
Storyline Show learners exactly what you want them to grasp by recording your screen. Insert your recording into a slide as a demo, trial, assessment, or video, then easily add captions, characters, and zoom-and-pan effects. Learn More Create software simulations, demos, and tests faster than ever. Fix mistakes, make edits, and even change the starting and ending frames in your screen recording, all without impacting the original video file or requiring you to re-record. New Build courses faster. Enhanced Easily create, import, and edit video, audio, and images, without complex conversions or encoding. Import scalable vector graphics (SVGs) to Storyline 360 so images stay sharp when learners zoom in and out. Speed up course development by converting text to speech right in Storyline 360. Storyline 360 can generate closed captions that are automatically synchronized with text-to-speech narration. Record or import any video, then set it to play automatically or include player controls.
Digital Youth Network: Empowering Youth Through Media Adobe Lets the CS6 Cat Out of the Bag by Stephen Haskin Adobe finally took the whole wrapper off Creative Suite 6 yesterday. The company started teasing the new product last November at the Adobe Max conference. The initial announcement showed a few features, but the big news was limiting upgrades to users of the current version. That set the Adobe community on fire. One big open letter and a howl from the user community later, Adobe rescinded the new upgrade policy for this version. Pricing and the new relationship Adobe still wants you to buy a subscription to the software and the Creative Cloud. With the monthly subscription, you get all the online apps and tablet applications, and you’ll get new features as Adobe adds them. I’d go over the math again, but you can read it in my earlier article, here. Here’s what’s really new What’s new in CS6? Illustrator is now a native 64-bit application. The fly in the ointment The Master Suite does not include Captivate and Presenter! One last thing
Learning by Playing. Game-based Education System Design and Development This book constitutes the refereed proceedings of the 4th International Conference on E-learning and Games, Edutainment 2009, held in Banff, Canada, in August 2009. The 56 revised full papers presented together with three related workshops were also held jointly and selected from a total of 116 submissions from 25 different countries. The papers are organized in topical sections on interactions in games, simulation and animation, digital museum and digital heritage, game design and development, social and cultural issues, storytelling and narrative in education, game-based learning/training, VR-based education/training, vision and imaging technology in games, educational robot and toy, and augmented reality in education/training. Content Level » Research Related subjects » Artificial Intelligence - Database Management & Information Retrieval - General Issues - HCI - Image Processing Table of contents Popular Content within this publication Show all authors Hide authors
Development Tips: Audio and Video with HTML5 by Mark Lassoff “Much of the power of HTML5 lies in the JavaScript interfaces associated with some of the new tags. The audio and video objects have a number of JavaScript properties and commands associated with them that allow you to make a more powerful media player. For example, through JavaScript you can control elements like the current position in the song, the volume of the media playing, and the current state of the media player (playing, paused, or stopped).” What’s the big deal about audio and video features in HTML5, you might be wondering? Audio and video have been integrated into browser-based applications for years. Up until HTML5, a plug-in delivered audio and video. What you need This tutorial can be completed with any text editor. Getting started Start by placing a new folder on your desktop – or some other convenient location in your file system. <! <! Of course, you should substitute the file name and extension for your audio content where I have “cherish.mp3.” Working with video <! <!
Quest Atlantis Quest Atlantis (QA) is a 3D multiuser, computer graphics learning environment that utilizes a narrative programming toolkit to immerse children, ages 9–15, in meaningful inquiry tasks (see QuestAtlantis.Org). Quest Atlantis combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. The project is unique in its goals to combine the best aspects of learning, playing, and helping, as a means to motivate and engage students. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. Over the last five years, more than 65,000 children on five continents have participated in the project. See also[edit] References[edit] External links[edit] Quest Atlantis
Syncronize SCORM Results for Mobile Learning Courses Taken Offline Michael Gove speaks to the Royal Society - The Department for Education Michael Gove speaks to the Royal Society on maths and science Introduction Ladies and gentleman, I feel a little nervous in these surroundings. I am a journalist by profession, a politician by accident and a historian in my dreams. I am, therefore, in all too many ways, poorly equipped to address an audience of the nation’s most distinguished mathematicians and scientists. But, in advancing the argument I want to make today, history is perhaps more of an aid than it might at first appear. For some, like Karl Marx, the driving force in history was always economics. For others, like Edward Gibbon, it was theology More recently some have argued that history is driven by evolutionary biology or geography or simple demography. But the truth, as I suspect everyone in this room knows, is that history is driven, above all, by mathematics and the power it gives us to understand, predict and control the world. Falling behind A 21st century curriculum So, what should we concentrate on? Conclusion
Photos + Movement = Photeo (Part 1 of 5) by Stephen Haskin & Megan Torrance “In eLearning, the idea is to create the opportunity for the learner to have an “ah-ha!” moment. Ah-ha! moments are the parts of learning that stick, and you can’t give yourself more opportunity to create an ah-ha! moment than by using all the visual elements and techniques at your disposal.” Photeo. The word differentiates a static photograph, or any image whether still or moving, from a more video-like experience that employs anything you can see or hear, but not necessarily video. Ken Burns popularized this concept when he created “The Civil War” series on PBS in the late 1980s. The approach soon gained a label: “The Ken Burns Effect.” These days, there are many methods and programs that easily add motion to a still image or video clip, and which can make words or a little image move across a larger scene. Photeo phundamentals When we’re designing and developing eLearning, the photeo technique can be so easy to accomplish that it’s almost silly not to use it at some level. Example 1.
Topic: Serious Games Shipping on time by Gamasutra Community [04.03.14] "How do we, as obsessive, design happy, feature happy, develop happy engineers actually ship something?" This blog post explains -- in detail. Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet Blog: The Unity Asset Store and the hidden cost of doing it yourself by Gamasutra Community [03.31.14] "One of the things that we often forget when developing a game, especially when you are an indie, is that everything has a cost. Persuasive Games: Shell Games by Ian Bogost [03.03.10] Just what will the achievementization of the world mean? 2K — Novato, California, United States [04.16.14] Web Producer Linden Lab — San Francisco, California, United States [04.16.14] Sr. Linden Lab — San Francisco, California, United States [04.16.14] Sr.
Articulate, Captivate and Lectora – Do they deserve your praise? Two weeks ago I got the wonderful opportunity to speak in OZ, specifically Melbourne, Australia. What I found was an extensive group of people hungry for anything e-learning. They were hungry to know more information. Hungry to learn as much as they could and hungry to see what was in the space. My sense of it all, was that regardless of the location the buzz is all e-learning. I wasn’t surprised on the e-learning excitement. I’ve been watching the market for a long time and seeing the growth that exists in the country. It was awesome. I wasn’t thunderstruck, but what I was surprised at was the number of folks who had or were about to purchase the well known authoring tools in the market, Articulate, Captive and Lectora. If they are unfamiliar with the size and scope of the authoring tool market as many people are, then it makes sense to do what others do – and buy the well known brands. Fatboy Slim – Praise You When people think authoring tools, three products typically come to mind Pros
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