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Installing the SDK

Installing the SDK

iPhone OS4.0 ToS and Authoring Tool | ShiVa 3D Blog (21 votes, average: 4.71 out of 5) Loading ... As you may know, in the near future the new iPhone OS 4.0 will be out with a modified version of the ToS (Terms of Service). In order to let you continue using ShiVa as your iPhone, iPod and iPad development tool of choice, we’re working on what we internally call the “Unified Authoring Tool”, which will replace both the existing “iPhone Authoring Tool” and “Android Authoring Tool”. This new Authoring Tool will offload authoring options from ShiVa, in order to manage the packaging options of Windows, Mac, Linux, iPhone, iPad, Android, Palm and Wii applications in one external tool. One of the main features of this upcoming UAT will be the ability to compile additional C, C++ and Objective-C files, and link them with the ShiVa engine static library, in order to produce the final executable. Here is a short list of the features of this upcoming new Authoring Tool: Windows version will be able to produce: - Mac OS X packages - Linux packages

RetrieveBusinessHierarchyBusinessUnitRequest Class (CrmService) MSDN Library Servers and Enterprise Development Microsoft Dynamics Microsoft Dynamics CRM Microsoft Dynamics CRM 4.0 Software Development Kit Microsoft Dynamics CRM SDK Programming Reference CrmService Web Service CrmService Classes RetrieveBusinessHierarchyBusinessUnitRequest Class (CrmService) RetrieveBusinessHierarchyBusinessUnitRequest Constructor RetrieveBusinessHierarchyBusinessUnitRequest.ColumnSet Property RetrieveBusinessHierarchyBusinessUnitRequest.EntityId Property RetrieveBusinessHierarchyBusinessUnitRequest.ReturnDynamicEntities Property RetrieveBusinessHierarchyBusinessUnitRequest Class (CrmService) 1 out of 1 rated this helpful - Rate this topic [Applies to: Microsoft Dynamics CRM 4.0] Contains the data needed to retrieve all business units (including the specified business unit) in the business unit hierarchy. The RetrieveBusinessHierarchyBusinessUnitRequest class inherits from Request. Remarks Pass an instance of this class as the request parameter in the Execute method. Requirements Show:

A newbie’s guide to Android development William J. Francis covers Android development basics, such as the necessary tools to get started and a typical project hierarchy. How do I write an Android program? Writing an Android app, and writing a good Android app, are two different beasts entirely. You can follow Google's "Hello World!" What are some best practices for Android development? There are "good" programming practices, which are general computer science fundamentals that span language and device barriers. Reto Meier did a great presentation on the do's and dont's of Android development at Google IO 2010; you can still watch the 54-minute video of Meier's presentation. Performance and responsiveness are paramount.If you don't respond within five seconds to user input, the OS will ANR you. Additional references There are some good places you can go for Android development information, both when you are starting out and also as you continue to grow your skillset. Final thoughts

Les nouveautés d'Android 4.0 qui font toute la différence Tu dois commencer à le savoir si tu me suis un peu sur les réseaux : ma vie numérique vient de subir un coup de boost sans précédent. J'ai un nouveau smartphone. Et ouais, mine de rien, la productivité du geek se trouve multipliée par un facteur que je ne hasarderais pas à chiffrer lorsqu'il peut se connecter facilement depuis n'importe où. Et voilà, c'est un nouvel Android, et pas n'importe lequel puisqu'il s'agit du 3ème Google-Phone de l'histoire, j'ai nommé le Galaxy Nexus, by Samsung. Je voulais un Android, je voulais un Samsung (pour moi les meilleurs à l'heure actuel, et j'avais déjà assez donné chez HTC, après les SPV E200, C600, Dual Touch, puis le Hero), mais le choix avec le Galaxy SII a été cornélien. Meilleur APN, plus de mémoire et carte de stockage, meilleures performances d'un côté, contre écran plus grand, résolution de folie, sortie plus récente, et surtout... Google va dans la bonne direction, et ça me plait. Le nouveau thème "Holo" La gestion des applications

Google USB Driver Before downloading the Google USB Driver, you must agree to the following terms and conditions. This is the Android Software Development Kit License Agreement 1. Introduction 1.1 The Android Software Development Kit (referred to in this License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of this License Agreement. 2. 2.1 In order to use the SDK, you must first agree to this License Agreement. 3. 3.1 Subject to the terms of this License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable and non-exclusive license to use the SDK solely to develop applications to run on the Android platform. 3.2 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. 4. 5. 6. 7. 8. 9. 12. 13. 14.

