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This Is The Only Level

This Is The Only Level

.kkrieger Development history[edit] .theprodukkt have developed .kkrieger since mid-2002, using their tool .werkkzeug (from Werkzeug, German for tool). They used an unreleased version of .werkkzeug called .werkkzeug3. Procedural content[edit] .kkrieger makes extensive use of procedural generation methods. The entire game uses only 97,280 bytes of disk space. The game music and sounds are produced by a multifunctional synthesizer called V2, which is fed a continuous stream of MIDI data. Reception[edit] The game won two German game developer prizes at the Deutscher Entwicklerpreis in 2006, in Innovation and Advancement.[2] See also[edit] List of free first-person shooters References[edit] Jump up ^ A single CD holds up to 700MB — over 7,000 times .kkrieger's size. External links[edit]

Amit’s Game Programming Information What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. Determining how to move around on a map is an interesting problem. These pages are about specific techniques for pathfinding and object movement: My current favorite algorithm is A*, because it can handle varying terrain costs well, and it seems to be faster than most graph searching algorithms. Code and Demos A* for Beginners (with Basic code)A Java Applet demonstrating A* (mirror site) (be sure to use the Fudge method for best results)A* Explorer [Windows application] Lets you step through the A* algorithm.Flash pathfinding demo, includes source code.Python code for A* and other search algorithms — note that the astar_search function is only four lines long! Many times I play a game and wish that the computer opponents were written better. What techniques are useful in game AI? Notices

Doom As I was listening to Anil talk about daemons spawning processes and sysadmins killing them, I thought, "What a great user interface!" Imagine running around with a shotgun blowing away your daemons and processes, never needing to type kill -9 again. Sneaking up on my processes. In 1981, Vernor Vinge introduced the concept of cyberspace to the reading public in his novella True Names, in which characters could plug into a virtual universe where their actions in a fantasy world mapped to performing sophisticated actions on the network. For example, walking along a tricky path through a swamp would be the same as going through a firewall. The mapping of abstract operations to an intuitive environment is a difficult problem. The difficulty of the mapping is evidenced by the paucity of good user interfaces that use physical metaphors. I am proposing a new mapping for managing system loads. Id Software has generously released the source for Doom, which has been ported to Linux. Help! back

Deus Ex: Human Revolution Graphics Comparison While the visual design of Deus Ex: Human Revolution is excellent, the game's engine doesn't incorporate many of the complex graphical features found in games that have come out in the past few years. Simplistic lighting and shadowing models are common, and many of the game's textures give the world a somewhat sterile look. Whether you're playing on a PC with DirectX 11 support or on a console, the various versions of the game render in much the same manner. The PC version of the game offers a few graphical options to tweak, and when switching from DirectX 11 to DirectX 10, the game removes access to tessellation, as well as more complex depth-of-field and shadow effects. The lack of these features changes the look of the game slightly, and in no way ruins the feel of the game. High vs. Post Processing As far as we can tell, post processing changes the way that light sources affect the overall look of the environment. Tessellation Shadows Simple lighting models beget simple shadows.

5 Improved Versions of Classic Games That Fans Made for Free #2. Megaman: Day in the Limelight Some idiot took a look at the Megaman series and thought, "Yeah, this is fun, but this whole Megaman thing would be a whole lot better without all this Megaman." And somehow, against all common sense and the immutable rules of the natural universe as we know it, he was right. In Limelight, there's no earnest blue-helmeted hero in sight. Quick: What's the best part of a Megaman game? We're this close to seeing if Megaman could beat Luigi in a fight. Throughout the levels, you'll find novel uses for each robot's unique power -- cutting the ropes that hold up platforms, freezing obstacles to jump over them, powering machinery with electricity -- and that's just in the first one. Gimme: Follow this link to download the game for free. #1. What was the number one impossible wet dream of every child who grew up in the '90s? Mushroom Kingdom Fusion is every single old-school video game rolled into a giant, self-replenishing curry of pixelated awesomeness.

Compare frames per second: which looks better? CryEngine 3 vs Unreal Engine 4 With gaming as an industry at an all time high, next gen consoles on the rise, and the technology available to display heart-wrenchingly detailed graphics without sacrificing gameplay, fxguide takes a brief look at the state of gaming engines and releases. On Feb 19th Crysis 3 is released. The game is the third main installment of the Crysis series, and a sequel to the 2011 game Crysis 2, and will run on the CryEngine 3 game engine. The main CryEngine 3 engine was released on October 14, 2009. The latest version of the engine is 3.4.4, and yet it is still much loved by gamers. Crysis 3 – CryEngine3 Tech Trailer Games in their current form are console and PC based, but later this year both of these platforms may be ‘redefined’ as the next generation of consoles become even more PC like. The market then is split with regard to innovation for graphics performance between: Unreal’s code access is key to its success. Unreal 4 Elemental Demo “Graphical Awesomeness”

Prodigal - A Benjamin Johnson Adventure Game NEW! Prodigal 2 Screenshots Jacob's bedroom. Front room of Jacob's apartment, with newest revisions as of 6/9/2010. Outside Jacob's apartment Abandoned house during daylight Prodigal Screenshots

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