The Cyclic multiverse
Lifelog
Evolution of lifelogging apparatus, including wearable computer, camera, and viewfinder with wireless Internet connection. Early apparatus used separate transmitting and receiving antennas. Later apparatus evolved toward the appearance of ordinary eyeglasses in the late 1980s and early 1990s.[1] Evolution of the Lifelogging Necklace Lifeloggers (also known as lifebloggers or lifegloggers) typically wear computers in order to capture their entire lives, or large portions of their lives. Overview[edit] In this context, the first person to do lifelogging, i.e., to capture continuous physiological data together with live first-person video from a wearable camera, was Steve Mann whose experiments with wearable computing and streaming video in the early 1980s led to Wearable Wireless Webcam. Throughout the 1990s Mann presented this work to the U.S. In 2004 Arin Crumley and Susan Buice met online and began a relationship. Life caching and sharing lifelog information[edit] Manual Lifelogging[edit]
The Brane multiverse
Conway's Game of Life
"Conway game" redirects here. For Conway's surreal number game theory, see surreal number. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.[1] The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. Rules[edit] The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead. Any live cell with fewer than two live neighbours dies, as if caused by under-population.Any live cell with two or three live neighbours lives on to the next generation.Any live cell with more than three live neighbours dies, as if by overcrowding.Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. The initial pattern constitutes the seed of the system. Origins[edit] Examples of patterns[edit] Gosper glider gun Self-replication[edit]
Brane cosmology
Brane cosmology refers to several theories in particle physics and cosmology related to string theory, superstring theory and M-theory. Brane and bulk[edit] The central idea is that the visible, four-dimensional universe is restricted to a brane inside a higher-dimensional space, called the "bulk" (also known as "hyperspace"). If the additional dimensions are compact, then the observed universe contains the extra dimensions, and then no reference to the bulk is appropriate. In the bulk model, at least some of the extra dimensions are extensive (possibly infinite), and other branes may be moving through this bulk. Why gravity is weak and the cosmological constant is small[edit] Some versions of brane cosmology, based on the large extra dimension idea, can explain the weakness of gravity relative to the other fundamental forces of nature, thus solving the so-called hierarchy problem. Models of brane cosmology[edit] The authors discussed the possibility that the Universe has See also[edit]
Dziwne, nietypowe i mało znane instrumenty muzyczne
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The quilted universe
The Island Of The Dolls – A Dark Tourist Attraction In Mexico |
A world renowned tourist destination is “La Isla de la Munecas”- a Spanish name which means the Island of the dolls. This Island of dolls is situated in Mexico and as the name suggests, one expects to see a beautiful world which will leave an everlasting impression. But the reality is exactly opposite and very harsh when one discovers the thousands of mutilated ugly dolls hanging from every tree on the island. Don Julian Santana, a hermit who renounced the world and his family to inhabit this island dedicated his last fifty years of his life to the make the “La Isla de la Munecas”. Don Julian is said to have led an isolated life ,except when he ventured to collect old dolls that he either scavenged from the garbage dump or bought in exchange for his homegrown fruits and vegetables. This is a ghostly sight that serves as a dark tourist attraction especially for the young generation who is fascinated by gore and death. Via David Lida.
Fourth dimension in art
An illustration from Jouffret's Traité élémentaire de géométrie à quatre dimensions. The book, which influenced Picasso, was given to him by Princet. New possibilities opened up by the concept of four-dimensional space (and difficulties involved in trying to visualize it) helped inspire many modern artists in the first half of the twentieth century. Early influence[edit] Dalí's 1954 painting Crucifixion (Corpus Hypercubus) French mathematician Maurice Princet was known as "le mathématicien du cubisme" ("the mathematician of cubism").[2] An associate of the School of Paris, a group of avant-gardists including Pablo Picasso, Guillaume Apollinaire, Max Jacob, Jean Metzinger, and Marcel Duchamp, Princet is credited with introducing the work of Henri Poincaré and the concept of the "fourth dimension" to the cubists at the Bateau-Lavoir in the late 1900s.[3] Another influence on the School of Paris was that of Jean Metzinger and Albert Gleizes, both painters and theoreticians. 1. See also[edit]