesChapter 5: The Consent of the GovernedChapter 6: Professional Journalists Join the ConversationChapter 7: The Former Audience Joins the PartyChapter 8: Next StepsChapter 9: Trolls, Spin, and the Boundaries of TrustChapter 10: Here Come the Judges (and Lawyers)Chapter 11: The Empires Strike BackChapter 12: Making Our Own NewsEpilogue and AcknowledgementsWeb Site DirectoryNotesIndex Back to: Open Books Project Back to: We the Media

Hayles, "The Power of Simulation" N. Katherine Hayles English Department University of California Los Angeles CA 90095-1530 The Power of Simulation: What Virtual Creatures Can Teach Us Yearning for the light, the creatures struggle after it. This passage describes my reactions while watching the videotape of Karl Sims' evolutionary simulation, "Evolved Virtual Creatures But I am getting ahead of my story. Sims's design follows John Koza's proposal that evolutionary programs should take advantage of modular structures which can be repeated over and over to create more complex structures.[4] The strategy appears often in nature; a fern, for example, displays a growth algorithm that uses the same basic shape for stems, branches, and leaves.[5] Like the fern, Sims's creatures are built using functions that are repeated with variations to create self-similar morphologies. The next step moves from the design of individual creatures to a population of creatures. Evolving Narratives Computing the Human: Analogue and Digital Subjects

Adbusters | Journal of the mental environment Society of the Spectacle Guy Debord 1967 Written: 1967;Translation: Black & Red, 1977;Transcription/HTML Markup: Greg Adargo. Chapter 1 “Separation Perfected” But certainly for the present age, which prefers the sign to the thing signified, the copy to the original, representation to reality, the appearance to the essence... illusion only is sacred, truth profane. In societies where modern conditions of production prevail, all of life presents itself as an immense accumulation of spectacles. The images detached from every aspect of life fuse in a common stream in which the unity of this life can no longer be reestablished. The spectacle presents itself simultaneously as all of society, as part of society, and as instrument of unification. The spectacle is not a collection of images, but a social relation among people, mediated by images. The spectacle cannot be understood as an abuse of the world of vision, as a product of the techniques of mass dissemination of images. Chapter 2 “Commodity as Spectacle”

Film Education | Home As We May Think As Director of the Office of Scientific Research and Development, Dr. Vannevar Bush has coordinated the activities of some six thousand leading American scientists in the application of science to warfare. In this significant article he holds up an incentive for scientists when the fighting has ceased. This has not been a scientist's war; it has been a war in which all have had a part. For the biologists, and particularly for the medical scientists, there can be little indecision, for their war has hardly required them to leave the old paths. It is the physicists who have been thrown most violently off stride, who have left academic pursuits for the making of strange destructive gadgets, who have had to devise new methods for their unanticipated assignments. Of what lasting benefit has been man's use of science and of the new instruments which his research brought into existence? There is a growing mountain of research. Certainly progress in photography is not going to stop.

Download & Streaming : Moving Image Archive by Internet Archive You are invited to view or upload your videos to the Community collection. These thousands of videos were contributed by Archive users and community members. These videos are available for free download. Please select a Creative Commons License during upload so that others will know what they may (or may not) do with with your video. Click here to upload your video ! This library of arts and music videos features This or That (a burlesque game show), the Coffee House TV arts program, punk bands from Punkcast and live performances from Groove TV. Electric Sheep is a distributed computing project for animating and evolving fractal flames, which are in turn distributed to the networked computers, which display them as a screensaver. Watch full-length feature films, classic shorts, world culture documentaries, World War II propaganda, movie trailers, and films created in just ten hours: These options are all featured in this diverse library! movies eye favorite 2 comment 3

Editorial, Game Studies 0101 by Espen Aarseth, Editor-in-Chief Welcome to the first issue of the first academic, peer-reviewed journal dedicated to computer game studies. This is a noteworthy occasion, and perhaps the most remarkable aspect is that such a journal has not been started before. As we know, there have been computer games for almost as long as there have been computers: SpaceWar, arguably the first modern game, turns forty this year, and commercially the genre has existed for three decades. So why not something like this before? 2001 can be seen as the Year One of Computer Game Studies as an emerging, viable, international, academic field. To some of us, computer games are already a phenomenon of greater cultural importance than, say movies, or perhaps even sports. A cognitive, communicative revolution? Much hype has been produced about the ability of new technology to instigate new ways of thought and communication. Creating a New Discipline In computer games, this is different. You are all invited!