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A propos, surtout, de mes jeux de société – Mostly about my card and boardgames

A propos, surtout, de mes jeux de société – Mostly about my card and boardgames
Les pirates de notre imaginaire sont cruels, ivrognes, souvent vêtus de noir, portent de longs sabres recourbés, arborent fièrement un drapeau à tête de mort… bref, de sinistres personnages. Pourtant, les enfants, et même ces grands enfants que sont les joueurs, les aiment bien. On peut trouver plein d’explications à cela. Bref, la mer, le soleil, la baston, des visages virils découpés au sabre et hâlés au soleil – le thème idéal pour un film d’aventure, une bande dessinée ou un jeu. La Fièvre de l’Or, jeu d’enchères conçu avec Bruno Cathala et originellement paru en 2004 est épuisé depuis longtemps. Un peu avant sans doute arrivera Black Fleet, de Sebastian Bleasdale, publié par mes amis les Space Cowboys. Mais si j’ai eu envie de parler de jeux de pirates, c’est surtout parce que, hier soir, avec quelques amis, nous avon consacré une soirée entière aux jeux de pirates, et j’y ai découvert pas moins de trois excellents jeux. Port Royal is a typical German style card game. Related:  Autres sites intéressantsGames

Ludism - toutes les règles (ou presque ...) White Wolf Publishing Board Games | Dad's Gaming Addiction When I was a kid, the only board games I was familiar with were those I saw on the store shelf. As an adult, I was (and still am) amazed by how vast the board game market really is. Heck, I didn’t even know what a “Eurogame” was until about three years ago. As an avid gamer myself, there’s a good chance that if I didn’t know about it, then others didn’t either. Upon realizing this, I began writing about board games to help spread the word. So who is the man behind the curtain and what is Dad’s Gaming Addiction? Firstly, my name is Vincent Paone and I am the author and creator of Dad’s Gaming Addiction. Dad’s Review Crew: Anthony Jr (17), Carolyn (14), Vinnie Jr (12), and DGA’s Official Mascot, Lucy – 2013 While family fun is my primary focus, Dad’s Gaming Addiction is also a valuable resource for developers and publishers alike. Feel free to browse the below content at your leisure. YouTube: Board Game Series Kickstarter Previews DGA Awards: DGA Awards 2012 DGA Awards 2013 12 Days 12 Realms Chess

CocoonJS Performance is key to mobile web app and game development, and CocoonJS was designed from the ground up to accelerate all aspects of HTML5 execution. CocoonJS provides the best JavaScript and HTML5 execution environments to choose from, depending on the type of your project and the platforms you want to deploy it to. If your project is an HTML5 canvas game CocoonJS provides the most performant canvas 2D and WebGL implementation in the market for iOS and Android. This environment is a highly specialized JavaScript virtual machine with a blazing fast implementation of everything needed to make canvas 2D or WebGL based games scream on mobile! CocoonJS is the only platform to date that allows WebGL native app deployment in both iOS from version 5.0 and above and Android from version 2.3 and above. One of the main advantages of CocoonJS is that you can benefit from it without having to give up on the HTML5 app development framework or game engine you love. Learn how to use CocoonJS now.

Maison des jeux de Grenoble HEROQUEST REMASTER Twilight Creations Inc Dissecting Dominion, Part One: The Original Game | Mechanics & Meeples By now I’ve written a pretty extensive series of articles on deckbuilding games. In doing so I’ve always compared the games to Dominion — but I’ve never rally looked closely at the mechanics of Dominion on their own. So this week — partially in honor of the 73rd Dominion supplement, Dark Ages — I’m going to consider Dominion as it was presented in the original release, talk about its mechanics, and also give my opinions on how central those mechanics are to the deckbuilding genre as a whole. The Real Basics A Deck of Cards: Since Dominion is a (the) deckbuilding game, you need to start off with a deck of cards. The idea that all players start the game with the same decks is, however, a basic idea from Dominion that doesn’t have to be the case in all deckbuilding games (but usually is). A Hand of Cards: You start out each turn of Dominion with a small number of cards in your hand — typically, 5. Buying the Cards Playing the Cards Not Even Close to Core Mechanics Related In "Deckbuilding Design"

The Clockwork Man 2: The Hidden World - Hidden Object Adventure - Total Eclipse “On the whole, I found the game very enjoyable and spent many hours having fun while I played it. I also liked the Steampunk setting very much.” - Anja from Germany “My husband and I sat curled up on the couch and played together and really enjoyed ourselves. “The first Clockwork Man was rather nice. “[...] “The story was well conceived, morally thought provoking… I got engrossed in the adventure!” “The hand drawn objects in the HOG scenes were such a wonderful touch - wish they stayed on screen longer after they were found!! “Fantastic game, wonderful graphics not too hard and not too easy (for me anyway)... “Overall, I would rate the game a success and would highly recommend it to my friends (which I have already done). “Oh My Gosh! “I'm not a huge fan of casual games, really preferring out-and-out point and click adventure games, so I was surprised at how much I enjoyed this one.” - Gil from GA, USA “Thank you for not adding sparklies in the game. Miranda and Sprocket are back!

LUDIKÉCOLE - Jeux de société à l'école Règles de jeux de plateaux expliquées en vidéo | Vidéorègles.net Steve Jackson Games Le test de Through the Ages - BoardGame Test : le blog de tests des jeux de société Lundi 6 décembre 2010 1 06 /12 /Déc /2010 23:24 Librement inspiré de la série à succès Sid Meier Civilization, Through the ages propose de vous faire vivre le développement, les soubresauts et les conquêtes d'une civilisation à travers les âges. Attention amateurs de gestion de civilisation, ici la question militaire est omniprésente. Il ne s'agit pas d'un jeu de civilisation avec du militaire mais d'un jeu militaire avec un fonds de civilisation. Vous gérez votre population, son bonheur, son activité, vous bâtissez des bâtiments civils et des unités militaires, vous vous lancez dans la construction de merveilles et adoptez des leaders qui vous donneront un coup de boost, vous maîtrisez votre production de culture et de science sachant que c'est le décompte de cette première qui légitimera le vainqueur. Note : 81 % Immersion : 2,5/5 Originalité : 4,5/5 Jouabilité : 4,5/5 Si les informations sont nombreuses à assimiler, les mécanismes du jeu s'enchaînent harmonieusement. Interaction : 4,5/5

Royal Archivist - interactive storytelling company | Ingressa setting | Ingressa campaign setting

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