Kahoot! is gamifying the classroom "The minute you're born, you learn by playing together," says Åsmund Furuseth, VP for business development of Kahoot!, a game-based learning platform with one exclamation mark and 13 million monthly users. Furuseth and his colleagues at Kahoot! want students, parents and teachers to keep that process going into school and beyond. His company enables anyone to create their own game-based educational content, and helps to found new types of classrooms in which to best exploit it. Tech Trend: Digital Game-Based Learning - Examples of Games Below are links to examples of different digital games. We have grouped the games according to subject area and within the subject areas you will find different types of games: edutainment, serious games, and massive multiplayer online (MMO) games. We also have a short list of some of the more mainstream recreational games.
How Student Centered Is Your Classroom? In the education world, the term student-centered classroom is one we hear a lot. And many educators would agree that when it comes to 21st-century learning, having a student-centered classroom is certainly a best practice. Whether you instruct first grade or university students, take some time to think about where you are with creating a learning space where your students have ample voice, engage frequently with each other, and are given opportunities to make choices. Guiding Questions
Evolution of Home Video Game Consoles: 1967 – 2011 Video gaming has come a long way since the early days of Pong and Pac-man. We can now play affordable games of high calibre with 3D graphics and awesome interactivity in the comfort of our home, taking for granted the little and subtle improvements made to each and every consoles before becoming what they are today. In a way, the aggressive competition between companies of video game consoles had churned out the superior features of video gaming to bring to us the excellent quality we see today. Three Video Games That Teach Programming Through Play By Tanner Higgin, Graphite The push to get kids to code has been such a hot topic these past few years you might be sick of hearing about it. There are those that see code as a critical skill — like learning a second language — which all kids need to learn. Others question whether programming is as important as critical thinking, or if code literacy is more or less important than traditional textual/numerical literacy.
3 Myths of Gamified E-learning Courses [Infographic] You must have seen lot of people around you spending hours with their mobiles for shooting birds in Angry Birds or crushing candies in Candy Crush. This has not been only a recent fad; games have always been so popular because of their fun elements and engaging techniques. These elements and techniques are important for an effective learning experience as well. Adding these crucial game-like elements to something that encourages learning makes gamified learning. This integration of game-like elements into the online training program not only enhances the learner engagement but also retains learner’s attention and accelerates learning.
More Than Just Eye Candy: Graphics for e-Learning: Part 1 by Ruth Clark & Chopeta Lyons: Page 2 Surface features vs. functional features of graphics A recent research study reported in the journal Applied Cognitive Psychology showed that people could learn a simple procedure (bandaging a hand) equally effectively from three different graphic treatments. As shown in Figures 7, 8, and 9, all three treatments illustrated motion. Two were delivered on paper and one on video. The paper graphics were simple line drawings for which motion was communicated by text or line drawings alone. The video version used animation without sound to show the procedure. Helping Students Start the School Year With a Positive Mindset For students who have had trouble in school, or who have had a negative summer, it is especially important to get the school year off to a fresh start. And for all students, having a positive mindset makes learning much more likely. Here are four activities to help accomplish these goals.
Films from the Home Front 'Films from the Home Front' brings together a collection of unique moving images illustrating what life was like for ordinary people in Britain during the Second World War, as seen through amateur documentaries, newsreels, government films, and home movies. Browse the Theme section to discover films illustrating how the home guard trained, how community and home life continued during the war, how women's roles changed and many other subjects. Or browse by Archive to see examples of films held in regional archive collections around the UK. Also see the Whitehawk Primary School project:
Gaming in Education – Minecraft in Schools? – The Edublogger I recently returned from a holiday in Orlando, Florida, where I was privileged to be able to attend “Minecon”, a convention for the popular sandbox game “Minecraft”, developed by Mojang AB. Personally I’m a big fan and long term player of the game, and I’m amazed at how this ‘phenomenon’ has swept across the world. It was great to see how the game is being used and where the game is heading in the future. You might think this is an odd thing to write about on an Education related blog, but there is a link, trust me… read on One of the exhibitors at the convention was TeacherGaming, an organisation who have chosen to focus on ways in which games can be used in an educational setting. Their current, ongoing, project is starting to make schools and educators sit up and pay attention.