Making an iPad HTML5 App & making it really fast

June 4th, 2010 About a month ago or so, Amy and I release a little (literally, it’s about 5k) HTML5 iPad App for looking up time zones. I don’t mean select-box wasteland like all other time zone sites (who likes select boxes anyway?!), I mean a nicely polished, touch-enabled UI that works offline, too. The site uses no images (‘cept for the ad), no JavaScript framworks, and no external CSS, and fits quite comfortably in a few k’s of gzipped HTML. First visit the site on your iPad (desktop browsers work, too!) Our first attempt ran really great on the Apple-supplied SDK iPad Simulator. And here’s what we did: 1. At first, we used a quite complex -webkit-gradient for the gradients in the “day bars” for the various cities. We replaced those bars with a big canvas element that sits in the background, and we redraw only those portions of the screen that undergoes changes (the different highlighting when you drag around the green bar). 2. Also a major source of slowdown. 3. 4. 5. 6. 7.
20 Mobile Frameworks to Build Apps for iOS, Android, BlackBerry and more. | MobiGeni - Mobile Software Development Services
style=”display:block” data-ad-client=”ca-pub-2326702853599248″ data-ad-slot=”7094763817″ data-ad-format=”auto”> In the mobile industry, it has quite a few of frameworks available aiming to create a mobile web app rapidly. To help you start up your mobile development, I have done some research on all mobile frameworks, and below is the list. I have used jQTouch before, it’s pretty easy to implement but definitely has a lot of room of improvement. Zepto.jsZepto.js is a minimalist JavaScript framework for mobile WebKit browsers, with a jQuery-compatible syntax.
Professional & Creative Mobile App Development In Hong Kong | MotherApp
iOS 7 Tutorial - The Complete iOS 7 Course
Objective: This project will be the most comprehensive assignment to-date. At the end of this assignment, you should have acquired a formidable understanding of each of the major concepts we’ve touched upon in our first two weeks. While it might appear intimidating at first, successful completion of the assignment should help you grasp key concepts in object-oriented programming, a foundational pillar for the rest of our class together. Let me state emphatically that this is meant to be a challenge. When approaching this project, we STRONGLY recommend working on one part at a time. Furthermore, you are highly encouraged to customize your application and attempt the problems on your own before viewing the solution videos. Project Requirements: The application, at its heart, is a game. Use a Tile object to package the information. The game should also include a character object. The view should contain at least 1 label that should display a story for our game. Extra Credit Note Part 2.
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