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Six Thinking Hats - Decision-Making Skills Training from - 6 Thinking Hats.

Six Thinking Hats - Decision-Making Skills Training from - 6 Thinking Hats.
Looking at a Decision From All Points of View Look at decisions from many angles, with James Manktelow & Amy Carlson. 'Six Thinking Hats' is an important and powerful technique. It is used to look at decisions from a number of important perspectives. This forces you to move outside your habitual thinking style, and helps you to get a more rounded view of a situation. This tool was created by Edward de Bono in his book '6 Thinking Hats'. Many successful people think from a very rational, positive viewpoint. Similarly, pessimists may be excessively defensive, and more emotional people may fail to look at decisions calmly and rationally. If you look at a problem with the 'Six Thinking Hats' technique, then you will solve it using all approaches. How to Use the Tool You can use Six Thinking Hats in meetings or on your own. Each 'Thinking Hat' is a different style of thinking. White Hat: With this thinking hat you focus on the data available. Example Key Points

What is a Decision Matrix, FREE Template and Example Also known as: decision-making matrix, solutions prioritization matrix, cost/benefit analysis matrix, problem/solution matrix, options/criteria matrix, vendor selection matrix, criteria/alternatives matrix, RFP evaluation matrix, COWS decision matrix, C.O.W.S. decision matrix, supplier rating spreadsheet, comparison matrix template, importance/performance matrix, criteria-based decision matrix, importance/performance-based decision matrix, weighted score matrix, proposal evaluation matrix, criteria/alternatives matrix, software selection matrix, or bid decision matrix. Use templates and samples provided in your FREE RFP Letters Toolkit to create your own Decision Matrix. Decision Matrix Definition A decision matrix allows decision makers to structure, then solve their problem by: specifying and prioritizing their needs with a list a criteria; thenevaluating, rating, and comparing the different solutions; and selecting the best matching solution.

Convert PDF to Word Free Online Chris Crawford (game designer) Chris Crawford, 2011 After receiving a B.S. in physics from UC Davis in 1972 and an M.S. in physics from University of Missouri in 1975, Crawford taught at a community college and the University of California. Using the knowledge gathered while writing these games, he helped produce technical documentation covering most of the advanced features of the Atari computer, from the hardware assisted smooth scrolling to digitized sounds, with the information presented in a friendly format for a wide audience. This included videos distributed by ACE (Atari Computer Enthusiast) Support [2] to user groups, and a series of articles published in BYTE magazine containing most of the content of the book, De Re Atari that would be published later. Another book followed, The Art of Computer Game Design. Crawford acknowledged that his views on computer game design were unusual and controversial.

Cognitive traps for intelligence analysis This article deals with a subset of the intellectual process of intelligence analysis itself, as opposed to intelligence analysis management, which in turn is a subcomponent of intelligence cycle management. For a complete hierarchical list of articles in this series, see the intelligence cycle management hierarchy. Intelligence analysis is plagued by many of the cognitive traps also encountered in other disciplines. Wolfram Cognitive Dissonance Understanding this experiment sheds a brilliant light on the dark world of our inner motivations. The ground-breaking social psychological experiment of Festinger and Carlsmith (1959) provides a central insight into the stories we tell ourselves about why we think and behave the way we do. The experiment is filled with ingenious deception so the best way to understand it is to imagine you are taking part.