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Dynamesh Full Tutorial FREE 3DS MODEL Conan - Comicon 2011 Where his pecs meet his arms looks funky. Normally there would be more separation and they'd insert under his deltoids higher up. So more of a U shape for the base of the pecs rather than straight across. Then on his back you've got a similar thing going on with the teres major/minor - those don't run into the arm that way. The lower section where his biceps run into his forearms also looks odd coming to that sharp edge/point. To illustrate I was trying to find some better shots of arnold but here's a turnaround that might help or just any standing pic of a bodybuilder will work as well And what's up with those boots? Smooth out those creases in his pants too, they look a bit blobby. How does that one hanging belt with the metal studs connect to anything? p.s.

Polycount Forum I've been creating a whole bunch of rocks as of late. I think a lot of the techniques I learned from trial and error but there are a few key brushes in Zbrush that I learned to use. My Workflow: -Create a base mesh in 3ds max. -Bring it into Zbrush. -Bring out the major forms of the rock using layers for each type of brush. -Then work through each subdivision level sculpting with the hpolish brush. -Once the rock is finished export the High, then decimate and export the Low. -lay out UV's to get get your seams like the seams on a baseball or anyway with the least seams and minimal stretching. -Bake to get normal map and MR AO. -Mix your maps together find suitable rock textures and paint/edit as needed. This is just my workflow, there are so many ways of creating rocks.

UDK level Arbor Vitae | Helder Pinto Arbor Vitae – UDK scene by PhilipK & Helder Pintowww.philipk.net – www.helderpinto.com We’re releasing this UDK package and map so people can learn from it, don’t use it for any commercial purposes. IMPORTANT: We recommend using DirectX11 render mode to properly view this scene. Go to “File – Switch Renderer – DirextX11″ Have fun and check our WIP threads if you want to know more about the making of the scene: Mapcore WIP thread: Polycount WIP thread: Humans have colonized this planetoid called Askalaphos and are in the process of creating an atmosphere similar to planet earth by using a fusion powered atmosphere processing station.

100+ Maya 3D Tutorials For Beginners, Intermediate and Advanced Users When it comes to high-end 3d computer graphics and 3d modeling software package, Autodesk Maya is always one of application to be considered. Maya plays an important role in the 3d visualization and animation industry and they are top choices for many designers on large or small-scale production. Pin it If you are looking to picking up Maya to design your 3d models, this article is for you. We’ve collected more than 100 useful Maya 3D tutorials, ranging from beginner level to intermediate and advanced users. Full list after jump. For Beginners Flying Butterfly Animation – Tutorial for BeginnersThis tutorial will teach you to make a simple butterfly and animate it. Animate a Logo Forming from Particles in MayaIn this tutorial Abed Ibrahim will walk you through the process of creating an animated logo using particles in Maya, and then reverse the rendered animation in any video editing software of your choice. Flying Arrows This tutorial will teach you how to create flying arrows.

The Ultimate Collection Of Maya 3D Tutorials Advertisement Ever wonder how animated films like Ice Age are made? Maya is the answer. Maya was developed for the film industry and is now being used for design, visual effects, games, film, animation, visualization and simulation. Below, we feature tutorials that address most Maya-related topics for beginners and advanced users. For Beginners Poly Head Modeling Box Modeling a Male Brief tutorial on the box-modeling technique. Low Poly Character In this tutorial, you will see how to create a low poly character in 3D. Real-Time Character Modeling Modeling a real-time character. Subdivision Surfaces Use subdivision surfaces to model a character in Maya. Face This video tutorial teaches you how to model a face in Maya using polygons. Texture Map NURBS Dragon This tutorial teaches you how to paint 3D texture maps onto a NURBS dragon model. Fur Basic tutorial on Maya fur. Tree Create a realistic tree in Maya. Grass Creating simple grass in Maya. Onion Create a realistic-looking onion in Maya.

Maya tutorials: 40 awesome projects to try today Autodesk Maya is one of the go-to packages for serious 3D artists, with its advanced tools and high-end plugins, this software is capable of creating some incredible impressive 3D art to add to your design portfolio. The Maya tutorials on this page will help to demystify its core features and improve your skills. Let's have some fun... 01. Scott Raymond shares his process for animating Bink, a curious little seafaring creature, for Eric Miller Animation Studios' web series. 02. Creating different environments is exciting, but to make them believable it's key to study your references. 03. This free Maya tutorial video by Shane Whittington will teach you all the basics of Maya 2016, starting with the tools and user interface. 04. If you sign up to Pluralight with a demo account you can watch select lessons and courses for free, including this beginner's guide to Maya. 05. 2D sketching in Maya 06. 07. 08. The team at 3D Tutorial Zone reveal how to easily create text within Maya. 09. 10. 11.

SculptFab - SculptGL + Sketchfab Download Center :: Alpha Library Welcome to Pixologic's Alpha LibraryPixologic has created a library full of amazing Alpha materials from ZBrush artists who wish to share their work with the ZBrush community. This library gives you one unique location to view, download, and begin sculpting using any of the alphas found in this library. See what ZBrush can do with your alphas. Enjoy the search. Close Learn how to create your own Alphas click hereLearn more about your ZBrush Alphas click hereDiscover your Alpha Palette in ZBrush click here If you wish to submit an alpha for the library to be evaluated by the Pixologic Team please email the files to library@pixologic.com with the following information. 1. Please name all files accordingly: (artist’s initials)_(name of alpha)_(two digit version number) Example: ph_daisies_01 Please no spaces, CAPS or special letters

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