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Www.defcon-x.de » Textures

Www.defcon-x.de » Textures
Scanned with 720 DPI and black/white reference, no further adjustments have been done. The names are partially translated, for example color types, but the rest is basically german wood naming. All images where scanned from real wood plates! License Free Wood Textures von Jan Weigand steht unter einer Creative Commons Attribution-ShareAlike 3.0 Unported Lizenz.Beruht auf einem Inhalt unter www.defcon-x.de.Über diese Lizenz hinausgehende Erlaubnisse können Sie unter www.janweigand.de erhalten. If you intend to resell these textures you need a permission from me! Here is a image made with two textures. If you have any questions, if you made a nice image, or made a usefull bumpmap, contact me.

Wood Grain Drawing vector wood grain effect is pretty simple in Adobe Illustrator. Here is a quick Illustrator tutorial to create wood grain effect using the warp tools in illustrator. After this tutorial, you will be able to draw nice vector wood textures. 1. Select the Rectangle Tool, and draw a thin rectangle. 2. Select all the rows of stripes then go to Object>Transform>Transform Each. 3. Double click the Warp Tool and use the settings below. 4. Next we select the Twirl Tool. 4. Using the Pucker Tool, with the setting above. 4. To make the stripes thinner, I select all the stripes and squash it using the Transform Tool. 5. Select all the wood grain and fill it with dark brown. Heres the final wood texture. Extra Tip: Applying the pucker effect above areas which has the twirl effect will give it a more natural look. [The article is for Basic Members only. Related Articles Get up to 35 free images from BigstockComplimentary video clips on Bigstock.Get up to 35 videos in a week. Hi.

Amazing Textures - High resolution textures for 3D modelling 25 Fantastic Vector Portraits When most people think to create a portrait, Illustrator isn't the first program that comes to mind. Photoshop, sure. Pencil and paper, definitely. Even paints or collage seem obvious. But Illustrator? The truth is, though, some truly fantastic portraits have been created in Illustrator and other vector art programs. Vector Portraits Portrait by oddhouse Self Portrait April 09 by j3concepts Self Portrait Number Something by verucasalt82 Female Portrait by mftalon Illustrator Portrait by KrisCynical Self Portrait for ID by Un-divine School Portrait by whmurai Description or analysis of the image, product, etc., if necessary Portrait by Alexxxx1 Vector Portrait by J-Ro-20 Utopian. by belldandies The Royal Portrait Part Deux by ArtistHazzard Portrait by CQcat Self Portrait II by PhunkyVenom Self Portrait KDLIG by K-A-D-L adrianaLima by cd-marcus Stephanie by verucasalt82 Ewa by lafor Self-portrait by heloisabrites Portrait of Kanon by DigitalImpulses Green by exit82 Ilona by MARiKaArt Vector Portrait by naunet

Create A Wood Grain Texture In Illustrator Last up for Vectip’s Texture Week is wood grain. The steps for this technique are very similar to the previous Brushed Metal Texture tutorial. It uses the same Graphic Pen effect but stretched a little more. It also uses the Warp Tool and Twirl Tool. Also like the other texture tutorials, this technique is easy and applicable in logos, icons, interfaces or pretty much anything. Notes This tutorial was created with Illustrator CS3. Keyboard shortcuts are displayed in orange. ⌘ is displayed for the Command key (mac), with the Ctrl key being the Windows equivalent (not displayed). Rectangles Create a 5 inch by 5 inch rectangle with the Rectangle Tool (m). Next Copy (⌘c) the rectangle and Paste In Front (⌘f). Texture Select the smaller rectangle and go Effect > Sketch > Graphic Pen. Stroke Length = 15Light/Dark Balance = 2Stroke Direction = Vertical Trace and Expand With the texture selected go Object > Expand Appearance. I like to save a preset in the Tracing Options. Transform and Color Warp Tool

Work Log by Kevin Beason Bunny model available here. Ajax bust available here (thanks jotero!). Bunny scene was under 3 hours, Ajax scene was 8 hours. The Cubo prism model is available here. For comparison, here is a proper rendering by luxrender. Dispersion in the glass is computed using Cauchy’s equation with dense flint glass (SF10) coefficients. With this spectral filtering I have to take more samples to eliminate the chromatic noise, but the result is consistent with the non-spectral result, provided there is no wavelength dependent reflection such as dispersion. Finally, the cubo prism image and the last batch of sphere BRDF tests use subpixel sampling (similar to what’s done in smallpt).

Spectacular image galleries made simple. Start-up guide for FLARToolkit Required - Adobe Flash CS3 or later - FLARToolKit - Papervision3D (rev. 817 or later) - Webcam - Printed marker & marker data Download - source of FLARToolKit Let's get started! If you are familiar using Papervision3D, this FLARToolKit will be easy to control. Sample source code You ONLY need to understand how SimpleCube.as works. line 24: Initialize FLARToolKit. line 27: Once init call is successfully over, this function is called. line 30, 31: These codes discriminate how the marker works fine or not. line 32: As I discribed above, Papervision3D and FLARToolKit have an opposite coordinate system. line 33: Papervision3D normally "addChild" Scene3D, FLARToolKit needs to "addChild" a special node as it controls 3D object following the marker. line 44, 45: Now let's play with "Pink Cube" on the marker. line 46: The Cube is based on the center/core(=zero point). Now the time to play FLARToolKit! Here we go! see? See, this is easy!!

Beautifl - Flash Gallery of wonderfl Pane - a ray tracer by Kevin Beason This is the project page for Pane, a physically based renderer (global illumination ray tracer). Pane is a work in progress. See below for the latest images. Basic features are: Photon mapping and Monte-Carlo path tracing Reads Inventor / VRML 1.0 files Octree-R ray-triangle intersection acceleration HDR Image based lighting, depth of field, irradiance caching, glare, bump-mapping, texture-mapping, animation support, etc. Contents Acknowledgements Thank you: David Banks my graduate advisor and mentor, for teaching and support Josh Grant for the original idea of using Inventor to read the scene file. I would also like to thank the following students at other universities who have also implemented Photon Mapping, and whose websites were inspiring: Other inspiring renderers: Features implemented so far Download Source code Images Below are images rendered with Pane, in reverse chronological order. Don't forget to look at more images on Page 2. Bibliography James Arvo. D. Per H. I. Andrew S. A. T. G.

Background HQ SKYHOOK Wireless: > Home ()The Mechanical Maniacs Here is my sprite gallery. Which should be obvious. Lately I've been having allot of people asking me to use my "Gauntlet" character as their own in either avatars, or sprite comics, or in their signatures, or something. Of course I've had a few people simply steal it and ask me nothing. So, it's like this guys. "Gauntlet" represents me online in the same way your picture represents you in real life. First sprites I ever made. Some extremely basic R&F CD edits I made when I first started out. The logo I use and font name. This sheet includes the first Gauntlet sprite I tried to make. The Gauntlet CDs. I've only needed one mugshot, and this is it. When I first got involved with the Megaman community, one of the things that I really got into was trying to find out what the PC RM's looked like. This showcases the more recent PC CDs and a sheet of PC 16-bit sprites that I later used for epilogues. Friend has a Knightman page a while back and I offered to make a new banner for his site.

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