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Introduction to Design Thinking

Introduction to Design Thinking
By Gerd Waloszek, SAP AG, SAP User Experience – September 1, 2012 Design Thinking is one of the more recent buzz words in the design community. In this introductory article, I will investigate what Design Thinking is, what its main characteristics are, and take a look at the process and the methods associated with it. I will also take a brief look at the history of Design Thinking. In a future article, I might present real-world examples of Design Thinking as it is taught and practiced at different institutions, such as the d.school in Stanford, California, the D-School at the Hasso-Plattner-Institut (HPI) in Potsdam, Germany, and companies like IDEO and Intuit. What Is Design Thinking? First, I will outline what Design Thinking is all about. A Design Methodology Basically, Design Thinking is a design methodology. A Problem-Solving Approach or Process As a solution-based approach to solving problems, Design Thinking is particularly useful for addressing so-called "wicked" problems. Process

Design Thinking for Social Innovation Designers have traditionally focused on enhancing the look and functionality of products. Recently, they have begun using design techniques to tackle more complex problems, such as finding ways to provide low-cost healthcare throughout the world. Businesses were the first to embrace this new approach—called design thinking—and nonprofits are beginning to adopt it too. In an area outside Hyderabad, India, between the suburbs and the countryside, a young woman—we’ll call her Shanti—fetches water daily from the always-open local borehole that is about 300 feet from her home. Shanti has many reasons not to use the water from the Naandi treatment center, but they’re not the reasons one might think. Although Shanti can walk to the facility, she can’t carry the 5-gallon jerrican that the facility requires her to use. The community treatment center was designed to produce clean and potable water, and it succeeded very well at doing just that. Design Thinking at Work The Origin of Design Thinking

Elliot Washor: Thoughts on Innovation Each year our schools fail to graduate about a million young people and many of those who do stay in school are bored and minimally engaged in challenging learning, are performing poorly, and have limited prospects for successful postsecondary learning and work. Their situation is as much attributable to a deeply flawed school design as it is to faulty execution, so it is unlikely that yet another school improvement plan will yield any significant change in their prospects. Given the escalating expectations for high school graduates, getting better at implementing the traditional school design is not nearly enough when doing differently, very differently, is so desperately needed. Reflect for a moment on how many aspects of schooling are taken for granted in the vast majority of schools in this country. Real innovation typically entails a deliberate and creative remaking of many, if not most, of those system regularities.

Design Thinking... What is That? To promote its new Athleisure Makeup line, Tarte partnered with social media "fitfluencers" to push the concept that "sporty is the new sexy." The campaign, titled Hustle & Glow, includes a beautifully produced video in which a woman wakes up in her spacious Malibu mansion and heads to the bathroom for a full beauty routine in preparation to . . . go on a solo run. The video was met with wide appreciation from Tarte fans (and nearly 80,000 YouTube views), with many saying it inspired them to get out there and look good on the asphalt (or sand). In other words, yoga pants for your face. "These are high-maintenance products with a low-maintenance routine," says Tarte CMO Candace Craig Bulishak. Birchbox, the beauty e-tailer and subscription service, also noticed that their customers were among the women embracing the athleisure trend, says PR director Jenna Hilzenrath. The concept is working. More Than A Fad Birchbox’s success shouldn’t be a surprise. That was in June 2015. The Message

Education Speak: Defining Innovation According to Merriam Webster, it's defined as: 1) the introduction of something new, 2) a new idea, method, or device: novelty. This week in Doha, Qatar, the Qatar Foundation is holding the World Innovation Summit for Education (WISE). Earlier this year, the Office of Innovation and Improvement at the US Department of Education held a $600 million competition for the Investing in Innovation Fund, or i3 grants. When considering innovation and our work at Envision Schools, I have been reflecting on two of my favorite educational thinkers/writers: Andrew Rotherham, co-founder and publisher of Education Sector, and writer of the blog Eduwonk.com. Then there's Elliot Washor, co-founder of Big Picture Learning. I'm not sure if these two writers are often quoted together but their following words about innovation really resonate and have stuck with me. Last month, Rotherham wrote this in a blog, The New York State of Mind, about New York's Equity Project Charter School: Improvement vs.

