Money Vision: Make It Rain Cash! for iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad on the iTunes App Store Augmented Reality and Applications for Education – Part 2 Guest post by James Roberts. Though many would say that augmented reality is destined to play a role in the future of education, others would point out that it’s already here. Here is a lowdown on what Augmented Reality is and some ways it can be used in the classroom. Augmented Reality (AR) is the combination of reality and virtual reality, and allows you to put 3D content and images into the real world. AR has many applications in various fields from military training to education. Augmented reality provides a richer learning experience for the student, providing a extra element of visual/physical context that makes learning more interactive. Following is a selection of free applications that utilize Augmented Reality that can enhance learning in a number of subject areas: For more insights into developments in instructional uses of Augmented Reality applications, check out last week’s post, “The Evolution of Augmented Reality Applications for Education and Instructional Use”.
Educational Technology and Mobile Learning: 8 Excellent Augmented Reality Apps for iPad In this post Educational Technology and Mobile Learning is providing you with a list of some awesome augmented reality apps for your iPad but before that let us first see what the concept of augmented reality is all about . Augmented reality is a relatively new digital phenomenon that is brought about by the recent development in the field of technology and particularly mobile technology. In augmented reality the line between the virtual world and the real one is blurred. Engineers use some sophisticated technologies to pull out graphics from television screen and computer display and integrate them into real world environments. Though it is still relatively early to talk about the impact of augmented reality on education and learning in particular, some educators have already started foreseeing its integration into the classroom, and according to Paul Hamilton there are several reasons for this : Augmented Reality links knowledge/content with relevant visual imagery.
Teachers' Guide to Augmented reality Augmented Reality is a concept that has been around for sometime now but with the latest innovations in the digital world, augmented reality has been foregrounded posing serious questions as to its relevancy in education and learning. What is Augmented Reality ? Augmented Reality is exactly what the name implies: an augmented version of realty created by mixing technology with the known world. It might be a distorted, augmented, or less augmented version of the actual world but in its basic form, augmented reality is a simulation or rather a way of superimposing digital contents into the real context. Augmented reality has its origins as early as the 1950s and has progressed with virtual reality since then, but its most significant advance have been since the mid 1990s when researcher Tom Caudell coined the term "augmented reality," What is the difference between virtual reality and augmented reality? Augmented Learning ? How does augmented reality works ?
7 Ways Augmented Reality Will Improve Your Life You might think augmented reality is the way of the future, but really, it has its roots in the 20th century. Morton Heilig, the "Father of Virtual Reality," patented the Sensorama Stimulator, which he called an "experience theater," on Aug. 28, 1962. Over time, the idea of using technology to create a layer over the real world has been honed and refined and put in our palms, thanks to the proliferation of smartphones. Confused about what augmented reality is? While mainstream examples of AR have been, to date, on the fluffy side (like this and this), the technology has promise as an urban utility. "It's not a futuristic, fringy thing "It's not a futuristic, fringy thing," says Goldrun founder Vivian Rosenthal. Improvements to the technology means more promise for AR — and 2.5 billion AR apps are expected to be downloaded by 2017. 1. In a new neighborhood or exploring another city? Lord explained another fun use of AR beyond helping you get around. 2. Visiting a museum? 3. 4. 5. 6. 7.
Augmented reality NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. Technology Hardware Hardware components for augmented reality are: processor, display, sensors and input devices. Display Head-mounted Eyeglasses HUD EyeTap
Tons of Classroom Examples Using Augmented Reality with @Aurasma - A Complete How-To Guide! How to Use Augmented Reality in Your Classroomthis post is read best via a desktop due to the embedded video content Augmented reality allows someone to add another layer to an existing image. For example, imagine holding your phone over a poster on the wall as if you were going to take a photo of that poster, and then instantly a video starts playing to offer you additional information about that particular poster. Pretty cool, right? The first time it happens, it seems like magic. After watching the video below, I knew I had to figure this augmented reality thing out. Aurasma is the app I use to create augmented reality. Sharing Aurasma with My Husband's Colleagues Not only is augmented reality amazing, it's also free and easy to do. While waiting for our table to be called for dinner, we were discussing the nice decorations displayed around the reception hall. His colleagues began instantly brainstorming how this could be used for their business. Augmented Reality Vocabulary Step 1:
