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Gameplay - free 3D game engine

Gameplay - free 3D game engine

Moai | The mobile platform for pro game developers Cocos2d-x - CCScrollView - Semi Paging Unlike UIScrollView in iOS, there is no paging in CCScrollView, and this would be inconvenient for those who want to make a stage selection scene like Angry Birds. There are different approaches to achieve the scrolling, or the effect of scrolling. The first one is the false scrolling, by placing buttons on both the left and right of the screens, which users can tap the buttons to navigate the pages. However users cannot scroll by dragging, which is a more direct reaction when people want to scroll. The second one is to show up a native scroll view(iOS: UIScrollView - Android: ScrollView) on top of a CCLayer. The method gives full functionality of scrolling and paging. The third one is to modify the code of CCScrollView a bit to achieve the paging functionality. To have paging we need to provide the page size, and also tell the scroll view whether to have the paging effect or not.

Novashell Game Creation System What is Novashell? Novashell is a high-level 2D game maker that tries to handle all the hard work behind the scenes allowing you to whip up sweet games using path finding, dialog, persistent dynamically sized maps with construction/deconstruction, save anywhere, and especially features that adventure and RPG type games would use. It's also built to allow easy sharing of games you make and modding of them. The underlying concept is everything is cut and pastable and can be added and removed even during play. The worlds/games/mods it makes can be played under Windows, OS X, and Linux without changes. Can create stand-alone games for Win and Mac, from either platform! Or, just use Novashell's powerful map editor and the XML export option to use with your favorite game engine. Open source under a zlib/libpng license. >>Feature list Screenshots Screenshots from the included example games: Note: This project is in beta but the changes from here on out are expected to be minor. You a programmer?

How to use pthread | Cocos2d-x Now, you can use pthread in cocos2d-x, but there are some limitations. Don’t call any functions which invokes Ref::retain(), Ref::release() or Ref::autorelease(), because AutoreleasePool are not thread-safe. Please refer to Reference Count and AutoReleasePool in Cocos2d-x for more details. If we make retain(), release() and autorealese() thread-safe, then mutex would be required. By the way, OpenGL context is not thread-safe, which you should always keep in mind. cocos2d-x/extensions/network/HttpClient.cpp uses pthread_t and pthread_mutex_t to create network thread. Simple pthread example that shows how to run a function in a separate thread, pass a structure to it and set a mutex:

ShiVa 3D | Clickzone Toolkits >> 3D Toolkits generell >> ShiVa 3D Hersteller: Was kann man damit machen? ShiVa ist ein 3D Generalist. Wie wird entwickelt? Die Engine kann sowohl mit Direct X als auch Open GL betrieben werden. Preise Shiva Editionen: ShiVa Editor PLE – Kostenlos Shiva Editor Educational – Nach Absprache ShiVa Editor Basic – 169 Euro Shiva Editor Advanced – 499 Euro ShiVa Server: ShiVa Server – 169 ShiVa Server Advanced – 499 Euro Training: Starter Training – 3000 Euro Master Class – 350 Euro Gold Member/ Assistance – 5400 Euro Advanced Training – 10000 Euro Versionen Eine genaue Auflistung der Unterschiede zwischen den Versionen findet ihr hier: ShiVa Editor PLE – Kann alles. Shiva Editor Educational – Nach Absprache. ShiVa Editor Basic – Sowas wie eine Indie Version. Shiva Editor Advanced – Das ist die Version die alles kann. ShiVa Server und ShiVa Server Advanced fügen ShiVa noch Online Funktionalität hinzu. Geschichte

Spring RTS | deutsche Fanseite - Startseite Willkommen auf der ersten deutschen, bzw. deutschsprachigen Fanseite zu "Spring"! Neue Version Version von "Zero-K 0.8.0" (ehemals Complete Annihilation) freigegeben. Weitere Informationen und Download gibt's hier! Ein neues "Community Forum" für Gamer wurde eröffnet. --> SpringRTS Community Forum Neuer "Bug Fix" der Spring Engine (0.82.7.1) herausgegeben: Download: Changelog Neuer "Bug Fix" der Spring Engine (0.82.7) herausgegeben: Erste stabile Version von "Zero-K 0.5.1" (ehemals Complete Annihilation) freigegeben. Links: Viel Spaß! ...weitere Neuigkeiten findet ihr hier !

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