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Role-playing game

Role-playing game
There are several forms of RPG. The original form, sometimes called the tabletop RPG, is conducted through discussion, whereas in live action role-playing games (LARP) players physically perform their characters' actions.[5] In both of these forms, an arranger called a game master (GM) usually decides on the rules and setting to be used and acts as referee, while each of the other players plays the role of a single character.[6] Several varieties of RPG also exist in electronic media, such as multi-player text-based MUDs and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player offline role-playing video games in which players control a character or team who undertake quests, and may include capabilities that advance using statistical mechanics. These games often share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling.[7][8] Purpose[edit] Related:  Games Loading Bay

Freeform role-playing game Freeform role-playing games, also called freeforms, are a type of role-playing game which employ informal or simplified rule sets, emphasise costume and theatricality, and typically involve large numbers (eight to two hundred and fifty) of players in a common setting. Actions are typically adjudicated on the spot by a referee, though variants exist whereby players jointly mediate their own actions. Theatre-style LARP[edit] Freeforms are particularly popular in Australia, where rules-based LARP games have only become common during the last decade. Some Australian conventions run specific tournaments for small-scale freeforms that challenge the players or the normal conventions of roleplaying in ways not possible with other types of games. Such freeforms may experiment with different narrative styles, contemporary social issues or unusual themes, and can be very realistic. Freeform computer-assisted gaming[edit] References[edit]

RPG Haven - Portal Storytelling Historical perspective[edit] A very fine par dated 1938 A.D. The epic of Pabuji is an oral epic in the Rajasthani language that tells of the deeds of the folk hero-deity Pabuji, who lived in the 14th century. Storytelling predates writing, with the earliest forms of storytelling usually oral combined with gestures and expressions. In addition to being part of religious ritual, rock art may[original research?] Contemporary storytelling[edit] Modern storytelling has a broad purview. Oral traditions[edit] Albert Bates Lord examined oral narratives from field transcripts of Yugoslav oral bards collected by Milman Parry in the 1930s, and the texts of epics such as the Odyssey and Beowulf.[4] Lord found that a large part of the stories consisted of text which was improvised during the telling process. Lord identified two types of story vocabulary. The story was described by Reynolds Price, when he wrote: Märchen and Sagen[edit] Illustration from Silesian Folk Tales (The Book of Rubezahl)

[Imagine Chat] Role Players Creed 1. I will maintain the illusion of the game by staying in character whenever possible. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. It has come to my attention that many people have found this creed meaningful enough to wish to use it on their own websites. Fairy Tail RPG Role-playing game theory A role-playing game theory is the ludology of role-playing games (RPGs) where they are studied as a social or artistic phenomenon. RPG theories seek to understand what role-playing games are, how they function, and how the process can be refined in order to improve the gaming experience and produce more useful game products. About[edit] Fantasy or role playing games are an ever-expanding phenomenon which stake no particular claim to boundaries. Role playing games come in an immense array of various types and categories which we will briefly delve into; the first of which being the traditional table top RPG. History[edit] The first organized critical reflection on role-playing games and academic research on them from their inception in the mid-1970s through the 1980s focused on examining and refuting the early controversies surrounding the hobby at the time. In 1994–95 Inter*Active (later renamed Interactive Fiction) published a magazine devoted to the study of RPGs. Notable examples[edit]

Cyberformance Cyberformance refers to live theatrical performances in which remote participants are enabled to work together in real time through the medium of the internet, employing technologies such as chat applications or purpose-built, multiuser, real-time collaborative software (for example, UpStage, Visitors Studio, the Waterwheel Tap and other platforms). Cyberformance is also known as online performance, networked performance, telematic performance, and digital theatre; there is as yet no consensus on which term should be preferred, but cyberformance has the advantage of compactness. For example, it is commonly employed by users of the UpStage platform to designate a special type of Performance art activity taking place in a cyber-artistic environment. History and context[edit] The Hamnet Players. Features of cyberformance[edit] Cyberformers often work with the dual identities afforded by avatars, exploiting the gap between online persona and offline self. References[edit] Further reading[edit]

Campaign setting Types of setting[edit] The use of the term "world" in describing a campaign setting is loose, at best. Campaign worlds such as the World of Greyhawk detail entire cosmologies and timelines of thousands of years, while the setting of a game such as Deadlands might only describe one nation within a brief segment of alternate history. There are three primary types of campaign setting:[citation needed] The first exists in genre- and setting-specific role-playing games such as Warhammer or World of Darkness which exist specifically within one setting.The second type of setting is for games that have multiple settings such as modern Dungeons & Dragons or those that were developed specifically to be independent of setting such as GURPS.The final type of setting is developed without being tied to a particular game system. Fantasy[edit] While pure fantasy games were initially popular, games such as Ars Magica popularized the notion of fantasy set within elements of real-world history. Horror[edit]