
Serious Games for Social Change by BreakAway, Ltd - Award-Winning Developer of Numerous Real-Time Strategy Games and Technologically Advanced Desktop Development Software Your goal is to orchestrate a nonviolent resistance campaign from the ground up against dictators, occupiers, authoritarians and oppressive rule. You are supported by the principles and experiences of some of the world's leading nonviolent activists such as, Gandhi, Dr. Martin Luther King, Jr. and Ivan Marovic, subject matter expert on A Force More Powerful, and member of Otpor, the Serbian resistance movement that played a critical role in ousting Slobodan Milosevich. Developed For:International Center On Nonviolent Conflict Objective: Develop a game that trains activists with the planning and rehearsal skills needed to successfully stage a non-violent resistance movement for political and societal change. Solution: Training tool that uses a game format and a proven military planning and strategic approach to teach users how to organize and carry out a campaign of non-violent resistance. Technology:
Clim'city Online - Accueil The Ludologist These are some comments from my keynote at Rutger’s Extending Play conference in 2016, co-presenting with Shaka McGlotten. Hasn’t our sense of play suddenly become quite dark? There is a change in our primary conceptions of playing, and game-playing. In Brian Sutton-Smith’s Ambiguity of play, he lists 7 common rhetorics of play, meaning 7 common ways in which play is framed. When the field of game studies began, we probably used four quite positive rhetorics of play: Rhetoric of play as progress.Rhetoric of play as fate.Rhetoric of play as power.Rhetoric of play as identity.Rhetoric of play as the imaginary.Rhetoric of the self.Rhetoric of play as frivolous. This is not surprising. We emphasized learning (play as progress), playing with identity, we emphasized the positive creations of the imaginary, and we emphasized the me-time of playing (the self). But now it seems we are in a darker place. We no longer talk about smart mobs, just mobs.
51tree Educational Games Research Online Teaching: Kubbu eXe 13 in de Oorlog VG Researcher - Psychology Wie is de dader? De Nederlandse Publieke Omroep maakt gebruik van cookies. We maken een onderscheid tussen functionele cookies en cookies voor het beheer van webstatistieken, advertenties en social media. De cookies bevatten geen persoonsgegevens en zijn dus niet tot een individu te herleiden. Met de cookies voor advertenties en social media worden mogelijk door derden gegevens verzameld buiten de websites van de Nederlandse Publieke Omroep. Bij instellingen kun je aangeven deze cookies niet te accepteren. Waarom cookies? De Nederlandse Publieke Omroep maakt gebruik van cookies. Klik hier voor meer informatie over cookies en een overzicht van de sites waar je toestemming voor geldt. Cookie instellingen aanpassen? De cookie instellingen voor de websites van de Nederlandse Publieke Omroep zijn te allen tijde te wijzigen. Cookie-instellingen aanpassenAkkoord