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Game Development Wiki - GDWiki

Game Development Wiki - GDWiki

A Video Game Development Blog November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play. We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. We had heard about great looking levels, multiplayer interaction, and creation aspects of the game. Little did we know… Little did we know… Getting down to the most basic elements of the game, LittleBigPlanet is essentially a 2D side scrolling adventure. Read the rest of this entry »

Build a better Bush Oops! Sorry, the page you requested either doesn't exist or isn't available right now! Please check the URL for proper spelling and capitalization. If you're having trouble locating a destination on Yahoo! Please try Yahoo Help Central if you need more assistance. Today on Yahoo! 1 - 6 of 39 Fighter begs for punch, gets knocked out Freddie Starr arrested in Savile probe Poker champion nets staggering pay day Dramatic aerial photos of Sandy impact Search team discovers human remains 'Risk of chronic conditions like anaemia … Game Development Tools & Game Engines Games from Within | So You Want to Be a Game Programmer? I often get email from people looking to get their first job in the game industry asking me for advice. What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? I can’t answer for the industry as a whole, but I can certainly tell you what I am looking for when trying to fill an entry-level programmer position. A few weeks ago, Joel wrote an article with advice for college students looking to become programmers. Specifically, I’m going to concentrate on the case of someone without any previous industry development experience applying to game companies for the first time, possibly straight out of college. The type of job openings you’ll be looking for are usually referred to as junior programmer, entry-level programmer, associate programmer, or something similar. What exactly am I looking for, then, in an entry-level programmer candidate? Enthusiasm. How do you show this enthusiasm of yours? Always learning. Plays games.

Free Online Pinball Games Directory Pinball Football Play head to head against the computer in this fun pinball. Make a goal by getting the pinball into the computer's net. Multi Pinball Take online pinball to the next level - literally! Giant Pinball Make the cat inside the pinball go for a wild ride! Rambling Wheels Launch the ball and start playing a great pinball game! Short Circuit Pinball Rack up points as you make your way around a computer circuit board in this exciting 3d pinball game. Garmin Pinball Take a road trip across Britain while playing this exciting new pinball game. Tiki Quest Pinball Go on a jungle adventure as you play Tiki Quest pinball. Power Pinball Launch your pinball through various obstacles while collecting fruit to earn points. Law of the West Pinball Help maintain the law in this fun western-themed pinball game. Plain Pinball This pinball might be plain, but it's insanely fun! Illuminati Online Pinball Raid the pyramid and capture the treasure in this exciting online pinball adventure. Hotrod Pinball

How to Learn Unity Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. You want to make 3D games? Unity's got you covered. In this article we'll share books, tutorials and suggestions for getting to grips with Unity. Interested in other gamedev platforms? Where have you been hiding? Reading this and thinking "but I can't code! Unity is also surrounded by an awesome community with many contributing tutorials and open source libraries to integrate all sorts of cool technology from the Microsoft Kinect to mobile Augmented Reality solutions, leaving you able to focus entirely on your game or application. What's more, with one Unity project you can export to all the various web browsers, PC & Mac desktops, Adobe Flash, iOS, Android, Xbox 360, Wii, and PlayStation 3 all from the click of a button. Think that's amazing? Sure you do -- so head over to the Unity Download page and hit that download button! AngryBots, the current Example Project. Learn to love Bob.

Opinion: Indie Game Design Do-s and Don't-s: A Manifesto [Veteran indie game creator Edmund McMillen, known for his work on 2005 IGF Grand Prize winner Gish, Time Fcuk, and Super Meat Boy for WiiWare, shares his opinions and manifesto on making indie games, with 24 clear do-s and don't-s to make your art thrive.] One of the most common questions I'm asked in interviews is, "Do you have any advice for independent game developers who are new to the scene, or tips for developers in general?" Well, I actually answered it this time: I came up with this list of indie do-s and don't-s. Now, I'm going to make clear that I'm not perfect and I'm sure as the years go by this list will change. But from where I stand right now, having made independent art/games for a living for the past 10 years, the advice below is crucial to all indie game designers, and all artists for that matter. Also note that when I refer to a "designer" or "artist," I include programmers. The creative is visible in the work as a whole rather than in the specifics. 1. 2. 3. 4. 5. 6.

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