Design Thinking Barcelona Is K–12 blended learning disruptive?An introduction to the theory of hybrids Download the full white paper By Clayton M. Christensen, Michael B. Horn, and Heather Staker May 2013 The Clayton Christensen Institute, formerly Innosight Institute, has published three papers describing the rise of K−12 blended learning—that is, formal education programs that combine online learning and brick-and-mortar schools. Introduction to sustaining and disruptive innovation There are two basic types of innovation—sustaining and disruptive—that follow different trajectories and lead to different results. Disruptive innovations, in contrast, do not try to bring better products to existing customers in established markets. Theory of hybrids Often industries experience a hybrid stage when they are in the middle of a disruptive transformation. How to spot a hybridHybrid innovations follow a distinct pattern. Hybrid models of blended learning In many schools, blended learning is emerging as a hybrid innovation that is a sustaining innovation relative to the traditional classroom.

Design Thinking for Educators Toolkit The Design Thinking for Educators Toolkit contains the process and methods of design adapted for the context of K–12 education. It offers new ways for educators to be intentional and collaborative as they design solutions for their schools, empowering educators to create impactful solutions for complex challenges. Teachers all over the globe are using it to create new solutions for their classrooms, schools and communities—using empathy to help develop curriculum, engaging students in helping to design their spaces and working with each other to create new tools and processes for school-based challenges. The effort is helping teachers become agents of change within their schools, driving new small- and large-scale innovations. At IDEO, we’ve been using similar processes, methods and tools for years in tackling some dauntingly complex challenges. More often than not, we’ve experienced how Design Thinking helps to get to the next step.

What Do We Mean by "Innovation"? in•no•vate - v. To begin something new: introduce. in•no•va•tion - n. 1. The act of innovating. 2. -- Webster's II Innovation is the spark of insight that leads a scientist or inventor to investigate an issue or phenomenon. In the world of education, innovation comes in many forms. In the Office of Innovation and Improvement, part of our mission is to identify, support and promote innovative practices in education. So how can we responsibly promote untested, unproven, but innovative practices? First, we practice truth in advertising. Second, we make our criteria for "innovative practices" transparent. Address an important challenge in education. Third, we encourage all OII grantees to put in place rigorous, experimental evaluation designs so that, over time, we can learn if these interventions are effective. Fourth, we plan to showcase OII grantees that have demonstrated success through rigorous evaluations.

Innovation Through Design Thinking 03/16/2006 12:00 PM WongTimothy Brown, CEO, IDEODescription: Not so long ago, Tim Brown recounts, designers belonged to a "priesthood." Given an assignment, a designer would disappear into a back room, "bring the result out under a black sheet and present it to the client." Brown and his colleagues at IDEO, the company that brought us the first Apple Macintosh mouse, couldn't have traveled farther from this notion. At IDEO, a "design thinker" must not only be intensely collaborative, but "empathic, as well as have a craft to making things real in the world." Since design flavors virtually all of our experiences, from products to services to spaces, a design thinker must explore a "landscape of innovation" that has to do with people, their needs, technology and business. Design thinkers must set out like anthropologists or psychologists, investigating how people experience the world emotionally and cognitively. credit MIT World -- special events and lectures license MIT TechTV

Steven Johnson: Where good ideas come from Just a few minutes ago, I took this pictureabout 10 blocks from here.This is the Grand Cafe here in Oxford.I took this picture because this turns out to bethe first coffeehouse to openin England in 1650.That's its great claim to fame,and I wanted to show it to you,not because I want to give you the kind of Starbucks tourof historic England,but rather becausethe English coffeehouse was crucialto the development and spreadof one of the great intellectual flowerings of the last 500 years,what we now call the Enlightenment. But the other thing that makes the coffeehouse importantis the architecture of the space.It was a space where people would get togetherfrom different backgrounds,different fields of expertise, and share.It was a space, as Matt Ridley talked about, where ideas could have sex.This was their conjugal bed, in a sense --ideas would get together there.And an astonishing number of innovations from this periodhave a coffeehouse somewhere in their story.

Design Thinking | Thoughts by Tim Brown 1 Thing Successful People Always Do

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