Curriculum: K-12 CIESE Online Classroom Projects
Crack the Books Interactive Science Books - Mobile Education Store
Crack The Books™ is a state of the art, interactive book series for upper elementary students. Developed in collaboration with top universities, scientists, educators and specialists, Crack The Books™ is the first standard based, core curriculum aligned digital book series that includes both interactive enhancements and universal design accessibility features. Designed for all students, from children with special needs to students who are academically gifted, Crack The Books™ gives educators a powerful new teaching tool to help students of all academic skill levels meet state standards for reading comprehension. Crack The Books™ are the first interactive books that can be adjusted for reading level. Students can experience all of the content presented to their classmates, while reading at a level that is appropriate to their ability. Designed to foster reading comprehension and student engagement, Crack The Books™ science books are written in a conversational and whimsical style.
Home | Leafsnap: An Electronic Field Guide
Mindlight | thePLAYNICEinstitute
Intense Fun + Science + Clinical techniques = MindLight MindLight is a video game we’ve produced with game developers at Gain Play MindLight incorporates several evidence-based strategies including relaxation and mindfulness techniques, attention bias modification methods, and neurofeedback mechanics that together produce an immersive game world through which children learn to manage and overcome anxiety symptoms. About The Play Nice Institute Want to know more? MindLight is a video game aimed at children 8 – 12 years of age and is based on evidence-based principles of intervention with anxiety-disordered children and adults. The Science. Here’s an example of when the player encounters a “fear event” (children are exposed to fearful stimuli that increase in intensity as the player becomes more comfortable coping with these situations).
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