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No Solo Usabilidad : Revista de Diseño Web Centrado en el Usuario Tools | Social Creatives Social Creatives The Creative Activist Toolkit Featured, Tools This simple guide - The Creative Activist Toolkit - takes you step-by-step through the beginning stages of social innovation and helps you avoid common mistakes. TOOLKIT: Pitch Template – PowerPoint Tools Use this handy template to create a presentation for your perfect pitch. TOOLKIT: Pitch Template – Keynote Use this handy template to create a presentation for your perfect pitch. TOOLKIT: Perfect Your Pitch How to pitch your project like a pro to get funding and support. TOOLKIT: The Tao of MacGyver MacGyver has lots to teach us about how to solve problems. TOOLKIT: Message with SUCCESs Storytelling is an art as well as a science. TOOLKIT: Make It Count How to measure social impact and demonstrate that you've truly made a difference. TOOLKIT: Glorified Press Releases Want to get noticed? TOOLKIT: Project Profiles How to create a simple video that introduces your project and social innovation to the world. TOOLKIT: Root Causes Analysis

Design a Presentation | Extreme Presentation Method This part of the website provides a quick guide for creating your own presentation from scratch, or improving an existing one, using the 10-step Extreme Presentation(tm) method. It is designed primarily for people who have already taken the Extreme Presentation workshop or read the book Advanced Presentations by Design. If you have done neither of these, we recommend that you at least read the book, but even if you don't, you should still find useful guidance here. Before you begin, you may wish to download a pdf file of the Extreme Presentation Method overview and print it out. The Extreme Presentation method takes a marketing approach to presentation design: focusing on how to “sell” your ideas to your audience. The circle in the center of the Extreme Presentation method diagram, with the word “impact” in it, indicates that the entire purpose of the method is to ensure that you have impact on your audience. There are two steps in each of the five elements, for a total of ten steps.

In order for UX to achieve it’s potential, we need to reframe it as... Photo Highlights from MoMA’s Survey of 20th Century Design for Kids At the turn of the last century, Ellen Key, a Swedish social theorist, design reformer, and key figure in the Modern Breakthrough movement, predicted that the next 100 years would be the century of the child. In an enchanting exhibition of the same name, the Museum of Modern Art presents a survey of design for children named after Key’s incredibly influential book that inadvertently became a call to action challenging designers the world over to encourage imagination. As the exhibition catalogue states, “working specifically for children has often provided unique freedom and creativity to the avant-garde.” MoMA’s ambitious show is a stunning representation of the invention of childhood and the design it inspired. Spanning every medium, from graphic design to furniture design, the bold show includes fantastical wooden puppets, geometric wardrobes, miniature linen coats, inflatable giraffes, and space age play structures that celebrate the wonder of childhood.

Strategies to encourage audience participation Is your audience asleep, checking email or just checking out 10-20 minutes into your presentation? They might be more alert if you let them participate. As a speaker, I’ve found that it’s more fun for my audience – and for me – when my presentations have audience participation. Brain science tells us that audiences can only pay attention for 10-20 minutes before they need a mental break. Offering them ways to participate gives them that break. People also learn more when they participate. Following are some methods I’ve found the most useful. 1. Some speakers fear their audience. 2. When your presentation starts and you ask people questions, they will be hesitant to answer. 3. Rather than telling the audience things, create situations where they have to guess. For instance, if you’re presenting the results of some research showing that PowerPoint makes a presenter more persuasive, don’t just blurt out the numbers. 4. 5. 6. 7. Ask for volunteers; don’t just pull people out of the audience.

Journey from Software Development to User Experience Deborah’s speech inspired me so much that I then realized UX is wrongfully associated with the “UI”. It should be declared as a crime and cops should issue a ticket when someone says “UX/UI”. IT IS NOT ACCURATE. It is like “Father/Son”. Where father is never been equal to his son. At that time I do not have any “sketching” experience, and it is not hard to learn, anyone can sketch if they know how to sketch the circle, triangle, square, rectangle and squiggly lines. What I did here? Let’s clarify some bits related to UX: UX is not UIUX is the name of the whole package: Information Architect, Interaction Design, Visual Design, Content Strategy, User Research (very important bit)UX stands for User Experience which means …experience beyond that big/small screen. And here are the steps I start following and I hope it will help you too: I came up with 6 mobile apps on iOS and Windows Phone. Courses that I took during my transition period.

