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The Makings of Maker Spaces, Part 1: Space for Creation, Not Just Consumption

The Makings of Maker Spaces, Part 1: Space for Creation, Not Just Consumption
Maker spaces in libraries are the latest step in the evolving debate over what public libraries’ core mission is or should be. From collecting in an era of scarce resources to curation in an era of overabundant ones, some libraries are moving to incorporate cocreation: providing the tools to help patrons produce their own works of art or information and sometimes also collecting the results to share with other members of the ­community. Maker spaces promote learning through play; have the potential to demystify science, math, technology, and engineering; and encourage women and under­represented minorities to seek careers in those fields. They also tie in to the growing trend of indie artists in every medium—including books—who are bypassing traditional gatekeepers, taking advantage of new tools to produce professionally polished products, and going direct to the web to seek an audience. Libraries around the United States offer tools for patrons to learn by doingBy Lauren Britton R.

http://www.thedigitalshift.com/2012/10/public-services/the-makings-of-maker-spaces-part-1-space-for-creation-not-just-consumption/

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Situating Makerspaces in Schools - Hybrid Pedagogy America’s obsession with STEM is dangerous, Fareed Zakaria warns us, and our hunch is that most readers of Hybrid Pedagogy would tend to agree. We, Colin and Josh, certainly do. But the conversation that typically follows that headline rarely seems productive: a turf war for institutional priority and students’ time drawn on traditional disciplinary lines. Even when STEM advocates throw a bone to the value of creativity by adding “A” for Arts (making “STEAM”), the pendulum still swings, and the conversation never seems to advance. The Makings of Maker Spaces, Part 2: Espress Yourself Espresso Book Machines tie self-publishing to Maker culture In his presentation at the 2012 Computers in Libraries conference, Fiacre O’Duinn defined Maker culture as “learning through hands-on creation; a combination of technology, art, and citizen science; and a sharing of results and, often, process.” Whether its via 3-D printers, microcontrollers, knitting, or gardening, Makers want to shape everyday objects to be reflections of themselves, not have their identities be made up of the objects they use.

The Makings of Maker Spaces, Part 3: A Fabulous Home for Cocreation The Fab Lab helps Fayetteville users build and play Over the past year , the Fayetteville Free Library (FFL) has enjoyed the successful rollout of its Fabulous Laboratory (Fab Lab), a Maker space that resulted from the library’s commitment to community engagement and innovation. During this time, the library’s staff have been honored to speak about the Fab Lab and to explain not only its success but also the variety of challenges and assumptions that most libraries will face when developing a similar space. One of the most important contributing factors to FFL’s success is its culture of innovation that requires the team to think beyond the limitations of the past and to imagine a new vision for the community. As part of this culture, FFL has developed a staffing model that takes advantage of our close proximity to Syracuse University’s iSchool, one of the most renowned library and information science schools in our nation.

A Librarian's Guide to Makerspaces: 16 Resources "There were more than 135 million adult makers, more than half of the total adult population in America, in 2015." What is a makerspace? You’ve no doubt been hearing that word more than a few times over the past several years. Makerspaces, also called hackerspaces, hackspaces, and fablabs, are collaborative spaces where people gather to get creative with DIY projects, invent new ones, and share ideas. Since the first official makerspace convened six years ago in a library in upstate New York, libraries have remained an ideal setting for makerspace events across the country.

PIXIO — Magnetic Construction Set In The Pixel Art Style by PIXIO For this purpose, we chose the ideal shape — a cube, like a pixel in the digital world. At the same time, this is the most fundamental form and absolutely symmetrical volume object with an equal number of faces. It is perfect both mathematically and aesthetically. As connectors, we decided to use powerful magnets so that we could connect the blocks on any side. Lewisville Public Library The Hive, Lewisville Public Library's makerspace, is home to innovation and creativity. The Hive features two 3D printers, a laser cutter, a Carvey CNC milling machine, two sewing machines, a serger and an embroidery machine. Two Design Computers in The Hive feature specialized design software for creating and preparing projects to be run on the equipment in the makerspace. Software available on the Design Computers includes: A collaboration space is also included in The Hive, featuring mobile tables, chairs, and whiteboard which allow users to alter the workspace to fit their needs. The Hive is:

School Libraries and Makerspaces: Can They Coexist? More and more schools are coming to value maker education and exploring ways to create makerspaces in their schools. Many schools are discussing how they might utilize their library to facilitate this. As my school has increased our commitment to constructionist learning and maker education over the last few years, we have done so in close collaboration with our school library. In exploring the relationship between the school library and school makerspace, it's not difficult to see why conversations about the growth of makerspaces are often tied to the conversation about the future of libraries. Both makerspaces and libraries are constructivist learning spaces that share a number of common goals, while approaching them in different ways and through very different material resources.

27 Makerspace Materials & Supplies - Makerspaces.com Free Supply List (PDF) – 100+ Makerspace Materials and Supplies What makerspace materials and supplies should you buy or stock for your hands-on learning lab? There are a lot of options out there to choose from and it can be confusing when you’re first starting out as a maker educator. Instead of just spending money randomly on items you think you will need, it’s always a great idea to work backwards first. You need to make a list of your goals for your makerspace and then define some of the projects you want to do in your makerspace. Creating School Library Makerspaces While there is no clear, single definition to the term makerspaces (Burke, 2013; Fontichiaro, as cited in Bell, 2015), there are commonalities existing in terms of features, functions, goals and activities that makerspaces provide. A makerspace is a place where people gather as communities to be innovative, create and collaborate, to share knowledge, tools and resources (Britton, 2012). Makerspaces have transpired from the maker movement which has been popularised by Make magazine and Maker Faire founder Dale Dougherty. These creative spaces emphasise the ‘do-it-yourself’ philosophy while promoting a richer engagement and curiosity within the Science, Technology, Engineering, Arts and Maths (STEAM) disciplines (Dougherty, 2013) and encourages students to pursue careers in these fields, but also to create their own jobs and industries (Peppler and Bender, 2013) that may not exist yet in a rapidly changing information and technological world.

Robotic story about UTA Research As we walked down to the University of Texas at Arlington theater from Julienne Greer’s office, the assistant professor of theatre arts: social robotics and performance, had to cradle her robot, NAO, like a sleeping toddler. The robot’s arms slumped against her body, making it difficult for her to pull her keys out of her pocket. She dropped them, joking about its toddler qualities.

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