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35+ Flash Game Development Tutorials & FLA Files

35+ Flash Game Development Tutorials & FLA Files
I always wanted to learn game development in Flash but never got enough time to learn actionscript deeply. But when i was trying i gone through lots of amazing game development tutorials which i want to share with my blog readers and with those who are learning game development and actionscript. As HTML 5 is also getting popular in game development, you can check the HTML5 vs. Flash Games Infographic. These 40 flash game development tutorials will really be helpful to everyone. Flash Platform is an excellent tool to develop games, either for internet or mobile content. It’s a movement style that dates back to arcade games and is definitely a usable option in today’s flash game industry. View Demo | Download Source Files 3. In this section of the tutorial, we’re going to set up the roads and stuff onto the stage. View Demo | Download Source Files 4. How to make a character follow the mouse at a set speed. View Demo | Download Source Files 5. A lot of people claim that AS3 is hard. 6. 7. 8. Related:  Flash-Based Game Resources

Flash Game Development with Flex and Actionscript - Gettings Started So You Wanna Make a Game? A Step-by-Step Guide to Becoming a Flash Game Developer | Mr Sun Studios So you want to be a flash game developer, eh? It’s something that’s easy to get into, but hard to get good at. I’m going to guide you through the process that a total newbie must get into in order to get into the business. Step 1: Get Flash The first obvious step in becoming a flash game developer is to actually get the program. There are two ways to get flash, expensively or cheaply. If you want to get it expensively, you can just go to Adobe’s Site and buy it for a couple hundred dollars. If you want it for only a fraction of the price, you’ll have to meet a few requirements. You can either get Flash for a few bucks ($248.95 compared to $699.99 from Adobe), or even a suite of programs for even less than Flash costs on Adobe itself ($398.95 – $598.95). Step 2: Get used to the Program (Optional) This step is optional, but still very highly recommended. The Toolbar This is the toolbar. The Properties Panel This is the properties panel. Other Panels that You’ll Need to Be Familiar With Finally!

Game Menus, UI, Screens, and Windows Whatever you want to call it, a complete Flash game is going to need an user interface that kicks off the game. A place where the user can get more information about the game, see the credits, save the game, load the game, whatever needs to be done. The Menu the starts the game provides this functionality. So how are we going to do it? Well, you’re probably thinking this is a simple task, and it is. Now, you are going to need to download a new zip file to start this project. Okay here’s the deal. Okay, so you have already seen our menus. Whoa, base class you say? I may have talked about this before and maybe you know what it is but if not I’ll explain. Alright so here’s the deal. And the breakdown: Alright that covers the BaseMenu. Oh this is simple. MainMenu.as CreditsMenu.as Okay Breakdown Time: First thing you notice is that both have imports and extend BaseMenu. See I told you it was simple! Menus, UI, Screens, or Windows Complete Source Zip Archive

Create a 3D Slidin Puzzle Game in Flex with ActionScript 3.0 and Away3D Flash Platform is a great tool to create games, either for internet or mobile content. With the introduction of Flash 3D Engines, the ability and success of creating flash games is even bigger. In this tutorial we are going to build up a simple sliding puzzle. Requirements Prerequisites You should be familiar with OOP concepts and AS3Basic knowledge about Away3D (primitives, materials, cameras…) The code (SlidingPuzzle.as) So let’s see how it is done. package { import away3d.cameras.HoverCamera3D; import away3d.containers.View3D; import com.techlabs.puzzle.ControlPanel; import com.techlabs.puzzle.PuzzleBoard; import com.techlabs.puzzle.events.PuzzleEvent; import com.techlabs.puzzle.helpers.ImageSlicer; import flash.display.Bitmap; import flash.display.Loader; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageQuality; import flash.display.StageScaleMode; import flash.events.Event; import flash.net.URLRequest; Next we initialize the variables. Interaction

Labs Hide the progress bar forever? Yes No Learn to create your first game Making games is easy! Well, okay, maybe it's actually kind of hard, but starting out is easy at least! Especially when you have Kongregate's shootorials (shooting tutorials) to guide you through the process. Check out the link below to play through the game you can learn to build yourself. Play 'Shoot!' If you'd like to discuss the shootorials with other Kongregate members, join the Kongregate Labs discussion on our forums. Shootorials Ready to remix 'Shoot!' Shootorial 0: Flash! This beginner flash game programming tutorial covers the basics of downloading the free trial version of Adobe Flash CS3, as well as covering some of the fundamentals of using Flash as a game making tool. Shootorial 2: Scrolling Background Every game hero needs a world to defend or conquer. Shootorial 3: Missiles The hero needs to fire missiles in order to stop the invading minions. Shootorial 5: Collision Detection Shoot!

Simple Android Ball Game Download source - 5.53 MB Introduction This is a tutorial for developing a Ball Game in Android OS. It will introduce you to developing Android games using AndEngine (free Android 2D open source game engine). To understand this tutorial, you will need to have some basic knowledge about AndEngine and programming in Java. The Game It's a classic game idea implemented in a modern way. What You Need to Start? To start developing your own Android games, you need SDK and game engine (it will make your life way easier!). Let's Do Some Coding! Let's see what is hiding in the code! First, we will take a short tour in the main class. GameLogicController is the base class in our game, BaseGameActivity is the base class in AndEngine and IAccelerometerListener is the interface used to get data from your mobile phone accelerometer sensor. Method onLoadEngine creates a new game engine. Here, you can see four very important things. Sprite is just graphic on the scene. The last described class is Player.

I help people make Flash games — Michael James Williams Adding an image to a QR Code We have received quite a few questions on how to add an image or logo to a QR Code. So, I thought I would take the time and create a step-by-step process on how I add an image to a QR Code. I will start off by letting you know that even if you follow the steps below, the most important thing to do when adding an image to a QR Code is to TEST, TEST, TEST! Step 1: (Plug alert!) Step 2: Open up your QR Code image in an image editing program such as Photoshop. Step 3: Now that your QR Code is in Photoshop, you need to get your image/logo and place that image on a new layer. Step 4: Drag your image/logo on top of your QR Code like the image below. Note: Your image/logo will need a little white space around it. Step 5: Resizing your image/logo in the QR Code. (My QR Code worked when my image was this size.) So that is how you place an image/logo onto a QR Code. Below are a few important tips to stay away from when adding an image/logo to a QR Code: You can NOT cover the 3 large square corners.

Create ‘burning paper’ transition on your image - Cool Flash Effect Tutorials! Summary In this tutorial you will learn how to create a Bonanza like effect, where your image burns away. Here the final result: Requirements Flash 8, Flash CS3 or Flash CS4. Note: The screenshot in this tutorial is made in Flash CS3. Step 1 – Install the effect component Download the Burning Paper Effect here. Step 2 – Create Image MovieClip Import an image [press Ctrl-R] or “File” -> “Import” -> “Import on Stage…”. Select this image and convert it into a Movieclip [press F8] or right click on the MovieClip -> “Convert to Symbol…”. Set the instance name of the Movieclip. Step 3 – Apply the effect to a Movieclip and set parameter Drag the component onto the Movieclip. Open the component inspector panel Windows -> “Component Inspector”. Note: These settings are only applied to this one instance of the effect component. Step 4 – Export Export the Movie Command -> “Test Movie” [or press Ctrl-ENTER] and see the result. Step 5 – Play! Download Click here to download the fla of this tutorial.

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