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Marissa Mayer's 9 Principles of Innovation

Marissa Mayer's 9 Principles of Innovation
"There are two different types of programmers. Some like to code for months or even years, and hope they will have built the perfect product. That's castle building. Companies work this way, too. Apple is great at it. I tell them, 'The Googly thing is to launch it early on Google Labs and then iterate, learning what the market wants--and making it great.' "We have this great internal list where people post new ideas and everyone can go on and see them. "Since around 2000, we let engineers spend 20% of their time working on whatever they want, and we trust that they'll build interesting things. "Eric [Schmidt, CEO] made this observation to me once, which I think is accurate: Any project that is good enough to make it to Labs probably has a kernel of something interesting in there somewhere, even if the market doesn't respond to it. "People are blown away by the information you can get on MOMA, our intranet. "I used to call this 'Users, Not Money.' "This is one of my favorites.

Startups, This Is How Design Works – by Wells Riley Twine / An open-source tool for telling interactive, nonlinear stories PaperBack Olly, the author of OllyDbg, presents his new open source joke: PAPERBACK v1.10 Updated by Michael Mohr Download PaperBack v1.10Download sources v1.10 PaperBack version 1.00 does not implement AES encryption properly. Specifically: a) The key used for (en|de)cryption in version 1.00 provides at most an effective key strength of less than 50 bits (and likely far less, perhaps on the order of 15-25 bits, depending on password quality) instead of the expected 256 bits. b) PaperBack version 1.0 implements ECB mode symmetric encryption. 2) AES key length is now selectable in paperbak.h via AESKEYLEN. 3) The included libraries are now packaged as binary .lib files. PAPERBACK v1.00 Download PaperBack v1.00Download sources v1.00Read GNU GPL 1. 1. PaperBack is a free application that allows you to back up your precious files on the ordinary paper in the form of the oversized bitmaps. You may ask - why? Paper is different. Oh yes, a scanner. Have I already mentioned that PaperBack is free? 2. 3. 4. 5.

Twine, the Video-Game Technology for All Photo Perhaps the most surprising thing about “GamerGate,” the culture war that continues to rage within the world of video games, is the game that touched it off. Depression Quest, created by the developers Zoe Quinn, Patrick Lindsey and Isaac Schankler, isn’t what most people think of as a video game at all. Continue reading the main story By Porpentine By Dan Waber By Porpentine By Zoe Quinn, Patrick Lindsey and Isaac Schankler By Porpentine By Lydia Neon By Anna Anthropy By Javy Gwaltney By Porpentine By Porpentine and Brenda Neotenomie Although Quinn expected negative reactions to the game, things became frightening this summer after she released the game through Steam, a prominent (and mainstream) gaming platform. Quinn had created graphically oriented games before, including the satirical Ghost Hunter Hunters. “When you have trauma,” Porpentine says, “everything shrinks to this little dark room.” “I get really polarized reactions,” Porpentine said in Oakland.

Khan Academy How the Brain Learns—A Super Simple Explanation for eLearning Professionals How the Brain Learns—A Super Simple Explanation for eLearning Professionals In his book, The Art of Changing the Brain, Dr. James Zull , notably suggested how David Kolb's famous four-phase model of the learning cycle can be mapped into four major brain processes. He believed that better understanding the learning processes that occurs in the brain encourages a more flexible approach to learning. It does, by extension, help us become better eLearning developers and learners. After all, it's what's going on in the learners' brains that matters the most. To grasp Zull's suggestion, you have to know first the four stages of Kolb's learning cycle. Concrete Experience: This is when learners encounter a new learning experience Reflective Observation: Learners reflect on the experience Abstract Conceptualization: Think/Study (learn from the experience)Active Experimentation: Applying and trying out what was learned Note that this is a recurrent four-stage process which, according to Dr.

Brain-based Learning Definition This learning theory is based on the structure and function of the brain. As long as the brain is not prohibited from fulfilling its normal processes, learning will occur. Please note: since this article was published, Geoffrey and Renate Caine, leaders in brain-based learning research, have modified their principles on the topic. Discussion People often say that everyone can learn. The core principles of brain-based learning state that: The three instructional techniques associated with brain-based learning are: Orchestrated immersion–Creating learning environments that fully immerse students in an educational experienceRelaxed alertness–Trying to eliminate fear in learners, while maintaining a highly challenging environmentActive processing–Allowing the learner to consolidate and internalize information by actively processing it How Brain-Based Learning Impacts Education Curriculum–Teachers must design learning around student interests and make learning contextual. Reading

Neuro Myths: Separating Fact and Fiction in Brain-Based Learning New research on educational neuroscience tells us how kids learn -- and how you should teach. Credit: iStockphoto You've surely heard the slogans: "Our educational games will give your brain a workout!" Or how about, "Give your students the cognitive muscles they need to build brain fitness." And then there's the program that "builds, enhances, and restores natural neural pathways to assist natural learning." No one doubts that the brain is central to education, so the myriad products out there claiming to be based on research in neuroscience can look tempting. With the great popularity of so-called brain-based learning, however, comes great risk. Still, there are some powerful insights emerging from brain science that speak directly to how we teach in the classroom: learning experiences do help the brain grow, emotional safety does influence learning, and making lessons relevant can help information stick. So what's an educator to make of all these claims? Standards of Proof Myth Busting

Brain-Based Learning Strategies What is Brain-Based Learning? Brain-Based Education is the purposeful engagement of strategies that apply to how our brain works in the context of education. Written by Eric Jensen Brain-based education is actually a “no-brainer.” Here’s a simple, but essential premise: the brain is intimately involved in, and connected with, everything educators and students do at school. Any disconnect is a recipe for frustration and potentially disaster. What is brain-based education? How reputable is brain-based education? There are what you and I might call “macro strategies” and “micro strategies.” Principle to Strategy Number One It’s confirmed: Physical education, recess and movement are critical to learning. Practical school applications: Support more, not less physical activity, recess and classroom movement. Principle to Strategy Number Two It’s confirmed: Social conditions influence our brain in multiple ways we never knew before. Principle to Strategy Number Three The brain changes!

Brain-Based Education in Action | Teaching and Learning | Pi Lambda Theta Do you wonder why some students pay attention to everything but you? Learn how brain-based teaching strategies can enhance your effectiveness and lower your stress. How can we use our understanding of the brain to promote better teaching and learning? An essential understanding about brain-based education is that most neuroscientists don’t teach and most teachers don’t do research. It’s unrealistic to expect neuroscientists to reveal which classroom strategies will work best. Here are just three examples that are highly relevant. The second example involves attention.

Brain-Based Education The overall goal of brain-based education is to attempt to bring insights from brain research into the arena of education to enhance teaching and learning. The area of science often referred to as "brain research" typically includes neuroscience studies that probe the patterns of cellular development in various brain areas; and brain imaging techniques, with the latter including functional MRI (fMRI) scans and positron-emission tomography (PET) scans that allow scientists to examine patterns of activity in the awake, thinking, human brain. These brain imaging techniques allow scientists to examine activity within various areas of the brain as a person engages in mental actions such as attending, learning, and remembering. Summary Principles of Brain-Based Research "The brain is a complex adaptive system."" There are three problems with such summary principles. Are such broad claims warranted by the evidence provided by brain science? Critiques of Brain-Based Education Bibliography

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