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Blender tutorials: 25 ways to create cool 3D effects

Blender tutorials: 25 ways to create cool 3D effects
Creating 3D art can be expensive. But thanks to creatives developing free open source software, like Blender, everyone can get involved. In this article, we've rounded up the best step-by-step Blender tutorials from around the web. Improve your modelling, animating, rendering and compositing skills as you follow the projects and pick up tips from leading 3D designers in these video and text tutorials. We've grouped these Blender tutorials into three sections, so that as well as browsing the whole list you can jump straight to the guides that are most relevant to you (use the drop-down menu above to navigate to the page you want). Blender tutorials for beginners 01. Get started with the basics of Blender with this free video tutorial series from Blender Foundation-certified trainer Jonathan Williamson. 02. Before you start creating anything in Blender, you need to master the basics. 03. 04. 05. 06. Get to grips with the complete workflow for setting up lighting for an outdoor scene. 07.

Blender 3D: Noob to Pro You are strongly encouraged (read as begged) to contribute to this book! There are many things you can do to help: edit existing modules (to correct errors, improve the writing, or make additions)add new modules (tutorials or reference material)upload new images (screen shots or sample renders)join the team responsible for this WikiBook How to Edit a Module To edit any wiki page (including this one): Click on the Edit tab at the top of the page.Make your change in the large text box.Type an explanation of your change in the Edit summary text box below.Click on the Show preview button below the edit summary to preview your change.If you're satisfied with the result, click on the Save page button. Your contribution will be reviewed before it is officially published. Things you shouldn't add to modules: external links that are not directly related to the modulecomments or questions regarding the text To ask questions and make comments about any module: How to Add a Module Images How to Join the Team

23 simple, useful blender tutorials you may have missed Over the past few weeks, my inbox has been growing with requests for specific blender tutorials. I’ve met a lot of these requests, but unfortunately I can’t complete them all. So if I haven’t made the tutorial you requested, my apologies. The good news however is that a lot of the tutorials that have been requested have already been made by other members of the community. I’ve compiled this list of the most useful blender tutorials that I know of. I’ve gathered these from various sources including vimeo channels, twitter, forums, youtube and other insider sites that I know of. I hope you can take something from it! 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. Hopefully there’s something in there you can use!

heavy industries » Blog Archive » ICE point distributions on surfaces Here are some ICE attempts at making even point distributions on arbitrary meshes. It’s hard to beat the look of evenly packed points. I used this problem as my first experiment in xsi ICE. I’ve been playing with this idea for years and years, and I’ve managed to make my programs do smarter and smarter things to produce these kinds of distributions. But for this first foray into ICE I used the good ol’ dart throwing and dart rejection method. I generated points randomly over the entire surface and used a Get Neighboring (sic) Particles node to decide whether or not to reject the point. Within hours I had reproduced the results of an xsi plugin that i had spent weeks writing. :( and :) The main problem with dart throwing is that the system is not aware of a complete state. dart throwing in ICE from benp on Vimeo. As you can see the rate of successful candidates drops off to a painfully low level very quickly .. Further tests more ICE dart throwing tests Old attempts: A very old test in povRay

Som C Opensim and Secondlife specific Blender tutorials for my dear friends and respected senior citizens who are new to Blender and want to learn it. Nothing professional here. This is a very very easy, slow paced and real-time tutorial series specifically meant for Secondlife and Opensim users who have just started using Blender. I remember how frustrated I was when I started learning blender ( and still experience this many a time due to the overtly complex nature of Blender. ). NB: I am investing a lot of my RL time while making this series for free to all who are beginners like myself. I will certainly post tutorials for your requests that I have already received and hopefully will be receiving. Warm regards. :) Opensim and Blender are free, Opensource Software.Second Life is a trademark of Linden Research Inc.

Create epic games with these free 3D characters Mixamo has released 15 ready-to-use characters and seven animations to the UE4 marketplace for subscribers to download for free. A collection of Mixamo's animations and 3D characters are now available for free in Unreal Engine 4.3 Marketplace. Any game developer with a UE 4.3 subscription can download the characters and animations and start using them instantly in the Unreal Engine. The moves, which include standard walk, run, jump, idle and shoot and sword – weapons animations – are available in FBX, BVH and Collada format. The deal marks the beginning of a wider collaboration between Mixamo and Epic. "This free content is just the beginning," said epic CEO Tim Sweeney. * You agree to be contacted by Future and our trusted third parties. "We're extremely excited to have our animations included in Epic Games’ growing Marketplace," said Stefano Corazza, CEO of Mixamo. For more information, visit the Mixamo website. Words: Kulsoom Middleton Kuls is the operations editor of 3D World.

5 Common Pitfalls For Blender Beginners Posted by Aidy Burrows on October 20th, 2014 | 26 Comments New to Blender? Know someone who is? Seen them do these common pitfalls that I’ve highlighted here? Please tell me of any more you think should be included on the page! An alarming amount of people give up on Blender too early on because of a few initial stumbling blocks. There’s what I think are 5 big ones here but there are others. Enhanced 3D Cursor Addon can be found here. If you liked that, why not try this > 5 Blender Viewport Tips 5 Little Known Tricks in Blender’s Outliner

Cinema 4D And After Effects Training, Tutorials, and Plugins for Motion Graphic Designers Congratulations to Michael Rinnan for winning the Five Second Project for March. His entry had a great concept and was outfitted with excellent lighting, atmosphere, camera movements and sound design. We wanted to know a little bit more about Michael’s entry, so we asked him a few questions regarding his workflow and the process for creating his winning piece. Where do you work? I am a 3D generalist at NFL films in Mt. How did you come up with your concept for the Bright Lights Five Second Project? For my concept, my goal was to come up with a quick story I could tell in 5 seconds. What was the most challenging thing about your project? The most challenging part of this project was honestly the lighting. Tell us a little about how you achieved the zolly (push-pull zoom) effect. To achieve the zolly, I initially mapped out the motion of the motorcycles with a spline and then dropped a camera onto that motion path. What renderer was used? How long did your piece take to make?

Using CrazyBump to Create Realistic Texturing Not a fan of videos? No worries! Here’s the text summary: Most people are taught that in order to texture something all you need is an image. The light doesn’t interact with the bumps in the texture, nor the gloss. A better method is to generate a normal map, specular map, occlusion map and displacement map. This allows the light to interact with the bumps, gloss and displacement, resulting in a much more realistic material: Very few artists can be bothered creating all of these, but it’s the biggest thing that separates realistic materials to average materials. Adding a basic texture in Blender We’ll start by adding a base color texture to a plane and setting up the lighting. 1. 2. 3. 4. 5. If you render it now you should see this: How FLATtering Using CrazyBump For the next part of this tutorial we will be using a program called CrazyBump. CrazyBump is used for taking an image texture and easily generating a normal, displacement, specularity and occlusion maps from it. 1. 2. 3. 4. 5. 6. 7.

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