Augmented Reality in Education String Augmented reality is a 3D learning environment which connects real and virtual world. It provides interactive tools for learning, and fosters informal learning. Besides, augmented reality increases motivation and engages learners. Above all, augmented reality is good for kinesthetic learners; it enables learners participate interactively with computer generated simulations. My Top 3 Augmented Reality Apps: Quick Writer: is a text editor which enable you to watch things while you are typing. Digital Storytelling with Augmented Reality: Zooburst: is a digital storytelling app that lets you create your own 3D pop-up book. How to Create Augmented Reality: You can create augmented reality with Metaio! Some Articles on Augmented Reality:
Augmented Reality Brings New Dimensions to Learning Editor's Note: Drew Minock, who co-wrote this piece, is an elementary teacher, co-founder of the popular education blog Two Guys and Some IPads, and is one of the voices on "The Two Guys Show" podcast. Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students. Augmented Reality (AR) allows educators and students to do just that: unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device. Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications. Educators know that learning deepens, not just through reading and listening, but also through creating and interacting. Classroom Applications Another app, Aurasma, allows users to engage in and create Augmented Reality experiences of their own. Not Just Another Fad
20 Ways to Use Augmented Reality in Education Second Life proved an incredibly valuable tool for educators hoping to reach a broad audience — or offering even more ways to learn for their own bands of students. Augmented Reality Development Lab: Affiliated with Google, Microsoft, and Logitech, the Augmented Reality Development Lab run by Digital Tech Frontier seeks to draw up projects that entertain as well as educate. The very core goal of the ARDL involves creating interactive, three-dimensional objects for studying purposes. Reliving the Revolution: Karen Schrier harnessed GPS and Pocket PCs to bring the Battle of Lexington to her students through the Reliving the Revolution game, an AR experiment exploring some of the mysteries still shrouding the event — like who shot first! Players assume different historical roles and walk through everything on a real-life map of the Massachusetts city. FETCH! Driver’s ed: Toyota teamed up with Saatchi & Saatchi to deliver the world’s cleanest and safest test-drive via augmented reality.
String™ Augmented Reality Showcase for iPhone, iPod touch (4th generation), iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad (3rd generation) and iPad Wi-Fi + 4G on the iTunes App Store Coding Across the Curriculum "I think everybody in this country should learn how to program a computer because it teaches you how to think." - Steve Jobs The above quote is on the homepage of the coding website Tynker. Coding, formerly known as programming (I still remember teaching myself BASIC on my Commodore 64 back in the '80s!), has once again returned to classrooms nationwide. A range of high-profile individuals, including Mark Zuckerberg, Bill Gates, Dr. Oz and Ashton Kutcher, among others, have lent their support to Code.org, a non-profit that advocates a return to coding in the classroom. Computer Science Education Week The Hour of Code will take place during the week of December 9-13, which happens to be Computer Science Education Week. A Brief History Nonetheless, Papert's vision is still strong today. From Logo to Scratch A direct descendent from Logo is Scratch, also from the MIT Media Lab. Scratch 2.0 has a "See Inside" feature that enables remixes of projects. Mobile Coders Wanted: Ages 5 and Up!
AR Flashcards 2.0 IS Here And It's FREE! | AR Flashcards Welcome to a new world of Flashcards. AR Flashcards make learning fun with the technology of Augmented Reality! “It’s definitely unique and a very clever way to get children involved in learning the alphabet and animal names.” – TheiPhoneMom.com “Through the use of augmented reality (AR) and flashcards – this app allows your children to learn in a new and exciting way! A new approach to flashcards!” “My daughter was repeating the letters and animal names and I could tell that she was learning a lot from this app, which of course is what is most important to me as a parent.” – MidwesternMoms.com “Children will love playing around with the cards and animals while learning the letters of the alphabet.” – Appysmarts.com “I absolutely love this unique twist on flashcards. AR Flashcards are a new way to interact and make Flashcards more entertaining for toddlers and preschoolers. Features: - 26 beautifully rendered Animals to help your toddler or preschooler learn the alphabet!
Définir des objectifs pédagogiques efficaces et cohérents grâce à la taxonomie de Bloom et la méthode SMART Une fois les besoins et attentes de formation analysés, définir vos objectifs pédagogiques constitue une étape fondamentale dans le développement de votre projet de formation. C’est le message que j’avais tenté de faire passer dans l’article de lundi : cette étape vous permet non seulement de baliser votre parcours, et aussi d’en faciliter l’évaluation. Toutefois il n’est pas toujours évident de définir facilement ses objectifs pédagogiques : quelles formulations utiliser ? faut-il nécessairement intégrer des verbes d’action ? comment vérifier que les objectifs soient effectivement opérationnels ?… La bonne nouvelle, c’est qu’il existe 2 outils simples et géniaux qui, combinés, peuvent vous aider à réaliser cette étape les doigts dans le nez : il s’agit de la taxonomie de Bloom et de la méthode SMART. Je vous propose de passer ces 2 outils en revue ci-dessous : La taxonomie de Bloom pour définir vos objectifs pédagogiques… [table id=1 /] … et la méthode SMART pour les affiner ! Sources :