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Les transitions et animations CSS

Les transitions et animations CSS
Introduction Depuis toujours, les concepteurs web ont tenté de styler et de dynamiser des pages HTML terriblement monotones. À la fin des années 90, un simple effet de survol ne peut pas être réalisé facilement : l’utilisation de JavaScript est inévitable, mais impose de connaître la programmation. L’arrivée des pseudo-classes dynamiques au sein de CSS (:hover, :focus, :active…) a alors facilité l’opération et permis de s’affranchir de scripts souvent lourds. Plus tard, lorsque que la mode était aux ombres portées et aux coins arrondis, les techniques passaient par la surcharge du balisage HTML et la création d’images étirables, ce qui nuisait considérablement à la sémantique et à l’accessibilité (si toutes les précautions n’étaient pas prises). Aujourd’hui, avec CSS3 et les propriétés box-shadow et border-radius, ces effets sont facilement réalisables et les anciennes techniques sont fortement déconseillées. Transitions CSS ;Animations CSS ;Transformations CSS. Les transitions Conclusion

Mattrunks - Formations vidéos créatives sur le Motion Design Home « Unfold Unfold is a small independent digital agency,established in Oslo, Norway. In the intersection of technology and design we develop useful, compelling and engaging interactive experiences across all digital platforms. We work on a large variety of projects including applications, sites, games, digital installations and campaigns. Aware of the overwhelming amount of information surrounding us, we aim to speak a clean, clear and meaningful message. While we are working on our new site, you can view our portfolio on Behance. Title Managing Director/Account Director Email egil@unfold.no Phone Egil has nearly 10 years of experience in digital communications, working on large-scale conceptual projects for some of Norway’s major brands. Account Director joachim@unfold.no Joachim has 7 years experience at Omnicom Media Group and Apt, with digital responsibility for several of the biggest brands in Norway. Senior Developer daniel@unfold.no Daniel has been passionate about technology since he was 12 years old.

The Beatles™: Rock Band™ Let's Do This 七點半的太空人 The Ark Experience | Noah Official Movie Site | March 28, 2014 The Ark on the official movie site for Noah, starring Russell Crowe. Page not Found Error 404 Go back Ark Experience Please rotate your device to landscape Loaded: 0% Progress: 0% Why We Make - Code and Theory Why we make Our philosophy. The things we make Body of work and case studies. Says a lot Media and mentions. Brand and Product This is Code and Theory Ideas and Technology Many See Them As Separate But we see them as 2 sides of the same coin We define "Product" as anything that is the business itself Products that focus on Utility And Content Products across all platforms Brand Design is fundamentally about Storytelling ...from the Useful to Delightful ...and the Informative to Entertaining So we work across the entire Ecosystem Crafting a system of Interactions From making products to marketing them Two specialized teams. That’s what we do, but Why? We want to be limited only by our own creativity We Love Blowing Things Up. And Building Them Back Up. We LoveDesign Now see the things We Make Search Results Search

Michelle Lana Illustration and Design Mili Kuo - Interaction Designer / Developer Markgia by sansonydalila Le Manoir Magique, une aventure au cinéma le 25 décembre 2013 Intacto 2013 FLAT DESIGN vs REALISM Creative Solutions PULP Virtual Ecrãs 3D auto-estereoscópicos para visualização de conteúdos digitais em 3D sem utilização de óculos, com alta qualidade e percepção tridimensional de resolução elevada. Apresenta um enorme potencial, tanto para a publicidade digital e entretenimento, como para a ciência, educação e indústria em geral. Os ecrãs auto-estereoscópicos , são monitores especiais que permitem a visualização de diversos conteúdos (objectos, animações, imagens, vídeos e publicidade), no espaço tridimensional. Este resultado é proporcionado, entre outras coisas, pela aplicação de tecnologias e elementos ópticos (designados por barreira parallax ou painéis de lente lenticular), que asseguram que cada olho do espectador, visualiza perspectivas ligeiramente diferentes. A tecnologia auto-estereoscópicos é multi-view; Cinco perspectivas diferentes são projectadas no ecrã.

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