"I Draw Pictures All Day" Advertisement “So, you do nothing all day.” That’s how many people would respond to someone who says they spend the day with a pen or pencil in their hand. It’s often considered an empty practice, a waste of time. But for us designers and artists, drawing pictures all day is integral to our process and to who we are as creative people, and despite the idea that those who doodle waste time, we still get our work done. What does it mean to be a doodler, to draw pictures all day? What Does It Mean To Doodle? The dictionary defines “doodle” as a verb (“scribble absentmindedly”) and as a noun (“a rough drawing made absentmindedly”). But the author Sunni Brown offers my favorite definition of “doodle” in her TED talk, “Doodlers, unite!” “In the 17th century, a doodle was a simpleton or a fool, as in “Yankee Doodle.” It is no wonder, then, why most people do not have great expectations of those who “draw pictures all day.” Why Do We Doodle? An example of a doodle. Visual Learners Further Reading

ABC du Brainstorming - animer un Brainstorming (ou remue-méninges) Comment organiser et animer un Brainstorming Le brainstorming ou remue-méninges est une technique de recherche d'idées en groupe, par exemple afin d'identifier ou de résoudre un problème. La principale phase du brainstorming consiste à émettre spontanément le plus d'idées possible sans retenue et en les notant toutes. Mes autres cours de gestion de projet / tous mes cours. Designing Interactions Bill Verplank is interviewed in Chapter 2 – My PC. His illustrated descriptions clarify the pioneering interaction design work of Bill Atkinson and Larry Tesler. Combine these interviews with the ideas of David Liddle, Terry Winograd and Gillian Crampton Smith for an overview of the subject. Bill Verplank has an amazing ability to draw at the same time as he talks. Bill says that the interaction designer needs to answer three questions, about how people act, how they feel, and how they understand. Bill draws as he talks for his interview in 2001.

The Role of "Ripeness" in Creativity and Discovery: Arthur Koestler's Seminal Insights, 1964 by Maria Popova “The Latin verb cogito for ‘to think’ etymologically means ‘to shake together.’” What a wonderful Rube Goldberg machine of discovery literature is, the countless allusions and references in a book guiding you to yet more great works. Koestler’s insights and conclusions resonate deeply with my own beliefs about the combinatorial nature of creativity — this notion that all ideas are, as Mark Twain put it, “second-hand,” born as we constantly copy, transform, and combine old ideas, synthesize existing information, combine eclectic influences, remix material, build on what came before, and connect the seemingly disconnected. But, Koestler argues, there is one necessary condition for this combinatorial creative fusion — which he terms “bisociation” — to take place. But for that fusion to take place a condition must be fulfilled which I called ‘ripeness.’ The Act Of Creation is superb in its entirety, essential reading for a holistic creative mind. Donating = Loving

User Experience Architect – Lab49 Description Our UX Architects work with our development teams and customers, envisioning and designing the applications we create. You will be responsible for every aspect of a system's user experience - the overall flow and layout of the screens, the fields and information presented, the actions and interactions that are provided, and the visualizations of the data. You'll be involved in solving workflow problems, developing new ways of presenting market data, and figuring out what tools the client needs in their solution that even they don't realize yet. You will provide overall stylistic guidance while visual designers handle the implementation of the visuals (i.e. colors and fonts). We create both desktop and web-based applications; these may be in Flex, Silverlight, WPF, or any number of technologies. Lab49 is an innovative firm with a strong emphasis on attracting the most creatively astute designers who can engage well with our financial services clients.

Top Design Boards on Pinterest - Blogs Pinner: Aaron De Simone Followers: 280,013 De Simone pins gorgeous, clean-lined houses from all over the world. Myan Duong's Smarchitecture board has 981 pins of interiors and exteriors. Pinner: Myan Duong Followers: 277,750 Natural materials and muted color palettes are a common theme in Duong's selection of romantic, but unfussy, residences. Richard LaRue's Design Thinking board has 1,194 pins covering a large assortment of graphic design projects. Pinner: Richard LaRue Followers: 270,779 Over one thousand pins dedicated to typography, illustration, package design, and advertising with a distinct vintage flair. Loïc Dupasquier's Furniture Design pinboard has 609 pins devoted to modern design. Pinner: Loïc Dupasquier Followers: 276,308 Scandinavian design pieces ranging from Ikea to Mike and Maaike to Jens Rinsom would make it onto any design lover’s wish list. Christopher Culley's Design Furniture Greatness has 169 pins, including shots of furniture from his shop. Pinner: Christopher Culley

The Difference Between Information Architecture and UX Design Newsletter Sign Up Original UX articles Curated Resources Never miss an issue! Information architects form the blueprints of the web Next to explaining what I do for a living, the second question I most frequently hear is: “What’s the difference between Information Architecture and User Experience?” Information Architecture, according to Wikipedia, is “the art and science of organizing and labelling websites … to support usability.“ According to the same source, User Experience is “the way a person feels about using a product, system or service. Even with regards to its definition, User Experience takes Information Architecture as its foundation and brings it to the next level. Information Architecture concerns structure Information Architecture is a relatively old term. Information Architects work to create usable content structures out of complex sets of information. And here’s why: Information Architecture comprises only small a part of a user’s overall experience. Being easy and cool