iPad GUI PSD Now that Apple has officially released the iPad we want to start designing for it. While Apple’s interface builder is great, it doesn’t really allow us to create custom UI elements on the fly. We decided to take a page from our iPhone GUI PSD and create one for the iPad. The PSD was constructed using vectors, so it’s fully editable and scalable. It’s 1.0 so I’m sure we’ll notice missing elements as we begin to use it. If you like it or use it, help us out by retweeting it.
Free PSD Files: 50+ Must Have Photoshop Files For Designers Welcome to day 2 of freebie week on Designrfix. Today we have assembled a stunning collection of some of the most creative Photoshop PSD files from around the Web. So if you are in search of some really cool free PSD files for your latest project, this post is not to be missed. Feel free to download and use them in your next design. Hope you like them and tune in tomorrow for the next installment of freebies! Want more articles from Freebie Week? 40 Free Well Designed Social Networking Icons Incoming Call Twitter Interface Mini vCard Custom Music Player Music Player Navigation Transparent UI Kit Shiny Blue UI [PSD] Round Progress Meter Yellow Counter Ticket Coupon Sale Tag Psd Free Flyer Template Label PSD Template Badge PSD Template Set Social Media Postage Stamps Pretty Twitter Badge Detailed Price Tag 3D iPhone 5 Psd Vector Mockup v2 3D View iPhone 5 Psd Vector Mockup iPad Mini Psd Vector Mockup 13-inch Apple MacBook Air (PSD) Psd Woody Text Effect Psd Candy Text Effect Psd Snow Text Effect Ribbon Tags Knob
« Hannu's Plaza » Doing gravity right Now you may be thinking: "baah, I know how to do gravity.." but there's a big flaw in the commonly used Euler's method to handle the gravity (or other forces). Even all the Quake games have this problem. Then what is it? If you have more frames per second in Quake, your player will run faster and jump higher. There are some places in Quake where you can't jump high enough if you don't have enough frames per second. Sounds odd, right? Most of the programmers do the gravity something like this: velocity = velocity + gravity*delta_time position = position + velocity*delta_time The algorithm above is ok but when delta_time changes or delta_time is too high, it causes many unwanted problems. velocity = velocity + gravity*delta_time/2 position = position + velocity*delta_time velocity = velocity + gravity*delta_time/2 That's it.. but you need proof, right? But what the bad algorithm actually does is shown in the picture on right. Here is how the new algorithm handles the integration:
Beyond Bootstrap and Foundation: Frameworks You've Never Heard Of Front-end frameworks like Twitter bootstrap, Foundation by ZURB and others are great for creating beautiful, responsive, cross-browser friendly web sites quickly and easily without the need to learn a lot of code or best practices. While Bootstrap and Foundation are two of the more well-known front-end frameworks, there are other great frameworks available that many of you probably haven’t heard of. In this article I’m going to list some of these so you can consider giving them a try. Semantic UI Semantic UI is a really nice user interface kit that uses LESS. Components offered by Semantic UI include button, divider, icon, image, label, reveal, segment and lots more. Other features of the framework include the ability to add a ‘disabled’ state on images, and icons that can be formatted with different colors and sizes. Semantic UI comes with tons of features (elements, collections, modules, behavior, etc.), many of which are unique to it. Semantic UI Frameworks and Packages Ionic UIkit Brick
iOS 6 GUI PSD (iPhone 5) Of all the iOS GUI Photoshop documents we’ve created over the past 4 or 5 years the one for the iPhone is by far the most popular. We take these things pretty seriously because we use them on a daily basis ourselves. This version, iOS 6 for iPhone 5, is a bit different than previous versions. Those of you who have downloaded and used these files have probably noticed they’ve become quite bloated. As fast as our computers are today, they still get pretty sluggish when working in a document that contains tens of millions of pixels with hundreds of shape layers. This time around we focussed on making the file a bit more usable. We get asked a lot why it’s free. We hope you like it. Download PSD (iPhone 5)
Semantic Versioning 2.0.0-rc.2 Skeleton: Beautiful Boilerplate for Responsive, Mobile-Friendly Development Design Principles These design principles were developed by and for the Android User Experience Team to keep users' best interests in mind. For Android developers and designers, they continue to underlie the more detailed design guidelines for different types of devices. Consider these principles as you apply your own creativity and design thinking. Deviate with purpose. Enchant Me Delight me in surprising ways A beautiful surface, a carefully-placed animation, or a well-timed sound effect is a joy to experience. Real objects are more fun than buttons and menus Allow people to directly touch and manipulate objects in your app. Let me make it mine People love to add personal touches because it helps them feel at home and in control. Get to know me Learn peoples' preferences over time. Simplify My Life Keep it brief Use short phrases with simple words. Pictures are faster than words Consider using pictures to explain ideas. Decide for me but let me have the final say Only show what I need when I need it
Recently I worked with Art Processors to create... - German for black Recently I worked with Art Processors to create the “Replay” feature for The State Library of New South Wales’ “Curio” — Essentially, you get to see which exhibits you viewed at the gallery after you’ve left (you’re geotagged through the building as you explore). One particular part of this build proved difficult, I thought it may be worth sharing — The polygonally (is that a word?) masked images: To get this effect to work on webkit browsers, I was able to use the proprietary webkit feature: -webkit-mask-image, with an SVG polygon image. In Firefox (or browsers that actually handle SVG well) — I hand modified the SVG polygon image, adding a clipPath that also contained a copy of the original polygon. I also added some IDs so that the clipPath and original polygon could be referenced separately, then it was just a matter of changing the CSS so webkit would reference the polygon and Firefox would use the clipPath.
Columnal | A responsive CSS grid system helping desktop and mobile browsers play nicely together. Responsive Design : comment optimiser la navigation multi-canal [infographie] Aujourd’hui, le Responsive Web Design devient de plus en plus incontournable pour les grands sites internet de ce monde (et pour tous, même). La navigation se déportant progressivement de l’ordinateur familial au laptop, puis au smartphone en passant par la tablette de style iPad, il est clair que la taille de l’affichage n’est plus aussi homogène qu’il y a 10 ans. Il faut donc s’adapter. L’agence française Splio (via frenchweb) publie une infographie sur le sujet en fournissant 10 conseils à mettre en pratique en Responsive Design. Ne manquez pas non plus d’aller faire un tour sur le site Mediaqueri.es pour voir de nombreux exemples concrets. À Propos de l'Auteur Vincent