background preloader

The Future of Education: Epic 2020

The Future of Education: Epic 2020

http://www.youtube.com/watch?v=5gU3FjxY2uQ

Google self-driving car has no steering wheel or brake If you're uneasy at the idea of riding in a vehicle that drives itself, just wait till you see Google's new car. It has no gas pedal, no brake and no steering wheel. Google has been demonstrating its driverless technology for several years by retrofitting Toyotas, Lexuses and other cars with cameras and sensors. How 3-D Printing Will Change Education Also known as rapid prototyping, 3-D printing is a technology that allows users to create three-dimensional physical products from a digital file. Each product is created one layer at a time, using an inkjet-like process that sprays a bonding agent onto a very thin layer of fixable powder. The bonding agent can be applied very accurately to build an object from the bottom up, layer by layer. The process even accommodates moving parts within the object. Using different powders and bonding agents, color can be applied, and prototype parts can be rendered in plastic, resin, or metal. In fact, this technology is commonly used in manufacturing to build prototypes of almost any object (scaled to fit the printer, of course)—models, plastic and metal parts, or any object that can be described in three dimensions.

Wearable Technology: will education look very different in the future? Wearable technology certainly seems to be gaining ground with many getting very excited about the variety of devices coming on the market. Whether it's a smart wrist watch, e.g. the Samsung Gear, smart glasses, e.g. Google Glass, or a device that turns your palm into a touch screen, e.g. the Fin, they are creating one of the fastest growing markets in 2014 with predicted growth according to the IDC study, Worldwide Wearable Computing Device 2014-2018 Forecast and Analysis, of 78.4%. Those using these devices at the moment would certainly call themselves early adopters, but with IDC predicting 19 million units being shipped this year their use is becoming much wider than with just the early adopters. Healthcare, entertainment, industry and the military are just a few of the sectors that are using wearable technology and to find out more about the current and future outlook of their use in these sectors the IHS Wearable Technology report is an interesting read.

3D Printers in Education Why have 3D printers in the classroom? It is evident that 3D Printing has a place in the classroom and will continue to have a significant impact in education. The question one needs to ask, is how does one determine which printer is best suited to learning and teaching. Four Ways Schools Will Be Different in 10 Years Over the course of the last several hundred years, very little has changed with respect to schools. Sure, there have been minor tweaks like the switch from blackboards to dry erase boards, and the addition of computers and projectors. Today, however, we find ourselves on the precipice of several seismic shifts in education that will completely transform the way teachers educate and the way children experience the classroom. Here are EdWorld’s best predictions regarding ways in which schools are likely to be dramatically different 10 years from now: #4. Handwriting Will All But Disappear – This may mean the death of the familiar triple-lined paper we all remember from our youths—the kind with the dotted line down the middle to practice making letters.

Documentary 'Print the Legend' Goes Inside the World of 3D Printing The genesis of and challenges to the 3D-printing revolution are subjects that take center stage in a new documentary called Print the Legend. From directors Clay Tweel and Luis Lopez (Freakonomics), the film sets out to act as a "'time capsule' of a nascent industry," Tweel told Mashable. "The result is both a look inside a compelling new technology, and hopefully, a story about the challenges of growing any type of business, and facing the moral dilemmas our marketplace presents." That it is. The 90-minute Netflix Original documentary delves headfirst into major issues facing the 3D-printing industry, including 3D printed-guns, which is addressed in the above clip.

The Inside-Out School: A 21st Century Learning Model The Inside-Out School: A 21st Century Learning Model by Terry Heick As a follow-up to our 9 Characteristics of 21st Century Learning we developed in 2009, we have developed an updated framework, The Inside-Out Learning Model. 9 Characteristics Of 21st Century Learning The label of “21st Century learning” is vague, and is an idea that we here at TeachThought like to take a swing at as often as possible, including: –weighing the magic of technology with its incredible cost and complexity –underscoring the potential for well thought-out instructional design –considering the considerable potential of social media platforms against its apparent divergence from academic learning

Is Google Making Us Stupid? Illustration by Guy Billout "Dave, stop. Stop, will you? Stop, Dave. Top 10 emerging technologies for 2014 Technology has become perhaps the greatest agent of change in the modern world. While never without risk, positive technological breakthroughs promise innovative solutions to the most pressing global challenges of our time, from resource scarcity to global environmental change. However, a lack of appropriate investment, outdated regulatory frameworks and gaps in public understanding prevent many promising technologies from achieving their potential. The World Economic Forum’s Global Agenda Council on Emerging Technologies identifies recent key trends in technological change in its annual list of Top 10 Emerging Technologies.

7 Ed Tech Trends to Watch in 2014 Technology trends in both higher ed and K-12 classrooms continue to evolve and transform traditional learning environments. New learning analytics, mobile devices, open online learning, and 3D printers are some of the many Educational technology trends to be on the lookout for in 2014. Here’s a detailed discussion. 1) 3D Printing 3D Printers which enable makers to create whatever they can imagine and design have exploded into mainstream culture over the past year. Libraries are creating DIY makerspaces and providing these new tools of production to their communities along with opportunities for skill-building in math and engineering which are required to design 3D objects.

Related:  sorozco