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Sparth > Concept design & visual development

Sparth > Concept design & visual development
Sparth (nicolas bouvier) has been an active artistic director and concept designer in the gaming industry since 1996. Born in France, he now lives in Seattle, Washington, working for Microsoft.Having had the privilege of travelling extensively at an early age to such places as far afield as the USA, Singapore, China, France and Europe, he was influenced greatly by the various cultures, and he enjoyed observing people and making notes of all these tiny details of life that he was witnessing. The varied influences are largely responsible for his multiple creative passions, which range from space, to buildings, to robotics and beyond. There are no limits to his creativity when it comes to translating forms and concepts. One of his greatest passion remains contemporary architecture, of which he applies principles in his own art, with an experimental and original approach.

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Downloads « Shaddy Safadi Digital Painting DREAM TEAM – 2! The TWELVE brushes to rule them all for digital painting. Most of these brushes have been taken (read stolen) from great artists like Jamie Jones. and then tweaked and adjusted over the years. They are designed to be multi-purpose brushes that FEEL like many of the natural elements you will come across while painting without being cutout stamps of them. Each brush has been vetted over the years, not just for its one time handiness, but because it returns to the top of the set again and again. katsuyoshi koya Today is not exactly a translation, but it does have to do with the Fire Emblem 25th Anniversary book. The book features five special illustrations that have Marth, Sigurd, Eliwood, Ike, and Lucina, each drawn by the same character artists in charge of their respective games. You may view them on the book’s compilation post here, but I wanted to make individual pages for each one, too. So, today, I provide Katsuyoshi Koya (character designer in Mystery of the Emblem and Genealogy of the Holy War)’s artwork of Sigurd.

Tribal Frog by Paul Braddock Meet the Artist: Paul Braddock With over 12 years experience in the feature film VFX and animation Industry, Paul has always had a passion for creating. Difficult to categorize, Paul's creative interests span multiple genres and styles, from creatures to machines, from toys to jewelry. With the rise of 3D printing, Paul can now explore and share his work on a whole new level. Paul lives in Sydney with his wife, Skye, and Chihuahua, Willis.

Darksiders II Concept Art by Avery Coleman Concept artist Avery Coleman has released some concept art he created for Darksiders II while working at Vigil Games. Avery worked directly under Joe Madureira and Brian Jones creating a variety of key creature, character, props and equipment designs. Link: averycolemanart.blogspot.com The following are collaborations with artist Joe Madureira. All images used with permission by the artist. © THQ and Vigil Games.

Paperpokés - Pokémon Papercraft: BLASTOISE 009 / BLASTOISE - Pokémon PapercraftName: Blastoise Type: Water Species: Shellfish Pokémon Height: 1.6 m (5'03") Weight: 85.5 kg (188.5 lbs.) Interesting Facts: Blastoise is a large, bipedal, blue tortoise-like Pokémon with a tough brown shell and two powerful water cannons, which are like steel in appearance, that jut out of the top sides of its shell. The cannons can be withdrawn inside the shell, or rotated to point backwards; this enables Blastoise to commence jet assisted rams. THE PAPER MODEL Height: 15.9 cm/ 6.3 in Width: 22.2 cm/ 8.7 in Depth: 23.5 cm/ 9.3 in Pages: 7 Pieces: 55 Level: Medium Designer: Brandon Photo: LuIS NOTES: This one is moderately easy, just follow the numbers and included instructions. Download: A4 / Letter

Blog — Paul Braddock I wanted a new project to put the Ultimaker2 through it's paces, and try a few techniques to part the model up for molding and casting resin pieces. There's a number of other reasons why cutting up models into smaller parts is a good idea, such as, prints often fail for one reason or another, so if you're only printing parts at a time, it's not such a huge setback if one fails. Another reason is that the size of your model is not limited to your build envelope.

The Lantern Factory Hello the intertubes! sorry for the brief lapse of promised content! Today I wanted to share the Scribe! My brief for the character was a fat fat corrupted angel who had sat on his angelic throne for eons recording the histories of heaven. He needed to come across as a villain, but also to convey a sense of helplessness when his boss fight was over. Danny Santos II - Professional Photographer in Singapore When I’m out on the streets, I often encounter faces that make me look twice; faces that stand out in the crowd without trying; faces that are out of the ordinary. They range from the exquisitely beautiful to the strangely wonderful. I started to approach these strangers for permission to take a photo of them. Some said no, but most said yes. After taking their portrait, I’d say ‘thank you’ and walk on along.

Daily Mobile UI Design Inspiration #337 Are you a UI/UX designer? You are looking for some serious inspiration to inspire you for next project? You are in the correct place. Here we are showcasing the best mobile UI design for your inspiration on a daily basis. We have a team of experts to make sure that what we are showcasing is the best designs out there. Michał Dziekan Illustration Illustrator and character designer Michal Dziekan was born and raised in small town in south-western Poland. He moved to city Wroclaw where he attended Architecture on University of Technology. After three years he left school and moved to Warsaw to work in post production studio Platige Image as a concept artist and matte painter. He stayed in Platige Image from 2007 to 2011, where working on animated commercials and films he got opportunity to gain experience in such fields as vfx compositing, motion graphics animation, animation direction and directing. During that time he was developing as an illustrator and character designer.

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