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Why Doodling Is Important — "I Draw Pictures All Day"

Why Doodling Is Important — "I Draw Pictures All Day"
Advertisement “So, you do nothing all day.” That’s how many people would respond to someone who says they spend the day with a pen or pencil in their hand. But for us designers and artists, drawing pictures all day is integral to our process and to who we are as creative people, and despite the idea that those who doodle waste time, we still get our work done. What does it mean to be a doodler, to draw pictures all day? What Does It Mean To Doodle? The dictionary defines “doodle” as a verb (“scribble absentmindedly”) and as a noun (“a rough drawing made absentmindedly”). But the author Sunni Brown offers my favorite definition of “doodle” in her TED talk, “Doodlers, unite!” “In the 17th century, a doodle was a simpleton or a fool, as in “Yankee Doodle.” It is no wonder, then, why most people do not have great expectations of those who “draw pictures all day.” Why Do We Doodle? Consider that even before a child can speak, they can draw pictures. An example of a doodle. Visual Learners Related:  graphic facilitation

Business Visual (th)INKing | Ideation & Business Visual ThINKing. Client Ideation Session, Visual Translation Journey Path in Brief Entrepreneur Path “Being All Things to All People” versus “Being Specific Things to Specific People” Business Start-up Map The Role of "Ripeness" in Creativity and Discovery: Arthur Koestler's Seminal Insights, 1964 by Maria Popova “The Latin verb cogito for ‘to think’ etymologically means ‘to shake together.’” What a wonderful Rube Goldberg machine of discovery literature is, the countless allusions and references in a book guiding you to yet more great works. This was the case with the recent Dancing About Architecture: A Little Book of Creativity, which first flagged the 1939 gem A Technique for Producing Ideas and now brings us to The Act Of Creation (public library) — a seminal treatise on creativity, penned by Hungarian-British journalist and author Arthur Koestler in 1964. In this magnificent 700-page tome, Koestler itemizes the principles of creativity — “the conscious and unconscious processes underlying scientific discovery, artistic originality, and comic inspiration” — and sets out to outline a common pattern that can be trained and perfected. But, Koestler argues, there is one necessary condition for this combinatorial creative fusion — which he terms “bisociation” — to take place.

sketchnotes I had a great time watching the Artst Tlk interview with Spike Lee. Here's what got my attention during their conversation: "I didn't choose film, film chose me" For some reason it reminds me of one of Oprah's Lifeclass lessons about listening to the whispers of life. Life leaves you clues as to what your unique path to success might be and, if you pay attention and take that route, you'll be successful. It's fascinating how Lee's career as a film maker started seemingly by fluke or a series of convenient coincidences. "Whatever you do, if you do what you love, you are blessed" When we were discussing about what we wanted to be when we grow up, I didn't really understand the "do what you love" ideology. "That's the Muse when it visits. [...] I love how "the Muse" is a recurring topic for many successful people. "Parents kill more dreams then anyone else" I don't think parents do it intentionally but it's true. "You have to do your dreams" "Performance by Denzel"

Photo Highlights from MoMA’s Survey of 20th Century Design for Kids At the turn of the last century, Ellen Key, a Swedish social theorist, design reformer, and key figure in the Modern Breakthrough movement, predicted that the next 100 years would be the century of the child. In an enchanting exhibition of the same name, the Museum of Modern Art presents a survey of design for children named after Key’s incredibly influential book that inadvertently became a call to action challenging designers the world over to encourage imagination. As the exhibition catalogue states, “working specifically for children has often provided unique freedom and creativity to the avant-garde.” MoMA’s ambitious show is a stunning representation of the invention of childhood and the design it inspired. Child’s wheelbarrow by Gerrit Rietveld, 1923, manufactured 1958 Image credit: The Museum of Modern Art, New York

Want To Spark Innovation? Think Like A Cartoonist On a typically warm Southern California weekend in February, 20 of us are gathered at the Los Angeles Academy of Figurative Art for a two-day seminar called "Making Comics." I’m not a cartoonist, but neither is half the class: There are teachers, engineers, architects, consultants, writers, editors, technologists, musicians, and one 14-year-old wunderkind of an aspiring graphic novelist. We all have at least three things in common: a desire to tell better stories, a love of imagery and visual thinking, and a fascination with the imagination. We aren't alone in our fascination. "Imagination is the mortar that holds comics together," says the instructor, who is a staple at Comic-Con. His name is Scott McCloud, and he had me at "imagination." Three weeks earlier, I had spent the afternoon with Scott, and my interview with him had convinced me that I needed to experience further some of the things we discussed. Three days with Scott McCloud will turn your head around. Matthew E.

Tools | Social Creatives Social Creatives The Creative Activist Toolkit Featured, Tools This simple guide - The Creative Activist Toolkit - takes you step-by-step through the beginning stages of social innovation and helps you avoid common mistakes. TOOLKIT: Pitch Template – PowerPoint Tools Use this handy template to create a presentation for your perfect pitch. TOOLKIT: Pitch Template – Keynote Use this handy template to create a presentation for your perfect pitch. TOOLKIT: Perfect Your Pitch How to pitch your project like a pro to get funding and support. TOOLKIT: The Tao of MacGyver MacGyver has lots to teach us about how to solve problems. TOOLKIT: Message with SUCCESs Storytelling is an art as well as a science. TOOLKIT: Make It Count How to measure social impact and demonstrate that you've truly made a difference. TOOLKIT: Glorified Press Releases Want to get noticed? TOOLKIT: Project Profiles How to create a simple video that introduces your project and social innovation to the world. TOOLKIT: Root Causes Analysis

Draw together — Design story You’ll build better products and form stronger partnerships across teams when you learn to draw together. Here’s how: Draw the story When I worked at DreamWorks, every conference room had a pile of blank storyboard pads in the middle of the table. Many times I had the pencil pulled out of my hand mid-drawing as my conversation/solution partner had an idea that could not wait another second to jump out. This practice worked for us. Draw to discover When you first start a new project, get in a room with your partners and start to draw: Draw together and draw at the same time. If you can draw a circle… …or a line and a square then you can draw. Here’s why: the goal isn’t to generate an exquisite rendering, the goal is organize placeholders for ideas and talk about how those ideas relate. Draw the problem When you first sit with someone and draw, try to resist the urge to immediately concoct solutions or UI, instead, draw the human need your product solves. Next draw the transformed state.

Design Thinking’s Timely Death « The Multidisciplinarian William Storage 11 Jun 2012Visiting Scholar, UC Berkeley Center for Science, Technology, Medicine & Society Design Thinking is getting a new life. We should bury it instead. Here’s why. Its Humble Origins In 1979 Bruce Archer, the great mechanical engineer and professor at the Royal College of Art, wrote in a Design Studies paper, “There exists a designerly way of thinking and communicating that is both different from scientific and scholarly ways of thinking and communicating, and as powerful as scientific and scholarly methods of inquiry when applied to its own kinds of problems.” Innocent enough in context, Archer’s statement was likely the impetus for the problematic term, Design Thinking. Designers think differently, Lawson told us. If you find my summary overly cynical, consider that Bruce Nussbaum, once one of design thinking’s most vocal advocates, calls design thinking a failed experiment. Analysis and Synthesis Again Design – A Remedy for Destructive Science? Design Tweeting

Sketchnotes & Visual Thinking: A Different Way of Note-taking Recently we had the opportunity to attend the Visual Thinking 101 Workshop with designer and illustrator Craighton Berman at the General Assembly in New York City. Berman started the Core77 Sketchnotes Channel and Coretoons, and he writes about the basics of sketchnoting on his blog. Essentially, sketchnotes are a form of visual note-taking, combining text and images. This is different from graphic facilitation, which is when one person listens to a group and graphically represents the key points of the discussion, such as with ImageThink and Ogilvy Notes. In most schools today, the current system of note-taking is a linear process and, in many cases, a rote process as well. The visual cues in sketchnotes enhance the recall process. Since we've sketched out "The Axis of Education" as a matrix for what and how we teach, our hope is to continue to seek ways to build a sense of discovery in helping students learn. We dare say, isn't this what we want as educators for our students, too?

Top Design Boards on Pinterest - Blogs Pinner: Aaron De Simone Followers: 280,013 De Simone pins gorgeous, clean-lined houses from all over the world. In case the buildings themselves weren’t perfect enough, they are often situated in far-flung locales such as Lo Curro, Auckland, and Djúpavík. Myan Duong's Smarchitecture board has 981 pins of interiors and exteriors. Pinner: Myan Duong Followers: 277,750 Natural materials and muted color palettes are a common theme in Duong's selection of romantic, but unfussy, residences. Richard LaRue's Design Thinking board has 1,194 pins covering a large assortment of graphic design projects. Pinner: Richard LaRue Followers: 270,779 Over one thousand pins dedicated to typography, illustration, package design, and advertising with a distinct vintage flair. Loïc Dupasquier's Furniture Design pinboard has 609 pins devoted to modern design. Pinner: Loïc Dupasquier Followers: 276,308 Christopher Culley's Design Furniture Greatness has 169 pins, including shots of furniture from his shop.

industrial design magazine + resource / Sketchnotes category "It nearly moved me to tears," a Ford executive once said of a Michael Santoro car design. "It's the best set of proportions I've ever seen on a sedan." In the early '90s Santoro was an upstart designer largely responsible for turning Chrysler's fortunes around with his radical cab-forward concepts and dropped-headlight-fender trucks, and me and my ID classmates were lucky enough to visit his Detroit studio. There we saw some of the most mind-blowing ID sketching I've ever seen, all done in one color with a Berol Prismacolor. His line quality was unbelievable: While there were sketch marks all over the page, Santoro could unerringly hit the same curve or corner he wanted to emphasize 40, 50, 60 times, with his precisely built-up strokes creating more pop than a Pepsi factory. I thought of this as I saw, of all things, these "Where People Run" maps released by Dr. continued... Woman shopping for groceries in South Korea at a HomePlus display using her mobile phone Swimming in Culture

Bill Moggridge Passes Away at 69 Bill Moggridge, director of the Smithsonian's Cooper-Hewitt, National Design Museumsince 2010, died Sept. 8, following a battle with cancer. He was 69 years old. Designer of the first laptop computer and co-founder of IDEO, Moggridge pioneered interaction design and integrated human factors into the design of computer software and hardware. A Royal Designer for Industry, 2010 winner of the Prince Philip Designers Prize, and 2009 winner of Cooper-Hewitt's National Design Award for Lifetime Achievement, Moggridge described his career as having three phases, first as a designer, second as a leader of design teams and third as a communicator. For the first two decades as a designer, he developed his business internationally in 10 countries, designing high-tech products, including the Grid Compass, the first laptop computer, released in 1982. He is survived by his wife of 47 years, Karin, and two sons, Alex and Erik. Photos: Cooper-Hewitt

Playthink | Helping you see what you mean graphic reflection from somatic healing workshop I work with individuals, meeting facilitators, and presenters to illustrate themes and insights as they emerge, Often the result takes on the form of a conceptual map that invites participation and inspires future actions. As a graphic recorder, I sketch words, capture themes, and draw images to represent the essential story in a group dialogue as it happens. Using markers on paper, or digitally in my tablet, I record a visual story of your discussions or presentations in real time. These vivid, hand-drawn images create a snapshot of your key concepts, capture threads of your conversation, and create an enduring visual representation of your ideas. Playthink helps organizations, groups and individuals generate ideas, clarify visions, and sustain commitments for the greater good. Contact me at Patricia (at) Playthink.com

The Giant of Design: Bill Moggridge | Design Thinking Foundations The exuberant Bill Moggridge Bill Moggridge was a giant of a man in personality, accomplishment and stature. He is one of the first professionals to use ‘design thinking’ beyond the usual places and spaces. In the years before his untimely passing from cancer he sought to bring the passion and love he had for design to the world as the Director of the Smithsonian’s Cooper-Hewitt National Design Museum in New York City. My DTF colleague Andrea Yip and I had the priviliedge of spending a lovely afternoon with Bill in March of this year as part of the research for the Design Thinking Foundations project. During our interview Bill spoke of his work developing the first laptop, the importance of prototyping and how time and timing both play into the design process: A giant of design During our time together we spoke about the way design, thinking and design thinking has evolved, particularly in the context of efforts to educate people in what it means to be a ‘design thinker’.

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