Katie Salen on the Power of Game-Based Learning (Big Thinkers Series) Student: It's really cool school. I've never gone to a school quite like it. Student: Well, we get to design games and play each other's games, so instead of just doing work, work, work all day. Student: Well, we have the basic classes of a school, but we gave them different names, like math is called Code World. Student: We learn everything that all the other schools learn. Katie Salen: My name's Katie Salen and I wear a couple of different hats. Quest to Learn is a new sixth grade through twelfth grade public school that opened in New York City in Fall 2009, and it's a school that has the tagline, school for digital kids. So it's a school that from the ground up has been designed to leverage the kind of digital lives of kids, and it also looks at the notion of how games work as learning systems, and it's developed a pedagogical approach that delivers what we call game-like learning. Student: And then you have two goals, but one of them is impossible to get to. Teacher: Okay.
Common Core State Standards for Mathematics Math Playground's games are aligned to Common Core Math Standards.New Common Core videos for grades 1-3. advertisement Common Core Math Games and Problem Solving Activities Common Core Videos for Grades 1 to 3 Place Value Addition with Regrouping Subtraction with Regrouping Picture Graphs Bar Graphs Intro to Multiplication Multiplication with Three Multiplication Vocabulary Division Vocabulary Multiplication and Division Line Plots Money Telling Time Elapsed Time Skip Counting Regrouping 3 Digit Numbers Commutative Property Associative Property Distributive Property Long Division Subtraction with Zeros Solve Word Problems with Thinking Blocks - Common Core Videos Addition Multiplication Fractions Copyright © 2017 Math Playground LLC • All Rights Reserved
The Great Illustrated Encyclopedia SimCityEDU | Create & Share SimCity Learning Tools 5 Skills That Games Teach Better Than Textbooks -- THE Journal Gaming 5 Skills That Games Teach Better Than Textbooks Gaming offers the excitement of competition and a clear promise of rewards for accomplishments. By Dian Schaffhauser11/05/14 Playing games at school can inspire students in ways that nobody could predict. The victory is decided by the modest 10 points Dumbledore grants to Gryffindor's Neville Longbottom, and with it comes a lesson worth learning: Following your conscience, even in small ways, can have a big impact. Connecting Physical Experiences with Learning Some subjects are best learned through feeling them. By using a game environment with simulations, such as GameDesk's Plate Tectonics, students can experience what happens when the earth's plates move, except in a dramatically speeded up amount of time.
QR Code Generator: QR Stuff Free Online QR Code Generator And Creator For Brochures, Print Advertising, Business Cards & Stickers WoWinSchool / FrontPage This is a collaborative workspace for the development of instructional items for the use of MMORPGs, like World of Warcraft, GuildWars2 and others, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com. The original focus of this project was to develop a curriculum for an after school program or "club" for at-risk students at the middle and/or high school level. This program would use the game, World of Warcraft, as a focal point for exploring Writing/Literacy, Mathematics, Digital Citizenship, Online Safety, and would have numerous projects/lessons intended to develop 21st-Century skills. All project materials, including a fully-developed language arts course, aligned to middle grades standards, is now available under a creative commons license here. PLEASE NOTE - All portions of this wiki are open and visible. -Lucas Gillispie, Project Founder and Lead Developer
Game-Based Learning to Teach and Assess 21st Century Skills Game-Based Learning, and particularly serious games that teach content, are fast becoming utilized in the classroom. Frequent success stories are appearing, from Minecraft in the elementary classroom to games that teach civics. There is curriculum that pairs World of Warcraft with language arts standards, and many other variations where the gaming focus is on content. What about 21st-century skills? Collaboration MMOs are hugely popular. Communication All of the games above, which require collaboration, also require communication. Critical Thinking/Problem-Solving Well-designed games require players to solve a variety of complex problems, some of which require standards-aligned learning and some that simply require general critical thinking and problem-solving. We must find time for students to play these games in and out of the class to teach content and 21st-century skills. One of the biggest misunderstandings about games, and people who play them, is that games don't "teach" anything.
Evolution of Home Video Game Consoles: 1967 – 2011 Video gaming has come a long way since the early days of Pong and Pac-man. We can now play affordable games of high calibre with 3D graphics and awesome interactivity in the comfort of our home, taking for granted the little and subtle improvements made to each and every consoles before becoming what they are today. In a way, the aggressive competition between companies of video game consoles had churned out the superior features of video gaming to bring to us the excellent quality we see today. As you shall see below, the evolution of video game consoles is indeed intriguing. Did you know that there were more than 70 different consoles to date? Whether you’re a gamer or not, this is a great opportunity for you to go behind the scene and uncover the ‘making’ of present-day consoles! The first video game console (working prototype) debuted as a bulky rectangular brown wooden box with two attached controllers, and thus the name "Brown Box". "Brown Box" (1967) Magnavox Odyssey (1972)
Three Ways Game-Based Learning can be a Helpful Tool “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Jane McGonigal, Reality is Broken: Why Games Make Us Better and How They Can Change the World Game-based learning is fast becoming a trend in education. Teachers across the globe are experimenting with not only using games, but also game mechanics in the classroom. Games engage us. Games as Assessment: As students play games they are being assessed on their progress, provided feedback, and allowed to try again without fear of failure. Games as Engagement: Games are carefully and intentionally designed environments that create flow—the balance between challenge and progress. Authentic Learning Experiences: James Paul Gee, game-based learning advocate and guru refers to this as “situated learning.” Games can be another tool for engaging in rigorous and authentic learning.