background preloader

Educating the Net Generation

Educating the Net Generation
The Net Generation has grown up with information technology. The aptitudes, attitudes, expectations, and learning styles of Net Gen students reflect the environment in which they were raised—one that is decidedly different from that which existed when faculty and administrators were growing up. This collection explores the Net Gen and the implications for institutions in areas such as teaching, service, learning space design, faculty development, and curriculum. Contributions by educators and students are included. The printed book is available through Amazon.com. Diana G. Please Note: This PDF contains the entire book with embedded hyperlinks of URLs, endnotes, and index terms, plus bookmarks to all chapters and sections. Table of Contents 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. Index Copyright Information Authors retain the copyright to their intellectual content, with EDUCAUSE owning the copyright to the collected publication.

http://www.educause.edu/research-and-publications/books/educating-net-generation

Related:  Week 1- H800 begins here

Monitor: The net generation, unplugged Totally different from previous generations—or just younger? THEY are variously known as the Net Generation, Millennials, Generation Y or Digital Natives. But whatever you call this group of young people—roughly, those born between 1980 and 2000—there is a widespread consensus among educators, marketers and policymakers that digital technologies have given rise to a new generation of students, consumers, and citizens who see the world in a different way. Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless (EDUCAUSE Review) © 2006 Richard Van Eck EDUCAUSE Review, vol. 41, no. 2 (March/April 2006): 16–30. Richard Van Eck Richard Van Eck is Associate Professor at the University of North Dakota, where he has been the graduate director of the Instructional Design & Technology graduate program since 2004. He began his study of games with his dissertation in 1999 and has taught a graduate course in games and learning every year since 2001.

75 Tips to Reduce eLearning Costs June 17, 2011 Contributing Editor, Patti Shank, Ph.D. In this complimentary eBook, eLearning Guild members reveal imaginative ways to cut eLearning costs, and share insights on how to optimize your resources to get the job done more efficiently and effectively, without sacrificing quality. Despite The Internet, Google Generation Lacks Analytical Skills A study conducted by the University College London found that young people lack analytical skills necessary to assess the information they find on the Internet While the so-called "Google Generation" grew up with the Internet, having a sizable chunk of the world's information at their fingertips has failed to make them better thinkers, according to a university study. Young people born after 1993 are certainly familiar with computers and the Web and use both with ease, but a study conducted by the University College London found that they lacked the critical and analytical skills necessary to assess the information they found mostly through search engines.

www.papert.org/articles/Doeseasydoit.html Does Easy Do It? Children, Games, and Learning By Seymour Papert 98 Tips for Selecting and Working with e-Learning Service Providers June 23, 2009 Contributing Editor, Marcia Conner Thinking broadly, leveraging our resources and cultivating strong networks make sound business sense. Fortunately many e-Learning professional services providers have stepped up to become more like trusted business partners than shortsighted vendors of years past. In this eBook we discuss how we can work best together, identifying what should be done inhouse or where outsourcing would be more economical, and how a team approach can align the brainpower of widely diverse groups, often across the miles. In this eBook you will find: 54 Tips for Selecting e-Learning Service Providers44 Tips for Working Successfully with e-Learning Service ProvidersImprove Outsourced e-Learning Quality with Consistent Standards by Evelyn Jackson (re-print from Learning Solutions eMagazine)

'Google Generation' is a myth says research A report commissioned by Jisc and the British Library counters the common assumption that the ‘Google Generation’ – young people born or brought up in the Internet age – is the most adept at using the web. The report by the CIBER research team at University College London claims that, although young people demonstrate an ease and familiarity with computers, they rely on the most basic search tools and do not possess the critical and analytical skills to assess the information that they find on the web. Information Behaviour of the Researcher of the Future also shows that research-behaviour traits that are commonly associated with younger users – impatience in search and navigation and zero tolerance for any delay in satisfying their information needs – are now the norm for all age-groups, from younger pupils and undergraduates through to professors. The findings also send a stark message to government - that young people are dangerously lacking information skills.

New App Awards Experience Points And Loot For Doing Homework Doing homework, washing dishes, and making lesson plans is, well, kinda boring. But what if you got experience points and loot for doing these mundane tasks? That’s the idea behind Epic Win, a new to-do list app that rewards players within its RPG-like design. It’s essentially a social to-do list. Developed by Rexbox Productions , Epic Win takes elements from popular RPG games such as quests, loot, stats and experience. The app is not yet released but will be soon. 58 Tips for Breakthrough eLearning Instructional Design April 5, 2012 Contributing Editor, Chris Benz Instructional Design (ID) is — or at least should be — the foundation for effective eLearning. Whether you are new to ID or have been designing eLearning for a while, it’s easy to get stuck in certain ways of doing things. That’s when you need some new ideas! This complimentary eBook draws on the ideas and experience of 14 ID experts who are leading sessions that are part of The eLearning Guild’s May 2012 Online Forum on “eLearning Instructional Design: Advanced and Breakthrough Techniques.”

Related: