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What's TWINE? Twine is a program that lets you generate interactive stories that are kind of like Choose Your Own Adventure Books. Why is Twine so wonderful? Twine was created by Chris Klimas. You can download it here. Some people have told me the Mac version is buggy - some people have told me it isn't! The first passage in your story is called "Start." A passage is the equivalent of a page in a Choose Your Own Adventure book, but it can be as long or short as you like. RADICAL. The text to the left of the | bar (same key as the backslash, which on my keyboard is between BACKSPACE and ENTER) is what the player sees. Now your passage has an exclamation point in the corner. If you gave it the same passage name you wrote in the link, there'll be an arrow pointing from the first passage to the second passage. If you go back to the first passage and add ANOTHER link to ANOTHER passage, now you've got a branching story! Or at least, she will when you publish the story. The Temple by Luna

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Writing Interactive Fiction With Twine (Melissa Ford) A curious and fascinating thing about Melissa Ford’s Writing Interactive Fiction with Twine is how it combines hypertext craft advice and Twine syntax tutorials with design expectations largely derived from parser-based interactive fiction. This is a 400 page book about Twine fiction whose index lists Anna Anthropy once (in a passage discussing how she did geographical description in one of her games) and Porpentine never — though it does refer, without attribution, to the tiny Twine jam Porpentine ran. Steve Meretzky and Brian Moriarty appear, but not Michael Lutz or Tom McHenry or A. DeNiro or Caelyn Sandel or Dietrich Squinkifer, nor Michael Joyce or Shelley Jackson or other luminaries from the literary hypertext tradition either.

Creatavist Storytelling without limits. Whitey Bulger WBUR Boston Issue 9 | May 2013from Rhetoric for Carpenters (proverbs) by Toby Altman“Father’s Day” by Bobby Fischer“The Beast Deer” by Cassandra de Alba“[What Happens in this Town Stays in this Town]” by Katie Byrum“If You Never Get to Mendocino County” by Matthew Wade Jordanfrom Rhetoric for Carpenters (proverbs)Toby Altman(a) Do not allow insult:language should be a thimbleto shield your brother’s thumb.(b) Do not tell your firstbornthe story of Isaac:you just never know.(c) Do not let yourself speakabout the unknowable.

Orange Candy from Temptation Candy Orange candy is how I met my beautiful husband, the love of my life. When I was in college, all my friends knew that I loved orange candy and they would always save some for me – Orange Tootsie Pops, Orange Jelly Belly beans, Orange Skittles, and more. It was a running joke all through school that I would go crazy if I didn’t have my daily dose of orange candy. Anyway, one year we all decided to head down to Daytona Beach for spring break.

Twine, the Video-Game Technology for All Photo Perhaps the most surprising thing about “GamerGate,” the culture war that continues to rage within the world of video games, is the game that touched it off. Depression Quest, created by the developers Zoe Quinn, Patrick Lindsey and Isaac Schankler, isn’t what most people think of as a video game at all. For starters, it isn’t very fun. Its real value is as an educational tool, or an exercise in empathy. Aside from occasional fuzzy Polaroid pictures that appear at the top of the screen, Depression Quest is a purely text-based game that proceeds from screen to screen through simple hyperlinks, inviting players to step into the shoes of a person suffering from clinical depression.

Creating Interactive Choose Your Own (Google) Adventure Stories A fond childhood memory of mine was going to the library once a week to check out some of my favorite types of books – the Choose Your Own Adventure series. They were created by Edward Packard and were very popular in the 1980s and 1990s. While the books are less popular today, the legend lives on in digital formats that are always appealing to students. Here is how to create some interactive stories of your own using Google Apps. Forms Recently I saw a great example from a fellow Google Apps for Education Certified Trainer, Michelle Anderson., Source If you want more facts, follow Ultrafacts Source If you want more facts, follow Ultrafacts Posted 5 days ago 113,744 notes Reblog This

Digital Gaming and Language Learning: Autonomy and Community Volume 18 Number 2 Abstract Digital Gaming and Language Learning: Autonomy and Community Alice Chik, City University of Hong Kong The relationship between digital game play and second language (L2) learning is a particularly tricky issue in East Asia.

Marissa Mayer's 9 Principles of Innovation "There are two different types of programmers. Some like to code for months or even years, and hope they will have built the perfect product. That's castle building. Companies work this way, too. Secret Agent Cinder 3 of 3 people found the following review helpful: A neat reimagining, September 12, 2015Secret Agent Cinder recasts the classic heroine as a spy infiltrating the ball in a stealth mission. Accompanying are nicely drawn comics that take the place of elaborate descriptions. Some text is provided, but is spare and utilitarian. This game has a lot of neat tricks and does more with the images to supply necessary information than normal illustrated stories do.

Walking Corpse Syndrome Walking corpse syndrome (cotard’s syndrome) is a rare mental disorder in which a person believes that they are dead. For example, a British man, Graham woke up nine years ago convinced he was no longer alive although he was still breathing. Doctors diagnosed him with cotard’s syndrome, but Graham did not believe them. He insisted that he was dead. The unusual condition emerged after Graham, who suffered from severe depression, tried to commit suicide by taking an electrical appliance with him into the bath.

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