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TBR Elearning Initiative

TBR Elearning Initiative

Creating a Game-Based Online Class One of the things that I like the most about the field of instructional design is the opportunity to think about that hard to quantify meta-level where you are teaching someone how to teach someone else. The most effective way to do this is to have your learner live the experience that you are trying to teach them to create. Unfortunately, the medium of a blog post does not permit me to teach you how to create a game-based curriculum by experiencing it. Step 1: Define your Objectives This is exactly the same process you should undertake at the beginning of planning for any class. Content knowledge objectivesDiscipline-specific knowledgeDiscipline-specific technical skillsOther technical skills (technology skills)Other academic skills Be as specific and detailed as possible in your objectives. Step 2: Brainstorm Game-based Ideas This may best be accomplished with a colleague, student, or other thoughtful confidant. Image: dream designs / FreeDigitalPhotos.net

Are You Ready for Mobile Learning? (EDUCAUSE Quarterly Are You Ready for Mobile Learning? Frequent use of mobile devices does not mean that students or instructors are ready for mobile learning and teaching By Joseph Rene Corbeil and Maria Elena Valdes-Corbeil Jason, a 19-year-old college freshman, woke up early Friday morning to download this week's U.S. History podcast to his iPod. Before exiting the car, Jason received a text message on his smart phone from Paula, his study partner. "I don't know," he answered; "Why don't you Google it to find out?" "I've got a better idea," she responded. Professor Davis was on his way back to his office from Media Services when a familiar chime let him know that someone was IMing him. "Hello?" "Hi, Dr. "Are you in front of your computer?" "Yes, we are." "Go to this week's lecture notes and review the section on Western Expansion. "Thanks a lot," Paula answered. Jason, as well as most of today's college-aged students, is a product of immersion in the technological advancements of the past two decades. iPod

The Whiteboard Blog - Supporting the use of technology in the classroom

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