Create a ‘loading’ animation | ShiVa 3D Scripting (5 votes, average: 4.80 out of 5) Loading ... This tutorial will help you to make a similar iPhone loader in your ShiVa project. Introduction The objective of this tutorial is to create a ’loading’ animation that looks like this: . First of all, import the animation texture inside ShiVa (download sources above and unzip the tga) . BackColor: 127, 127, 127, 255ForeColor: 127, 127, 127, 0BorderColor: 127, 127, 127, 0 Click “OK” and save the HUD. Script Create an AIModel called ‘myGame’. --------------------------------------------------------------------------------function myGame.onInit ( )-------------------------------------------------------------------------------- hud.newTemplateInstance ( this.getUser ( ), "AnimationTemplate", "AnimationTemplate" ) log.message("onInit called")--------------------------------------------------------------------------------end-------------------------------------------------------------------------------- Launch the game.

Entity-Specific Request Classes [Applies to: Microsoft Dynamics CRM 4.0] Entity-specific messages are specialized messages that apply to a specific entity. These messages have the entity name within the message name and are only valid for the named entity. Some examples of specialized request classes are: SetStateAccountRequest, SendEmailRequest, and ConvertProductToKitRequest. All specialized request classes follow the naming convention: ActionEntityNameRequest. Example The following code shows an example of the entity specific message AddMembersTeam. [C#] // Set up the CRM Service. [Visual Basic .NET] ' Set up the CRM Service. See Also Reference CrmService Messages Other Resources CrmService Execute Method © 2010 Microsoft Corporation.

File:Android-System-Architecture.svg Summary[edit] Licensing[edit] Original upload log[edit] This image is a derivative work of the following images: File:System-architecture.jpg licensed with Cc-by-sa-3.0-migrated, GFDL 2007-11-18T11:32:00Z Jgaliana 713x512 (66203 Bytes) {{Information |Description= |Source= |Date= |Author= |Permission= |other_versions= }} Click on a date/time to view the file as it appeared at that time. The following other wikis use this file:

Galaxy Note Forum - achat/vente/essai/forfait Samsung Galaxy Note - Forum Galaxy Note How to move almost all Android apps to SD card (no root required) [Update – May 2013] To see whether this procedure may work on your phone, check out the new post [Follow up] List of phones that work with “How to move almost all apps to SD card” procedure and comments to this post. Please note that this procedure does NOT work on the best selling Samsung Galaxy S3. [/Update] [Update – March 2013] To help fellow Android users know whether this procedure will work on their phone, please submit this anonymous form (link: Google Forms) indicating whether it worked for you. One of the most anticipated additions to Android 2.2 (aka Froyo) was ability to install applications to SD card, because it helps to free internal memory. So what should a user do when Android phone is running out of internal memory? It turns out there is a hack that lets you move almost any Android app to SD card, even if the app developer did not enable this option. Apps2sd limitations Apps2sd functionality is a step in the right direction. Moving (almost) all Android apps to SD card

Multitouch Management | ShiVa 3D HUD Creation In the Data Explorer, import any picture. In the HUD Editor, create a new template (HUD>Create), named “Picture”. Now drag and drop this HUD from the Data Explorer (Resources/HUD/) to the Game Editor, Resource tab, this to have the HUD referenced it the game. Setup Create a new AIModel AIMultitouchManagement and create a string variable named sUnderCursorComponent. Each time the onTouchSequenceChange event will be called, we will store the event parameter. In your AI, create a table variable named tLastTouchState. hud.newTemplateInstance ( this.getUser ( ), "Picture", "Picture" )for i = 0, 9dotable.add ( this.tLastTouchState ( ), nil )end The variables will be stored in this order: - position 0: Previous finger count touching the screen The next values are the parameters of the onTouchSequenceChange handler: - position 1: nTaps0 - position 2: nX0 - position 3: nY0 - position 4: nTaps1 - position 5: nX1 - position 6: nY1 - position 7: nTaps2 - position 8: nX2 - position 9: nY2

Blog » Two Fantastic Uses for AspectJ: Part One, Backward Compatibility NOTE: I’m cross-posting this article on both my Build Chimp and Sonatype blogs. Recently, I’ve been spending a lot of time hacking on Maven trunk (what will become Maven 2.1 eventually), and trying to tackle some of the larger problems with plugin- and extension-loading, and planning out the order of mojo execution for a given build ahead of time. While we’ve had to some really encouraging success in addressing these sorts of broad problems (along with artifact resolution, which Jason van Zyl has been paying a lot of attention to), we’ve run into other, stickier problems relating to backward compatibility. You see, some of the more advanced Maven plugins out there make use of some pretty deeply buried Maven components to do their jobs. As an example, the maven-help-plugin makes heavy use of the PluginManager component inside Maven’s core in order to execute the describe mojo (this mojo displays parameter and mojo information for a plugin). // Re-Introduce old verifyPlugin(..)

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