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Game Programming Wiki

Game Programming Wiki A Video Game Development Blog November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play. We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. We had heard about great looking levels, multiplayer interaction, and creation aspects of the game. Little did we know… Little did we know… Getting down to the most basic elements of the game, LittleBigPlanet is essentially a 2D side scrolling adventure. Read the rest of this entry »

TypeRacer Game Development Tools & Game Engines Games from Within | So You Want to Be a Game Programmer? I often get email from people looking to get their first job in the game industry asking me for advice. What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? I can’t answer for the industry as a whole, but I can certainly tell you what I am looking for when trying to fill an entry-level programmer position. A few weeks ago, Joel wrote an article with advice for college students looking to become programmers. Specifically, I’m going to concentrate on the case of someone without any previous industry development experience applying to game companies for the first time, possibly straight out of college. The type of job openings you’ll be looking for are usually referred to as junior programmer, entry-level programmer, associate programmer, or something similar. What exactly am I looking for, then, in an entry-level programmer candidate? Enthusiasm. How do you show this enthusiasm of yours? Always learning. Plays games.

Ships The idea to use Google map data for a game came almost 2 years ago. The "Ships" concept was initially written in Scratch Since the release of the Google Earth plugin and it's versatile programmers interface it became feasible to write a comprehensive application using Google Map data. "Ships" is a case study / Technology show piece that demonstrates what can be achieved with Google Earth. While map data has a tremendous value for practical purposes, it can also be used as a backdrop for a range of games. Special thanks go to Frank Taylor. Of course we are always looking for new projects or contracts that involve simulation or anything related to Google Maps. In the mean time we will pursue a range of interesting Google Earth projects with the simple desire to get even better and learn more. If you wish to talk about your application needs then feel free to contact us

How to Learn Unity Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. You want to make 3D games? Unity's got you covered. In this article we'll share books, tutorials and suggestions for getting to grips with Unity. Interested in other gamedev platforms? Where have you been hiding? Reading this and thinking "but I can't code! Unity is also surrounded by an awesome community with many contributing tutorials and open source libraries to integrate all sorts of cool technology from the Microsoft Kinect to mobile Augmented Reality solutions, leaving you able to focus entirely on your game or application. What's more, with one Unity project you can export to all the various web browsers, PC & Mac desktops, Adobe Flash, iOS, Android, Xbox 360, Wii, and PlayStation 3 all from the click of a button. Think that's amazing? Sure you do -- so head over to the Unity Download page and hit that download button! AngryBots, the current Example Project. Learn to love Bob.